User Score
6.4

Mixed or average reviews- based on 33 Ratings

User score distribution:
  1. Positive: 19 out of 33
  2. Negative: 10 out of 33

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Dec 22, 2021
    10
    Incredibly moving story with light interactive elements to hammer it home. Very good performances from all actors involved. Sticks with you after finishing.
  2. Aug 6, 2021
    7
    This was a pretty decent attempt at story telling. The game has some technical issues and needs polishing first I would also suggest adding subtitles since some of the dialogue parts were hard to hear. The story is pretty interesting and the voice acting is actually really great and emotional which surprised me, sadly the game is very short and there isn't that much of any character depthThis was a pretty decent attempt at story telling. The game has some technical issues and needs polishing first I would also suggest adding subtitles since some of the dialogue parts were hard to hear. The story is pretty interesting and the voice acting is actually really great and emotional which surprised me, sadly the game is very short and there isn't that much of any character depth but for a short story it was pretty good. Expand
  3. Nov 26, 2021
    9
    This dialogue heavy game centres around a conversation at a key moment in someone's life.
    Most of the game you are free to roam around a small Southern farm. There are goats to milk and horses to feed. These half dozen activities are a distraction from a main story that involves a heavy conversation.
    I was impressed with the atmosphere that the small team have been able to create in such
    This dialogue heavy game centres around a conversation at a key moment in someone's life.
    Most of the game you are free to roam around a small Southern farm. There are goats to milk and horses to feed. These half dozen activities are a distraction from a main story that involves a heavy conversation.
    I was impressed with the atmosphere that the small team have been able to create in such a short space of time, and the voice acting is well above average.
    It didn't really bother me that the player choices are limited because the story is so well told.

    The story is at the forefront so if you like games like Edith Finch or Firewatch, Adios is worthy of 90 minutes of your time.
    Expand
  4. Dec 23, 2021
    10
    This was a nice story telling game, It had some technical issues but nothing game breaking so I would still recommend this game. The voice acting was good, the only problem the game is a bit too short, but that's not too bad.
  5. Dec 23, 2021
    10
    This game has better gameplay than The Last of Us 2. At least with this I didn't have to look at a sad dad, just sad people.
  6. Dec 22, 2021
    0
    Do people seriously consider an audiobook somehow elevating how stories are told in a video game? If so, I implore people to PLEASE check other games in their respective platform storefront because you'll get more substance for you money.

    Yeah, this game is all about style and less about having any significant weight and will just be another forgettable shovelware.
  7. Apr 13, 2021
    1
    A 30 minute audiobook disguised as a 1 hour game.

    No real gameplay to speak of, the walking simulator elements and "choices" seem to do little to enhance the narrative. Better off just watching a stream if you're interested in the story. Silly unsatisfying ending.
  8. Dec 23, 2021
    0
    Lots of very angry TLoU2 fans who are incessantly harassing an indie developer who created a phenomenal game simply because he had the audacity to criticize their lord-supreme leader Kneel Knuckman (N is silent.)

    It was a great game and I enjoyed playing it. The developer has room for improvement, but with feedback and experience comes greatness and I look forward to their next project.
  9. Dec 21, 2021
    6
    For starters, the voice acting and dialogue was great, and I thought the art style and environmental graphics were good-looking. Other than that, I mostly had problems with the game.

    I have played a couple of other "walking simulator" type games that I really like, like Gone Home, Firewatch and What Remains of Edith Finch. When playing these games I tend to stretch out the game by
    For starters, the voice acting and dialogue was great, and I thought the art style and environmental graphics were good-looking. Other than that, I mostly had problems with the game.

    I have played a couple of other "walking simulator" type games that I really like, like Gone Home, Firewatch and What Remains of Edith Finch. When playing these games I tend to stretch out the game by exploring a lot, which is why Gone Home lasted me about 4 hours, and I got over 5 hours out of Firewatch. But even when looking around for every little thing you can do in Adios, I was a little disappointed when the game ended and it only lasted one and a half hours.

    The other games I mentioned also felt more like games, because they had more movement and interactivity, while Adios has so many moments of you standing still talking to someone that it felt more like a low budget movie with poor cinematography, or a visual audiobook.

    The focus on the game is on the character development, but with that short of a runtime, I feel there wasn't enough time to properly build up and flesh out the farmer (main character) to the point where I cared about what happened to him. But this could also just be an issue with the presentation of the game's writing and story, since other games have made me care more about its characters in a very short amount of time, like the 15 minute opening to The Last of Us for example. Hell, even Firewatch, which I mentioned earlier, told a better and more emotional story about Alzheimer's Disease with its 15 minute opening scene than this game did in its entire 90 minute runtime. And that was just through written text and the accompanying music, not even any voice acting!

    The story overall was pretty decent, but even though there were one or two game mechanics that would only make sense in the medium of video games, I felt the story could have been served better as a movie, tv-show episode or a short story. I have spent a lot of time in previous years watching other people play games through let's plays, and after I got to the credits of Adios I had the feeling that I might have enjoyed the game more watching it being played by one of my favorite streamers.

    The controls worked decently for the most part, except for the dinner cooking scene, where I was mostly confused which button on my controller did what. I tend to always play PC games with a PS4 controller, as long as it's not a point-and-click game or some first person shooters, and while Adios seemed to have native support for controllers, there was no information in the menu for button bindings on the gamepad, only keyboard and mouse. But there aren't a lot of controller inputs in the game anyway, so this wasn't a huge problem figuring out.

    There were some weird design choices that kinda took me out of the game. If a game like this wants to tell a very grounded and real story, I expect the world and characters to also behave in a more real way compared to most other video games. But then you have things like the scene with the new mob guy, Sol, where he just stares straight ahead into a tree the whole time while talking, even though the farmer's friend always seems to look into your eyes when he's speaking to you or vice versa. I also noticed the fence gate to the house that automatically opens, as if it's a grocery store entrance, whenever you walk through them. I don't know why the developers didn't make an animation for walking through them, or at least treat them like the doors, where you have to make them open yourself by interacting with them. Stuff like this easily breaks the immersion in a serious and heavy narrative-based experience like this, and reminded me that I'm playing a video game.

    The animations of characters were also awkward and stiff, and in places where I expected an object to have collision, like a chair or the swing on the porch, I just clipped right through it. There were a few other minor bugs I noticed that were less important, like the occasional audio clip abruptly getting cut off too early, or how when you're standing under the chestnut tree and stare down on the ground the entire screen fades to pitch black for some reason, until you aim the camera up again and it fades back.

    Overall I would say I mildly enjoyed Adios, but it's an unpolished game, and not something that I would recommend for others to play, when they could have a better experience watching someone else do it on YouTube.

    6.5 out of 10 - Decent, almost good.
    Charlizard - Swedish, 29M.
    Expand
  10. Dec 22, 2021
    9
    An incredibly solid experience. Sets out to achieve a very specific feeling and set of emotions, and achieves them incredibly well. It is short, but does what it wants to and respectfully ends without wasting your time. Wonderful voice acting and writing, creating strong characters in a brief moment.

    I feel this story would not work nearly as well as does if it were in any other medium.
    An incredibly solid experience. Sets out to achieve a very specific feeling and set of emotions, and achieves them incredibly well. It is short, but does what it wants to and respectfully ends without wasting your time. Wonderful voice acting and writing, creating strong characters in a brief moment.

    I feel this story would not work nearly as well as does if it were in any other medium. There are the tiniest hints of brilliance, a few uses of conventional mechanics like Dialogue Options to meaningful effect, in ways I haven't seen before. It's subtle.

    Rarely do I find games that have such a strong, specific idea of what they want to be, and execute it so unambiguously. It isn't a 10. There are some small technical issues that are sort of unavoidable for such a small team. But I thoroughly enjoyed my time and was absolutely worth the cost at full price.
    Expand
  11. Dec 22, 2021
    10
    It's a short good game. My experience was about 90 minutes, but i keep coming back to it. It is the best narrative experience I've had in a video game ever.

    Although to be fair, when I read the hook I was sold.
  12. Dec 22, 2021
    8
    Better than Halo! Was captivated by the storytelling in each scene. The ramblings of the MC paint stark imagery about the life he used to live.
  13. Dec 23, 2021
    10
    Great game with a great story. I can see a lot of effort was invested and it paid off.
  14. Dec 23, 2021
    10
    It is short and sweet in the best way while making me have to look inside myself to see what I truly regret and how I might fix those problems. anyway if you dislike adios it will only take if you are as slow as I am, an hour and a half and then you will be done with it so I do consider it an auto purchase at its low price for anyone even if you hate story-based games.
Metascore
78

Generally favorable reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 9
  2. Negative: 0 out of 9
  1. Apr 6, 2021
    70
    In an industry full of people who fancy themselves master storytellers but can rarely back it up, it’s refreshing to play a title that feels well-studied in more traditional narrative forms. I hope Adios is successful, and that we’ll see more like it.
  2. Mar 30, 2021
    65
    Adios excels in its creative writing through its complicated moral narrative. The characters are shown as complex even with a short runtime, and it’s easy to get emotionally invested in this farmer’s life. However, the limited interactivity really weighs on the experience as it drags in places that make it feel longer than it is. I wasn’t sold on the direction and really felt like there could have been a lot more here.
  3. Mar 29, 2021
    90
    Adios is a quietly emotional little game that will draw you in with a narrative that’s compelling and heartbreaking in equal measure. If walking sims aren’t your usual cup of tea then you might not immediately click with it, but if you’re willing to give the excellent writing and award-worthy voice acting the scant couple of hours it demands of you, it might just surprise you. And even if not, you’ll learn some cool things about American chestnut trees, so there’s that!