Early on, it’s not that burdensome to personally lug around materials and process them into useful things, but as the technology marches on, you’ll have to do more and more menial tasks to make that new sword or casket that you need.
So many people say this game isn't good because they want it to be ****, it is its own game, and it's amazing, you may have to look some things up but this game is a treasure. If you want to play **** then play ****, if you want to play a game where you run a church and graveyard and can make human skin into books and cook sandwiches of human flesh, this game is for you. Yes, some things may be overly complicated but it always seems to feel worth it. I played this game in the past and i didn't get much done but I recently went back in with a more open mind and I found myself very interested by all the different things there is to do, i love the random quests and how vague they are so you can find out yourself. if you ever find yourself stuck don't be afraid to look it up.
Graveyard Keeper adds an interesting theme to the successful Stardew Valley genre. Unfortunately it also adds some inconvenient UI and UX issues and an atmosphere that fails to really involve the player.
Graveyard Keeper is an engaging and rewarding farming sim weighed down by pacing and performance issues. The GBA-style visuals compliment its contained open world, and influences from old-school Zelda games that shine through just as much as that of Harvest Moon or Stardew Valley. The PC and Xbox versions play almost exactly the same, which is unfortunate considering the game’s performance, but if you can look past all the spots and blotches, you’ll likely enjoy the challenging gathering-crafting grind, and the game’s macabre humor when it actually lands.
Graveyard Keeper is an undeniably unique game. It just stretches itself too thin. Even the titular role — the actual keeping of a graveyard — often feels secondary to the constant pursuit of new upgrades. Its central, twisted conceit goes a long way to making the grindy experience tolerable, though. Even at its worst, Graveyard Keeper sure to find an audience, as its macabre atmosphere and off-color activities aren’t things you see in games too often.
Graveyard Keeper offers more **** experience that revolves around dilemmas that need to be solved and cemetery management. I put in around 90+ hours to complete the story at my own leisure and took it in as a great time waster. The game requires patience, repetition and can be considered a casual game as there is no rush to complete your tasks. The game early on does have a lot of walking to an from locations but over all you can bypass most issues with transportation stones. I had no issues with the game itself and felt it was a great game that offers a lot in terms of content. The Graphics and soundtrack are pretty epic.
TLDR, I would highly recommend the game if you like heavy grinding and casual time waster.
Aside from that, I wouldn't compare it to **** Valley. The core of **** Valley is community based and was more of a life sim or farm sim type of game. Graveyard Keeper was more of a cemetery management, dilemma type of game that does revolve around similar features of crafting, farming and harvesting. While both goods games they offer different experiences. I would ignore the reviews that compare the two. You will be disappointed if you are looking for a **** Valley alternative here.
I'd rate this to be the worst executed game of all time. And yes, I beat it.
Though the core would be interesting and good with a lot of stuff to do and a clever storyline, it drowns itself in artifical barriers that keep you from progressing all game long.
It's not even about it being grindy, it's about the blatant attempt to make the game long winded to the point of it being boring, unless you actually want to beat it.
There's not a single thing you can focus on in this game as in order to progress in anything, you have to do something else instead.
It has it all really:
And all of it falls flat because you simply can't focus on anything.
On top of that you get flimsy guidance and confusing quest tasks - so without a wiki you are simply not able to play the game.
Most of the time you won't even be able to grind as you need to run across that huge map back and forth. And if that wasn't annoying enough you constantly have to manage your inventory because the size is a massive joke - especially since you can't stay focused on anything.
As it stands - the game needs a major rebalancing for the technology points as well as ways to increase health and stamina without making it a potion fest.
And it needs to reconsider how annoying it is to not be able to focus on one thing at a time which forces you to manage your inventory every time you do something else. Which happens every 5 minutes or so.
Unfinished Game and what's in is not properly done.
Game gives you not much Tutorials, the Time you run from A to B is pretty much the whole Game.
Every new NPC loads you with 50 million Quests to do. Not to speak of several Bugs which sometimes can cause you to start the Game over because the Savegame is broken...
A complete letdown..