Carbon almost always manages to feel as finely tuned as any of its high performance sleds, and with downloadable content on the way, it seems safe to think that it'll be an adrenaline generating favorite for a good long while.
Need for Speed Carbon signalled the end for what was easily a 3 to 4 year peak for the Need for Speed franchise.
The night atmosphere reminds me so much of Need for Speed Underground 2, a game I thought was highly addictive.
The addition of muscle cars was a fantastic decision and one that I had hoped would be made for this game when it was released.
The canyon races were a welcomed addition as it was both immensely fun to fly down the twisting, narrow canyon roads at high speed and butt-clenchingly tense since it was possible to drive off the edge of a cliff and lose the race, something that was not present in any other Need for Speed title.
Overall, Need for Speed Carbon is still an endlessly fun game, even if it didn't quite measure up to Need for Speed Most Wanted.
The final say from this reviewer is if you love racing, combined with stellar graphics, and some very impressive new features that will have you playing till the sun comes up. Then Head out to your local store and pick up a copy of Need For Speed Carbon. Definitely a must buy.
There's plenty to do and the sheer size of the city will keep you busy for weeks. But Carbon's new features don't stand out enough to make it warrant an immediate purchase if you've already raced through Underground 1 and 2, Juiced or Midnight Club.
Need For Speed seems like it would benefit from choosing a priority to stick to: be either a rowdy pursuit rampage or a lustrous street racer unbothered by traffic or law enforcement, as mixing both can leave it feeling much less than the sum of its generously many parts. [Christmas 2006, p.89]
The main issue with Carbon is that it was the first main NFS game to come to consoles on the heels of Most Wanted (2005), and the fact that NFSMW was so good, it was already doomed if it missed. Not only did it missed but it missed by more that 9 seconds. Personally, it was ok and playable once but also, the fact that the next game was better (NFS: Undercover), Carbon became the bologna in between the bread, and just like bologna, you hate it or it does its job for now and that's what Carbon was.
Need For Speed Carbon is a huge step back from Most Wanted.
Carbon's story continues from where MW left off,and is well fleshed out.I won't spoil it for you in case you want to play the game.
The handling is quite good,very similar to **** new Canyon boss battles are way too frustrating ****'s a shame too as Carbon had a chance to eclipse MW.
The new AutoSculpt feature allows you to modify different zones of your hood,skirts,spoilers,and fenders.
This also affects handling,making the great customisation system even better.
The game's graphics are good,but there are framerate problems in the game.
Sound design and soundtrack are OK.
Overall,NFS Carbon is a decent game,but a huge step back from Most Wanted.That said,if you see it on the cheap,give it a play,as it is still quite enjoyable.
A stale entry to the series that really nailed in the death of Need for Speed. I think EA's decision to release one NFS game per year, especially when they also have the fantastic Burnout franchise that really forced the market to get sick of the over the top car customization that was good when the Fast and the Furious was first released but just like the films all you can really do is put the cars in new locations and the locations in NFS Carbon are nothing to really remember and this game was just money for old rope.
SummaryWhat starts in the city is settled in the canyons as Need for Speed Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, th...