Between the fine-tuned gameplay, the enhanced visuals and sound, the four-player fun, and the new gameplay-changing character additions, Wild Guns Reloaded is one of the best retro reissues we’ve yet seen on the PS4. It’s also fantastic representative of an underappreciated genre with an adorable pup riding a robot. What’s not to love?
If you're going physical, $30 is going to be a little too rich for what's otherwise a straight retro game with some new content, but Wild Guns Reloaded is a treat. Whether you're the type of score-attack addicted player who wants to rocket ahead in the leaderboards, or you have three other friends/family members ready for co-op, it's worth digging into.
This port of the SNES classic action is a mixture of fun and frustration. It's too difficult for casual players. This requires intense concentration to win. You can only finish it in one run and if you're partnering with others, you share lives. Sadly, there is no online multiplayer. However, this graphically enhanced version does include two new characters. And a retro soundtrack if you can beat it without continues. Unfortunately, it lacks the Beginner Mode and Boss Rush Mode that are in the Switch port. Despite the flaws, Wild Guns is enjoyable yet challenging. It's old-school with plenty of trial-and-error and fantastic pixel art. If you want to master this game, you need to practice endlessly. I would rate "Reloaded" with a 7.5 out of 10.
A faithful and worthwhile update of a classic shooter. Although it still feels like the same old game for the most part, there's no denying the amount of rootin' tootin' boot-stompin' fun you'll have blasting away robot scallywags.
If you want a game that feels wholly original and recreates what it used to feel like to get a new SNES game, then Wild Guns Reloaded is the game for you. It's stupid, it's fun, and it makes me yearn for the days when video games weren't so serious all the time.
Wild Guns Reloaded is a great trip down nostalgia lane with some bad decisions regarding price and lack of online. I had a lot of fun with it, but felt it was a bit too pricey for what it offers. Fans of the original will undoubtedly find plenty to love, but the steep price and lack of online make this hard to recommend for anyone who doesn’t have the fondest of memories for the original game.
The new characters are difficult to use and are probably best left for die-hard players, leaving newcomers to feel left out. No additions have been made from a design standpoint to make the game more accessible, and it’s too difficult for its own good.
If this game wasn't so hard, especially compared to the original SNES version, it would score higher. Continuing is worthless as you won't be able to unlock anything on that run because everything is based on beating a run without continuing. Want to unlock the original OST to use? Beat the game flawlessly. Want to unlock other color palettes for the characters? Beat the game flawlessly. Want to unlock Hard? Beat the game flawlessly. If you weren't penalized for continuing the score would be higher but you also have no way to continue a game. You must ALWAYS bear Carson City first every run. And some of the scenarios you end up with seem very luck based, with shots literally coming at you from every angle on the screen.
Changes I would have recommended: Make Carson City optional after you beat it once with every character, make 9 lives the default on Easy4 default on Normal and able to score more every 50K points and don't put all the unlocks behind beating the game without continuing.