- Summary: Amnesia: A Machine for Pigs is an upcoming survival horror video game developed by thechineseroom and produced by Frictional Games. The game is an indirect sequel to Amnesia: The Dark Descent, which was developed and produced by Frictional Games.
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Amnesia: A Machine for Pigs Teaser Trailer
Pelit (Finland)Oct 5, 2013Amnesia: A Machine For Pigs has its faults as a game, but as an experience it can’t be faulted. [Oct 2013]
Sep 9, 2013Scary as hell, but not so much like its predecessor The Dark Descent - considered one of the scariest games ever made -, this Machine for Pigs is truly a terrifying Lovecraftian tale of Victorian and industrial horror, with unthinkable machines, mad doctors and more, but with some wrong design decisions.
Dec 12, 2013A Machine for Pigs is a well made and impressive game with a thorough thematic design and atmosphere. As a horror game it is rather spartan yet brilliant in that it let’s your brain conjure most of its horrors. Unfortunately it comes with a rather numbing effect that makes later parts of the game feel more formulaic and not as scary.
Sep 11, 2013Amnesia: A Machine For Pigs is a pretty good game, with a well written story, good voice acting, an atmospheric musical score, suitably varied and eerie environments, and quite a few stomach churning and downright creepy moments. It never gets boring or frustrating, and there are no passages in particular that qualify as less than enjoyable. Unfortunately, though, it’s just not that scary. And that’s quite the let down for a horror game.
Sep 10, 2013Amnesia: A Machine for Pigs is definitely not the same game as The Dark Descent. It's quite different. It's got fewer jump scares and it's notAmnesia: A Machine for Pigs is definitely not the same game as The Dark Descent. It's quite different. It's got fewer jump scares and it's not as splatter-horror-y as some fans might have wished. But boy, that overwhelming, thick sense of dread that comes with every step down into the unholy machine. Not to mention the brillant soundtrack by Jessica Curry (do yourselves a favour and buy it) and the brillant writing by Dan Pinchbeck. I guess it takes a bit of effort to actually get involved into the story (similar to Dear Esther) but you'll probably get one of the most literary experiences in video games to date.… Expand
Sep 16, 2013Simply put, this is the exact median between Dear Esther and The Dark Decent. I went into this game expecting a campy storyline with someSimply put, this is the exact median between Dear Esther and The Dark Decent. I went into this game expecting a campy storyline with some great scares, but what I got instead was the most unsettling game I have ever played. Surprisingly enough, for how amazing of a plot this game has (as pretentiously metaphorical it can be sometimes), there's very few plot holes and the level design is near perfect despite it being so incredibly linear. I have no problem with that, as I know that linear gameplay is the best way to tell a story. The writing is great, the voice acting is top notch (despite some cheap sound effects), and the atmosphere is PERFECT. The graphics are also fantastic despite having indie origins. The plot lays out like Bioshock, which also means it has pacing issues. Also, the inconsistency of the enemy encounters is noticeably annoying, but the encounters it does have are BLISTERINGLY intense. Way more frightening than anything in the first game.… Expand
Jun 23, 2014It was enjoyable, but it was missing a lot of the constant, changing scares that The Dark Descent had. It starts out VERY slow, with some veryIt was enjoyable, but it was missing a lot of the constant, changing scares that The Dark Descent had. It starts out VERY slow, with some very basic scares that barely tend to scare you. This game excels in creepy atmosphere, however. And the monsters do come around before the middle of the game, at least. Which is good. I thought this game was excellent but certainly wasn't the best that Frictional normally puts out, like Penumbra (which is still my scariest game personally) and The Dark Descent. I'd still recommend a buy.… Expand
Sep 11, 2013Wow. I found this game very disappointing. Many of the interesting and intuitive gameplay elements from the previous game have been forcefullyWow. I found this game very disappointing. Many of the interesting and intuitive gameplay elements from the previous game have been forcefully stripped away, and only the bare bones of gameplay mechanics exist.
It doesn't even come close to The Dark Descent. I don't want to say this game is downright horrible, but it's not very good either. You get some good scares and interesting moments sprinkled in, but apart from that, it's a pretty dull game with a sloppy, rushed plot. Not worth $20. Wait for it to go on sale or something.… Expand
Sep 11, 2013What the hell happened here? I have been looking forward to this game for AGES, and it was probably one of the most disappointing games I'veWhat the hell happened here? I have been looking forward to this game for AGES, and it was probably one of the most disappointing games I've played this year.
This game had the potential to be the scariest game this year, what were the developers thinking?!? There are no new features in this game, it actually downgraded from the previous game Amnesia: the dark decent. Did they add 1st person full body awareness? NOPE. Did they add 1st person interactive animations with doors and objects? NOPE. What about jumpscares? NOPE, lets just make the entire place shake every 30 seconds, that'll scare the shiet out of them. Why don't we add some terrifying creatures? NAH BRO LETS ADD A PIG MAN that doesnt even look terrifying.
This game isn't even a survival horror game anymore, no more tinderboxes, which is understandable because of the time of plot being in the 1800's where electricity started to develop. Yeah ofcourse you get a latern, but it will stay lit for an infinite amount of time! WOW what a good idea, the lantern will start flickering whenever enemies are nearby, meaning that you will never be surprised by monsters being in the area. What a way to go. It should be mentioned that you don't even have to use the lantern, because areas are so lit up even if the brightness is on its lowest.
And also, you don't see other people in the game, it's as if they all just dissapeared! you'd expect with a better budget that they would add some additional characters that can acompany you in your journey. You hear people talking and screaming, but they are placed in cages with a big cloth over them so you cant even see them.
You can't interact with each object individually, it's like they are glued to everything, where as in the previous game you can pick up any loose object and toss it around, in this game that is very limited to only "quest items". That being said, there is no inventory system, that got completely removed as well. The sanity system also got removed as well as the health system. You can't even open most doors or drawers anymore because they have locks on them that prevent them from being open. When you pick up documents and diaries, there are no more voice overs to read it for you. So basically they removed EVERYTHING that made Amnesia Amnesia!
TO SUM IT UP:
-No more health system or Sanity system
-Rooms and areas are so lit up the lantern is useless
-Very limited objects to be interacted with
-All doors and drawers are conveniently locked, that shouldn't be.
-Same old things from the previous game, no added 1st person animations
-Terrible character development, you dont even care about the guy you play as.
This game is a rushed piece of cash in, your game is bad! and you should feel bad! I expected something better than this you could have done way better!… Expand
Sep 17, 2013This review contains spoilers, click expand to view. As an avid Amnesia: The dark descent fan, I am extremely disappointed with A Machine For Pigs. For starters, the monsters are laughably easy to avoid. Every time there was an actual encounter with one of the walking pigs, I could literally run right by them, be chased for a few seconds, and they would give up. In the original, the monsters would actively seek you out for a very long time, forcing you to run in the darkness as the terror-meter blared, and tremble in a dark corner as they approached. The fact that you can stare at the new pig monsters with no ill effects is another minus, for I'm sure we all remember the horrible repercussions of staring too long at a monster in ATDD (being discovered and promptly chased from here to Marathon).
The removal of the inventory was another major letdown. One of the best little features of ATDD was being able to pick up pretty much anything and investigate it, and possibly store it in your inventory. In AAMFP, you can pick up a few chairs, not that you need them to throw at monsters since they don't really chase you. Removal of the need for light was also a terrible mistake, in my opinion. Without the need for light, the horror factor of running into a monster was incredibly diminished. The lantern in AAMFP even flickers to let you know that there is a monster nearby! The few jump scares involving the pigs ended with no chase, no continuation of the feeling of dread, no follow up monster. Just silence and confusion on my part.
On the plus side, the story was fairly good. I absolutely loved Mandus' character and the way the plot unveiled, but it was a bit predictable. After the experience of realizing that Daniel was torturing people in ATDD, finding out that Mandus was the saboteur and the inventor of the Machine wasn't that shocking, just kind of "Oh, yeah. I thought so."
In addition, the game kept crashing on me in the middle of the most tense moments, causing me to quickly loose interest and immersion, whereas ATDD told me how to play the game for the best effect and ran smoothly on the highest graphics settings.
Not worth the $20 I spent on it.
Pros: Soundtrack, first 1/2 of plot, graphics
Cons: Monsters, lack of inventory, no environmental interaction, weak last half of plot, everything else… Expand