To the untrained eye, the Link To The Past cartridge may well appear to be nothing more than another videogame for kids and others who refuse to grow out of childhood. However, it is much more than that, being as worthy a narrative as many popular books out there can be.
This game is good, but it is very dated. The game design is solid, with clever puzzles, solid (if not simple) combat, and a pretty pixel-art world to discover. Secrets are abundant and make you feel like a genius every time you prod at something suspicious or engage in a bit of outside-of-the box thinking. However, there are progression points that are incredibly unintuitive, and I feel demand outside help or previous knowledge of the game. The game has a hint system using fortune tellers, but it is terrible and almost never provides you the information actually necessary to progress. This happened to me on 4 occasions, and I wasted hours of my time trying to figure them out on my own, only to defeatedly look it up and find a solution that I never would have found. An example of this is the part of the game where you buy the flippers. The hint in game says something along the lines of "go to lake area and find a Zora". I do this and scour the entire area multiple times, only finding dead ends and look it up online. Turns out in one of the dead ends you have to stand in front of a waterfall in a specific place for the Zora to appear. Design like this is fine for 2002, today its just annoying. The music in this game is decent, but is sorely lacking for a Zelda game. If the hint system actually worked my score would probably be at an 8-9, but a game that requires you to look things up to beat it is a flawed game.
Definitely has not aged well. The first half of the game is pretty ok, nothing too special however. The dungeons are pretty simple, but inoffensive, I was waiting for the more interesting dungeons to come later. However what I got later was the Ice Palace, and Turtle rock. Not bad dungeons puzzle wise, in fact the Ice Palace in particular has a very nice puzzle near to the end. However what makes this dungeon unbearable is the ice physics, mixed with enemy spam. That's this ganes idea of difficulty, just putting too many enemies on screen. Both of these dungeons have boss rooms you can't leave, and you need magic to defeat them. If you're out of magic, you're out of luck. Its simply a frustrating mess in the endgame, and an inoffensive, but nothing special early and mid game. Links Awakening on the GameBoy is better than this.
terrible hit box, you only swing on one side of your body, if enemies are circling you you have to wait for them to get to the right side of your body. You can die real quick, and save spots are very far and few between. Disappointing uninspired boss fights as well. Its just frustrating. The whole dark world thing is super overrated as well, oh boy! You turned into a pink rabbit! Isn't that trippy? Its soooo cheesy and uninspired, and does not belong in Zelda.