While it is not a horrible game itself, I could not help but feel that MechRunner was a game released on the wrong platform, towards the wrong audience, with wrong core design decisions. During my play, I was expecting something unique and innovative from MechRunner, which would distinguish itself from other mindless endless runners. Sadly, my search was fruitless. MechRunner did nothing that warrants your precious time.
Mechrunner has a unique setting for an infinite runner and the combat usually works great, but there are just too many design mistakes to overlook. For an infinite runner to be successful, it has to feel like a game of pure skill. Players have to be able to see the threats coming, and be able to react with precise controls. Mechrunner just can’t offer that kind of experience, and it fails as a result.
MechRunner might work as a mobile game. With some fixes to hit detection, it could be a mildly enjoyable way of wasting a few moments while you wait for a bus. But when I settle in and get comfy for some gaming at home, I want something that’s going to hold my attention for more than five minutes, and MechRunner barely manages even that.