- Summary: Ashen is a 3rd person, action RPG about forging relationships. You are a lone wanderer in a sunless land. The only light to be had sputters from an age-old lantern at your side. There is a rumble in the distance, and then a light. Through leaking eyes you make out a peak on the horizon,Ashen is a 3rd person, action RPG about forging relationships. You are a lone wanderer in a sunless land. The only light to be had sputters from an age-old lantern at your side. There is a rumble in the distance, and then a light. Through leaking eyes you make out a peak on the horizon, choking the land in a cloud of ash. Nothing ever shone so bright. The first dawn turns to dusk and finally recedes into familiar blackness. A GAME BY AURORA44. This is the tale of a bygone world. Choose a path and hold on to those you trust. Players can choose to guide those they trust to their camp, encouraging them to rest at the fire and perhaps remain. Together, you might just stand a chance.… Expand
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E3 2017: Ashen Gameplay Trailer Features Creepy Monsters And Tense Battles
Dec 6, 2018Ashen does more than enough to differentiate it from other Souls-like games. Although its combat utilizes the same stamina-focused mechanics, the inclusion of features that promote a sense of community with the game's characters makes for a wholly different experience.
Jan 2, 2019Ashen uses the Souls-like formula to tell a very different, optimistic story about community. Whether you’re playing alone, with an AI companion, or with another person, combat with the game’s varied enemies and bosses is challenging and satisfying. Ashen’s world feels real and lived-in, and getting to carve out your own settlement and watch it prosper is truly satisfying.
Jan 10, 2019Ashen has some very good moments, and some others than can be ruined due to a terrible artificial intelligence. I fought along and against this AI to the end of the journey, in a very polarizing game. Some people will enjoy it a lot, and some people won’t connect with it.
Dec 21, 2018Through an embrace of more traditional game design, Ashen's take on the Souls formula ends up feeling welcome, even after countless imitators. A solid quest structure and top-notch world design make this beautiful low-fi title a worthy homage to a quickly aging series.
Dec 10, 2018Las 4 reviews con 0 son lamentables y deberian ser eliminadas, uno dice que solo está en W10, lo cual es mentira, a otro le molesta el precioLas 4 reviews con 0 son lamentables y deberian ser eliminadas, uno dice que solo está en W10, lo cual es mentira, a otro le molesta el precio y que no salga en steam, nadie habla del juego, en fin haters hay en todos lados. El juego es excelente, ambientación, estructura de misiones y mazmorras, interesante el concepto de ir haciendo crecer la ciudad. 10/10… Expand
Dec 21, 2018Ashen is a beautiful game.
The phrase "souls-like" gets thrown around a lot. People use it for Dead Cells, Ori, Hollowknight, Cuphead,Ashen is a beautiful game.
The phrase "souls-like" gets thrown around a lot. People use it for Dead Cells, Ori, Hollowknight, Cuphead, pretty much any game that is hard. It makes the phrase utterly useless. But for this game, it is an adequate genre-description.
Ashen is a third person perspective action-adventure game with some RPG elements, and it is very much in the same genre as Dark Souls. Mechanically, it is quite similar, with the main innovations coming from the social interactions allowing for permanent (or at least near-permanent) play with your friends. Albeit in a clunky and purposefully difficult way.
Graphically, the game retains a very distinctive art style. It has been compared to Absolver, and that is not an unfair comparison. The interpretive style of the art is perfectly in character with the light/dark themes of the levels, and it is in this level design that Ashen masters most cleanly. The use use of light and dark in the design, from art aesthetic to level and creature design, all the way to the aural sensations of the soundtrack and sound effects, are immersive and evocative. They remind me of the same themes in Destiny.
The game is relatively approachable, and despite the difficulty it never feels truly punishing. It's very narrowly easier than From Software's offerings,though a lot of that ease is the fact that ashen gets the controls right (which took Dark Souls until its 3rd title to do anywhere close to as well). The pacing is more like dark souls and less like Nioh or Bloodborne.
The whole game takes just around 25 hours for an adequately skilled 'Souls' player. And it is thoroughly enjoyable from beginning to end.
Mechanically, this game is nearly flawless. Artistically, it is a work of beauty. The multiplayer design is purposeful but bad. Why 'souls' games so utterly hate the idea of making it easy for you to play with your friends is beyond me, but it is what it is. Insofar as difficulty, it is a bit easier than Dark Souls, but on the other hand the controls are handled far better. I found the overall experience better, and I vastly preferred the world Ashen shows to us to that of Dark Souls.
This is the best 'Souls' available on the market. It's better than Dark souls 1, 2, 3, Demon Souls 1, 2, Bloodborne, Nioh, and The Surge. It is my favorite game in the genre.
I can't quite call this game perfect, but it is damn close. There are plenty of people who won't like Ashen. And there are also plenty of people who may like it mechanically but won't necessarily appreciate the aesthetic, which is boiled into everything about the game. But if you like the aesthetic, and you if this is your favorite genre, then Ashen is IMO the best game on the market for you.… Expand
Sep 20, 2020Compelling and interesting story. Fans of the souls series will enjoy the curiosity of what new enemy lies beyond each corner and the thrillCompelling and interesting story. Fans of the souls series will enjoy the curiosity of what new enemy lies beyond each corner and the thrill of a satisfying boss fight. However, this does not add much to the formula. The look is fantastic, but lacks in the item department. Weapons seems to all work the same, speed isn't considered much of a variable other than the obvious one/two handed weapon difference. This makes combat seem repetitive, and enemies to vary that much over time.… Expand
Dec 30, 2018I am in fact, in love with ASHEN. issue is, well... Rating this game higher than a 6 would be disingenuous and just bullcrap. I really enjoyI am in fact, in love with ASHEN. issue is, well... Rating this game higher than a 6 would be disingenuous and just bullcrap. I really enjoy the game, the voice acting and story telling, the music, background noises, sound effects, they all help and hold up as you get immersed in this world. For those of you who have not studied, looked into or played ASHEN, PLEASE understand... the combat is pretty awful. its not the worst, but that is not saying much as the games combat just isn't there and many games do it better.... This being that there are hardly any weapons to choose from and the combat itself is very clunky...
8 hours into the game I can count I've found 20 weapons, 3 pieces of armor which are good, and almost all of them just being either a variety of maces or just axes. There are long maces, long axes, spears, hatchets, club... there is no variety at all. The armor that gets increasingly better as time goes on, yet look uglier and don't even match the art style. (in fact the armor I'm using currently is the insurgent armor... why is this in the game? it looks like its from china and it doesn't even fit the art style.)
issue being though, the combat itself isn't all great, it pins you and an AI companion that doesn't do his or her job half the time against sometimes a dozen enemies which at times can take 6-8 heavy attack swings from an upgraded weapon to kill.
Even with upgraded health and stamina along with a good pair of armor you are looking at getting hit twice then dying to characters with really unnecessarily large AOE attacks or very large reach that can be dodged, but considering you can be fighting up to 9-12 enemies, some being as large or as fast as the deadliest one you are fighting or that exact enemy, death and or losing these fights are all to often and everywhere. You will get spammed and overwhelmed at times and you cant do much but heal up which wastes money and your consumables, this all along with a broken lock on system, broken hitboxes, sometimes dying through walls and stupidly OP enemies like the Einar that spit fire...
Not only that, your AI companion wont be doing much to help.
Either rushing into combat and dying, making stupid decisions like running away or not reviving you, or failing to prioritize targets, you will find the AI characters being more of an annoyance than help. I've had too many times where the AI just takes off and does its own thing, had times where it fails to revive me and no threats are around, I've also had times where there are two enemy targets, one had 25% health and other is full, instead of prioritizing targets and killing the weak one, it will try to face off the healthier target... With all this, they can only be revived once, in an area before you go back to a checkpoint, meaning if they don't heal themselves, and you are in a tough fight and they get injured again,, you lose their assistance, as you are still fighting 6-12 enemies you probably will lose....
Now you'd think, its just AI and just companions , well, issue is... they are integral to the story, yet they seem to not interact or do much or say much when they are with you doing there own quest, WITH YOU, mind you. You could be completing a life changing quest with them and they don't comment on it, react to it or say anything while you are WITH THEM DOING IT IN THE HEAT OF THE MOMENT, and when the quest or side mission is over, I have to go BACK to town to give them the item or news THAT THEY WERE JUST WITH ME AND WITNESSED, FOUGHT AND NEARLY DIED THROUGH... And yet, the AI and story telling acts like they weren't there, why cant I talk to them, interact with them or speak to them where we just were? it would be amazing to hear their reaction or there complaining as we just nearly died went on an adventure... (As good as the writing is) at times it doesn't even seem aware of this HUGE IMMERSION BREAKING FLAW...
The companion system is straight broken, choosing a companion should be an interface or thing of its own, companions should be able to talk or interact with the world while you are with them and they should not be oblivious like I stated previously...
You should be able to communicate with companions as fallout does... because this is not even remotely what "building relationships" are like, there is no building relationships... Nothing you do makes affinity or standing with any of the AI any better or worse, there are no real tough decisions, you hardly meet AI that talk or want to go to your town WHICH WAS THE POINT OF THE game TO FIND A HOME. There just isn't much making the world feel real or better than its surface level face is. On the top the game Is immersive, but once you see these flaws this game cant be taken seriously at times... if they fix this, add more to the map, fix combat, add more to combat and be GOOD DEVS, id 10 star this game so quick...
I LOVE THIS GAME, AND IT HURTS TO SEE THAT THIS IS TRULY WHAT IT IS, ITS HOLLOW...… Expand
Dec 1, 2020Отличительной особенностью этой игры является прохождение с ботом-напарником. Интересный открытый мир и механика обустройства базы по степениОтличительной особенностью этой игры является прохождение с ботом-напарником. Интересный открытый мир и механика обустройства базы по степени прохождения игры.
Боссов мало, но они сильные.… Expand
Jan 11, 2021Unless you have a friend to play this game with it is not worth it at all. The companion ai is downright broken. I wish i could use nastierUnless you have a friend to play this game with it is not worth it at all. The companion ai is downright broken. I wish i could use nastier words to describe just how pathetic the companion ai is and just how pathetic the programming behind it is. playing this game nearly 2 years after release you'd think the ai would have been fixed; it hasn't. And i don't know if this is a joke or not but the dungeons are designed with lots of drops and you can bet with absolute certainty the ai will fall off at some point. Whether it's because you were fighting and it got hit and fell or that it fell due to it's own attack animation or that it fell because you tried running past the enemies because you knew it would fall off if you stayed to fight and instead of following you it decided "no this enemy has insulted me i must face it no matter what". The game is absolutely designed for 2 players. playing it alone makes it harder but not in a dark souls way just in an unfair overwhelmed by numerous large health pool enemies way. The game is dead now anyway because it's mediocre at best and despite balancing it for solo play or fixing the ai the developers twiddle their thumbs and sell a crappy game. You can most certainly finish the game on your own but if you have any self respect and value your own time you'll give this game a hard pass no matter how aesthetically pleasing it may look. The game gets a 0 for how much stupidity has gone into its design and the overwhelming lack of foresight on the developers behalf.… Expand