While I don’t believe that this game is groundbreaking for the genre, I think that it brought unique additions to it. The level design and art style work well with the subject matter of the game. The weapon component system and environmental hazards are a great feature that I have not seen implemented like this in the past.
Ultimately Last Encounter is a decent game that misses the mark on greatness. It has some great ideas that really do bring some fun new life to its respective genres but a simplistic gameplay loop coupled with some lacklustre enemy AI leaves me wanting more from the title. If you’re looking for a simple, twin-stick shooter that you can play with some friends, Last Encounter will fit the bill for a while but it just doesn’t have the staying power to keep you engaged long term.
Despite everything you just read, Last Encounter is not a bad game. It looks decent, it plays decently, and it sounds decent. That's all it is, though: a relatively inoffensive twin-stick shooter. Since it glosses over the woes concerning design, perspective, and heck even gameplay, but this title is pretty functional. If "functional" is the kindest word that can be mustered for this flat and frustrating game, then I wouldn't necessarily call it good, either.
Overall, this is one of those games that’s going to appeal based on your tastes. If you like a punishing twin stick shooter that pretty much sends you back to square one each time you die, you might like this game. However, if progress is important to you, you’re probably going to find this game to be pretty frustrating after a while, especially if you make it deep into the stages and then end up having very little to show for it. That will go a long way toward determining if the $14.99 price tag is worth it.
Last Encounter joins the ranks of roguelike games on the Nintendo Switch and as a twin-stick shooter, it does a good job at presenting ideas regarding the ship's upgrading and an approach to combat that forces the player to think carefully. Unfortunately not all goes well, and the weight of the difficulty and limits to upgrades will erect a wall that becomes difficult to overcome. Dedicated roguelike fans will find it more bearable but the wider audience will quickly lose motivation.
Almost every good piece of design in Last Encounter is knocked down multiple pegs thanks to an oppressive grind. It successfully manages to invest you in the world and its systems, before quickly erecting barriers that direct away from the interesting features. Had the game been a bit more generous with its upgrades, or toned down the monotony, this could have been a solid roguelike.
SummaryLast Encounter is a twin-stick action roguelite in deep space following a group of heroes trying to prevent the unavoidable by cloning their ships and designing their weapons with swappable components.