Tell-tale signs of the game's cheap production value can be found throughout Heavy Fire: Afghanistan but, even with its shortcomings, the game does a good job of recreating the intensity of battling enemy combatants in modern day Afghanistan by putting you in the boots of one very brave Army soldier, light gun style.
Heavy Fire: Afghanistan certainly isn't the best lightgun shooter on the PS3. This seems to do neither very well, and when saddled with decent graphics but mediocre sound, it becomes a less appealing game overall.
Your enjoyment of Heavy Fire: Afghanistan will be directly proportional to your expectations. There is absolutely nothing that is exceptional about it, which, in my opinion, is just fine as the cost mitigates the quality. It functions as it should, and as long as you don't walk in expecting Call of Duty, your feelings won't be hurt. Much.
It's fitting that the developers are called Mastiff, because this game looks like a dog's breakfast. Each mission is a waterlogged shamble through the land that time and PS2 forgot, where you'll have to re-kill the same six simpletons over and over. [February 2012, p.75]
Heavy Fire: Afghanistan is a game that really wants to be Call of Duty on rails, but it simply lacks the budget and creative license to pull any of it off. The game is just a cheap cash grab in every sense of the word. Even the most hardened on-rails gamers will find little to show for their tour in Afghanistan other than a severe case of PTSD.
Don't buy this game!!! You can not WALK or MOVE in this game by yourself, you can not look around. Everything is scripted! Even your walking and looking around is scripted!!! This is NOT a first person shooter!