The Mega Man Legacy Collection may seem lacking in core game content given how vast the Mega Man franchise is, but what it delivers is executed perfectly.
This game is exactly what it is advertised to be, the 6 original 8 bit Megaman games. They are in their imperfect original glory. It has added challenges to make it even better. And if you like speed runs, everyone can see your top scores and times.
As they give you exactly what was advertised and more [challenge runs], and it's only $15 bucks this game is a 10 IMO. Especially as it is just frosting on the cake to get people back into the Megaman vibe, just in time for Mighty # 9. The game ran perfectly fine on my system. The only glitches and hiccups are left overs from the original Megaman games.
Anyone who rates this game badly because it doesn't have the 10bit games, just didn't pay attention to what they were buying. They specifically said the 10bit games might come out later as a DLC if there was enough interest.
Mi crítica va dirigida hacia los dos volúmenes de esta recopilación. No tengo nada en contra de los 10 videojuegos incluidos pese a que prefiero la saga X, pero con ambas recopilaciones tengo exactamente la misma queja sobre dividir ambas sagas en dos discos, lo cual no tiene sentido y es innecesario ya que cada saga cabe perfectamente y de sobra en un solo disco, es más, ambas sagas juntas caben en un mismo disco también.
Megaman Legacy Collection sets out what it aims to do–provide longtime fans, and a new generation of gamers, with the opportunity to play through some of the most iconic Megaman games ever made.
A well presented anthological compilation of the NES blue bomber classics, Mega Man Legacy Collection is a fine package for the retro enthusiast, even if it lacks some ulterior and crucial entries of this franchise. A fine deal for the enthusiast and the long time fan.
Everything from the menu presentation to the game emulation is crafted with such care that its developers clearly understood the subject matter. It's the best Mega Man game collection to date, and shows how a classic series can be revitalized in the right hands.
It’s six Mega Man games and something that takes all those games to create a far more interesting prospect. Mega Man fans deserve better than this, but it’s the best they’re apparently getting, and it’s pretty good for what it is.
This collection includes the first six MM games. It also features the Japanese versions, a challenge mode, a rewind mechanic, a few display options and the musical soundtracks. The games themselves haven't been altered in any. Fans of the series will love this, while newbies will get a chance to experience them with some nice extras. I would rate this with an 8.5 out of 10.
Mega Man Legacy collection is a compilation of the first 6 Mega Man games on the NES. First of all, why did I buy this? The reason is because I used to have another compilation of games called the Mega Man Anniversary Collection for Xbox/PS2/GCN. It included the games in this collection and Mega Man 7 & 8 for the SNES and PS1, respectively. I cannot use it anymore because of disc damage and my Xbox died (RIP my Xbox 2001-2014).
After years of experience with the originals and the Anniversary Collection, how well is this compilation made? Well... it's just okay.
First of all, it does contain the first 6 games for NES, but I don't really see that "HD flair" that they advertised it to have.
Mega Man controls as well as he does in the original NES games: fast paced, extremely controllable, and responsive.
The presentation is exactly the same. No, seriously. The games remain true to the originals. It remains so true to the originals that the glitches from the original games are still in this compilation. It shouldn't really be that big of a problem to anyone who has played the original games, but spoiled modern-day gamers might have major problems with this.
The original soundtracks are still there, but I feel like something is missing. In the Anniversary Collection, there is a mode called "Navi Mode" in the settings that included a navigator and a remixed soundtrack. I can live without the navigator, but this compilation would have been better if there was an option for remixed soundtracks.
I like the challenges. They add challenge to different games by having you tackle different scenarios in a set amount of time. Scenarios can range from remixes to bosh rushes.
While we're on the topic of challenges, here's a little trick to beating the hard-as-rocks Yellow Devil challenge: As soon as his eye appears, shoot the Elec Beam at him and press the LB button multiple times. This is a glitch from the original Mega Man that registers a hit multiple times if you hit the pause button multiple times. Use it to beat the Yellow Devil in under 30 seconds.
Filters are also added to the compilation to give the games a 1980s vibe. They are kind of cool.
Overall, Mega Man Legacy Collection is an okay compilation of the first 6 Mega Man games, but compared to the Anniversary Collection, this is the weaker of the compilations. With the glitches from the original NES games kept, and the lack of a remixed soundtrack, Mega Man Legacy Collection lacks a few things that could have made it a really excellent compilation.
If you have an original Xbox/PS2/GCN, I recommend picking up the Anniversary Collection instead. It contains all the games from this compilation, Mega Man 7 & 8, and a couple of arcade games not released in the US. It also has a remixed soundtrack. I can only recommend the Legacy Collection to retro gamers and fans of Mega Man who don't have an NES or Xbox/PS2/GCN.
Final Score: 6 out of 10 (Slightly Above Average)
The Good:
+ Controls kept the same
+ Challenge Mode
+ Filters
The Bad:
- Lack of "HD flair".
- Lack of remixed soundtrack.
- Not as good as the Anniversary Collection.
The Ugly:
~ Glitches from the original NES games kept.
Edit: Decided to re-review this game after spending my fifth playthrough on going through the first six games five times and half of the challenges. I'm mostly going to touch on technical issues.
When you get down right to it, the game really does feel like a pre-packaged **** can alter your control schemes on the PC and console versions. Customizable options for resolution are available on the PC, and on the consoles you can fiddle with the size of the screen, borders and even simulate an old television filter if that tickles your fancy. Feels nice to have control options and screen options on a console.
What else is there? There's a music player at the start screen, but only of the NES chiptunes. No Complete Collection remixes, even though the menu screens have remixes that are much better on the ears. There is also some concept art and art-stuff from Mega Man's history. But you would be better off buying the complete artwork for Mega Man.
Then you have the "Challenge Mode".
The Challenge Mode is entirely a time-rush mode, which isn't a seller to most people. Did I mention that the exploits from the old games are still present? So don't expect playing fair to stack well in the leaderboards, especially on the Yellow Devil boss fight.
It is very lackluster. It doesn't remix enemy placements or combine mechanics, enemies or levels into interesting new challenges for veterans. All you do is complete an obstacle (or series of obstacles) in the quickest amount of time. If you die, you can still complete the challenge if you have extra lives. You just lose time. Don't think you can get by playing fair. To get a gold rating, even if you don't care about the leaderboards, require you to exploit the game: I beat Dr. Wily on MM1 in under a minute with Electroman's pause glitch and I still got a bronze.
Capcom missed out on changing up the main-game in interesting ways. Not even a "choose your weapons" mode from Wily Wars. There are no alternative characters to play as like with MM9 or MM10 (Proto Man, Bass, or even the Robot Masters of the first six games if you want to stay within the NES era of games). Sure, this collection is about the Blue Bomber himself, but why not something new like playing new characters with different skills and quirks like with Mega Man Powered Up? (Although no broken Proto Man, please.)
Speaking of exploits... As the development team that worked on this game stated, they worked from the ground-up to upscale the classic NES series to modern devices. This means a lot of bad ideas were kept for "authenticity": Sprite flickering (especially in MM1 and MM2) are apparent, the boss-introduction scenes in MM6 and other bosses are possibly a health hazard to some, and any glitches are still there.I am happy for the last part as I don't mind glitches, especially the Yellow Devil glitch for MM1--I wished the challenge mode forbid them or worked around them somehow.
The only criticism, technical-wise, I cannot confirm nor deny is any input lag. MM1 and 2 were always floaty to me, and it wasn't until MM3 to 6 that I got a nice feel for the controls. The same experience happened when I replayed these games, so I can only say that the games do feel authentic, for all good and ill intentions. Other than that, the games play just fine.
My final verdict is still a six. The only reason I am giving this game a six is because, for the most part, the collection is a well-executed combination of the first classic games--it's only slightly above **** customizable options one-ups the Anniversay Collection's ports (and yet there's no cycle button through weapons in-game time), and you might find something enjoyable out of the challenge mode when you're bored. The collection doesn't deserve anything higher.
Buy the game only if you want to replay the first six games again. I doubt Capcom will add any DLC to this game, but I hope they either change up the main-games with different character modes or something crazy like with NES Remix. Collapse
This is NOT a faithful recreation of the originals. While playing through MM2, something just felt off about the general timing. This was especially noticeable in the Heat Man stage where the vanishing blocks appear to cross the wide chasm. The issue kept **** me so I unpacked my ancient NES and original MM2 cart and went to the same spot. The timing is, in fact, slightly different than the original. Most people probably won't notice but for someone who has played the game more times than they care to count, a third to half second difference is bothersome.
The issues don't end there: The typical NES "flashing textures" issue exists but they're markedly worse than the original. Case in point - Wily stage 4 in MM2; the crash bomb mental test. The flashing textures are SO bad on the legacy edition that it often makes the fired pellets completely invisible until you've killed 1 or 2 of the turrets. Again, I compared this to the original NES version and, while the flashing texture issue was at its worst at that point, it was nowhere near as bad as this edition.
What this edition seems like is a plain jane emulator with a new GUI front end, only they couldn't quite figure out what to do when the games were running faster than normal on the newer hardware. So they manually tweaked the speed which causes the slight time delays and increased texture glitches. Anyone who has played with emulators on their PCs and tweaked speed settings will know exactly what I'm talking about. These problems exist in the first three games (they're all I've played thus far) so I feel it's safe to assume they'll exist in the other three games as well.
The challenges are OK, but not really worth playing more than once. The only praise I can give it is that the game doesn't crash and it's mostly playable, so long as you understand you're not getting an accurate port of the originals. If you ARE familiar with the originals, don't be surprised if you find yourself frustrated frequently
Plays like they downloaded ROMs and put it in an emulator then created their own front-end so the menus weren't just plain text. Runs like it's on the piece of crap hardware the NES was in 86 but with higher system requirements just to get it to boot.
They didn't put the effort in to make these run as well as MM9 and MM10 did (both games which should be included in this collection, likely to be pieced off later on Steam though). All the slowdown and sprite-flicker you remember is there. They said they left these in for accurate emulation purposes, but let's face it, they did it because leaving 20+ year-old games as-is is less work than recoding them to make them run at a consistent framerate without sprite flicker, and then making the "legacy" features optional.
Oh, and there's a bit of delay with the controls compared to playing on an emulator, the Wii/Wii U VC, or original NES... it's minimal, but in a Mega Man game, minimal delay is pretty noticeable.
I played this on PC where you can get a full refund before 2 hours are up. Glad I went that route. Since you're on console, I'd heavily recommend a pass. Technical issues aside the only one worth playing is MM2, the first is garbage, 2 is good (not as good as 9), and 3 - 6 get progressively worse. Don't bother.
SummaryFeaturing reproductions of the series origins with the original six Mega Man games, the Legacy Collection should remind long-time fans and introduce newcomers to what made Mega Man such a popular and iconic character. Mega Man Legacy Collection will feature all six games and more. In addition to the six Mega Man games, Mega Man Legacy Co...