- Summary: 1868 London. The Industrial Revolution. An age of invention and wealth, built on the backs of the working class. As gangster killer Jacob Frye, you recruit a gang to fight for justice on behalf of the oppressed working class. Lead the underworld to reclaim London in an adventure filled with1868 London. The Industrial Revolution. An age of invention and wealth, built on the backs of the working class. As gangster killer Jacob Frye, you recruit a gang to fight for justice on behalf of the oppressed working class. Lead the underworld to reclaim London in an adventure filled with action, intrigue and brutal combat. With Jacob as the leader, players can establish UK's fiercest gang, the only force that can challenge the elite and defeat rival gangs to bring freedom to the oppressed folks. Enemy strongholds can be infiltrated by using an arsenal to dominate London’s underworld. From robbing trains to rescuing child workers, players will do everything they can to bring justice to London’s lawless streets. [Ubisoft]… Expand
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Assassin’s Creed Experience - 2015 Trailer
Nov 25, 2015Ubisoft did a much better job with Syndicate than with the PC version of Unity. The promise to keep a closer eye on quality control of future Assassin's Creed games has been mostly kept. Still, Syndicate on PC could benefit from additional code optimization. If you don't own a console and enjoy this universe you should be happy with this version.
Nov 19, 2015The game plays great on GTX 970 (Remember to turn off PCSS) enjoy stable 60fps
Enjoying it so far looks beautiful GraphicsThe game plays great on GTX 970 (Remember to turn off PCSS) enjoy stable 60fps
Enjoying it so far looks beautiful
Port Quality 10/10… Expand
Apr 5, 2018After the global failure of Unity, which was scolded literally for everything, Assassin's Creed: Syndicate looks like an honest game: theAfter the global failure of Unity, which was scolded literally for everything, Assassin's Creed: Syndicate looks like an honest game: the developers in the trailers showed a real level of graphics, not their imaginations; the game could be tried on dozens of events organized by Ubisoft around the world; the game does not load with annoyed conversations about the honor and morals of both orders, does not reflect on the higher goals pursued by the Assassins and the Templars. In general, the authors have done everything possible to restore confidence in the series. And they did it. Assassin's Creed: Syndicate is a race in Victorian London. The British capital of the times of industrial revolution meets tirelessly milling factories, Big Ben, buzzing locomotives, food-barges roaming the Thames, social stratification and exploitation of child labor. While the elite of the society drinks elite tea from the elite service, wears a smeared mustache and dresses in fashionable costumes, London's dirty lanes are filled with homeless people begging alms in the corners and hellish factories where children work day and night. All areas of the city - from public transport to industry - are controlled by Hanglers, a group of Templars, organized by villain Crawford Starrick. The main characters of the game, the young twins-assassins Jacob and Ivi Fry (in the open world can freely switch between characters), go to London to put their order there and at the same time to find a piece of Eden. To cope with this duet of Fry will help their adventurism, youthful enthusiasm and sense of humor: brother and sister willingly exchange mockery, and this animates history. Jacob arrives in London and delves into the heart of the matter, boldly declares: "Why do not we set up our gang and attack the Villagers?" Having caught Ivy's dubious look (say, how do we do it, did we just come to London?), Jacob resolutely undertakes. As a result, Fry gathers his gang: meet the new players in the London showdown - Rooks. In Assassin's Creed: Syndicate much is done correctly. Here, for example, much better intertwined in the general narrative of historical personalities: Jacob will meet Charles Dickens, Karl Marx and other important personalities. Each has a whole story arc - it's not Assassin's Creed Unity for you, where Napoleon was given a pathetic one and a half cat-scene.
The authors actively juggle with situations: here in one of the first scenes Syndicate cites an episode with a train from Uncharted 2: Among Thieves - right up to camera angles; Here Ivy plays the right melody on the piano to open the secret entrance; in another scene, Jacob and Ivi participate in a shootout on the crews debuting in the series. In Syndicate, you can steal any city vehicle (hello, Grand Theft Auto!) And quickly drive it to the right place, and also ram the enemy transport carriages, in parallel sweeping the lampposts and trees.
However, a more interesting innovation in the mechanics of Syndicate was the harpoon (yes, almost like the Dark Knight). Thanks to him you can quickly break away from the pursuers, instantly throwing himself at the top of the nearest building. It actively has to be used during a secret passage - the harpoon allows you to instantly change position and save time. Previously, you had to climb for a long time and run from one building to another, and now - once or twice, and you are already shooting the sentry on the next roof. And yes: in Assassin's Creed for once, a fascinating stealth appeared.… Expand
Nov 23, 2015I think overall the game is a good game and it is exactly what you expect from an assassins creed game.
A lot to do but also very repetitive.I think overall the game is a good game and it is exactly what you expect from an assassins creed game.
A lot to do but also very repetitive.
I really do not know why people are so much complaining about the graphics.
Indeed, the graphics of Unity looked better but they still look quite nice. I think the industrial settings makes it look a little bit less bright than the previous episodes. Frame rates are very good with a I5-6400 and GTX970 card on 1080p. In my opinion, UbiSoft did a good job by downgrading the graphics a bit so the game can run smoothly. And you only have to take a look at Fallout 4 to see that graphics do not make a great game....
The story so far (after about 10 hours) is ok but not a great one. It is nice to play with two characters.
I liked Evy a bit more because of the stealthy play type..
Gameplay is good. Free running is better than in Unity. Fighting is a little bit too much of button bashing. The finish moves are very nice! The side missions are nice with fun and recognizable characters. Looking for chests etc. is still repetitive however...
If you enjoyed the previous Assassins Creed games, I think you will enjoy this one too if you can look beyond the "dirty look" of the industrial age.… Expand
Jan 17, 2016In short, Syndicate is mostly a poorer version of Unity in all respects: gameplay, story, characters (historical or otherwise), quality andIn short, Syndicate is mostly a poorer version of Unity in all respects: gameplay, story, characters (historical or otherwise), quality and personality of the open-world and its side activities all feel less well done and/or memorable than in Unity. Gameplay is repetitive and not very engaging. The only advantage is that it runs better than Unity and with fewer bugs.
You play as Jacob and Evie Frye, twin brothers in the Assassin Order that decide to go to Victorian London in 1868 - Jacob simply wants to kill every Templar and clear the city of the Blighters while Evie is more interested in finding the Piece of Eden and prevent the Templars from having it it. Supposedly Jacob is more combat thirsty and Evie more stealth oriented, but there's actually only 3 unique perks to each of them, and only Evie's camouflage perk (go invisible while standing for about 2 secs) is really noticeable. While you can do side activities with either of them, main story missions are locked to either Jacob or Evie. Also, I found it baffling that some Jacob missions' optional objectives involved stealth, while Evie could kill everyone with no penalty - so what's the point of making a character supposedly more combat focused, and another more stealth focus?
There's an overall feeling of "quantity over quality", superficiality, shallowness to the open-world and its characters, events and missions. There's a million collectibles lying about, London is huge, but it feels populated rather than "alive". Supposedly there's background to the Conquest Activities that involve minor characters with a description in the database, but their description is so short and doing said activities them feels so inconsequential that you don't really care. Also, you do one the Conquest Activities, you've seen them all, really, and there's dozens of them. The grapling hook looks cool, but you'll realize the real reason you use it is that you want to get about and get things done as fast as possible, since there's little story and value to be had from them, except money and XP. There's hardly any crossing between the missions and historical events and the cameo appearances of Darwin, Dickens, Marx, etc. are little more than that, their missions boil down to the same elements.
Gameplay is the same of Unity, except for the addition of the grappling hook and the removal of the ability to distract guards with objects you can pick up. In the combat department, I feel like it's even easier, even with the fact you have weaker melee weapons (no swords, just canes, knuckles, knives) and with the addition of enemies' ability to block, which you can simply use the "stun" button to counter it. I never felt like it was actually really helpful and "cool" to go stealth or non-lethal, mostly it was less hassle just to go in, kill everyone in combat and get to my objective. I hardly get the feeling I am an assassin, rather I felt like being a murderer. There's only a few instances that you'll want to kill a few enemies stealthily, in particular when you need to kidnap one enemy alive. Unless you don't care, since that is optional... Other than that you can pretty much just wreck and murder about it London with wild abandon without consequences other than alerting police and enemies nearby, that you can promptly kill. Civilians' reaction is mostly to scatter, if even that, but don't call the police. You can go on roofs and kill dozens of enemies on the ground with throwing knives right in front of each other, but they'll just look to the dead bodies wondering what happened... Oh, and the introduction of carriages and riding them is hilarious, they take little damage, horses don't mind collisions at all, you can drift around corners and pretty much lay untold wreckage in London like it's an everyday commonplace thing. The main story missions are just a minor step-up in mechanics and settings than the optional ones. Murder mysteries are PS4 time-exclusives, and co-op and heist missions are missing from Unity, and those were some of the best actual missions in Unity.
The story is not very rich, there's not a lot of characters or character development. Who are the Assassins, 3 guys in London? The main antagonist mostly sits about the whole game, philosophizing, until you fight him in the last mission. The story dances around conflict between Evie's and Jacob's different methods on how to accomplish Assassins' goals, but there's little actual development of that, you just keep on playing. There's hardly any memorable moments, like in Unity's Versailles Ball, Notre Dame assassination, hot air balloon... Historical themes introduced like child labor, votes for women, working class vs high society are just superficially addressed, with little more than mentioning them here and there while you play the same mission types over and over.
I suppose I should mention that the game looks and sounds impressive, but that's it.… Expand
Dec 7, 2015Very disappointed, exactly the same like Unity, but in London
The bugs are still here and the characters are so poor. The control are veryVery disappointed, exactly the same like Unity, but in London
The bugs are still here and the characters are so poor. The control are very bad and very imprecise, when you run, some time you go down but you just like stop . And the "b" button near a border, it's horrible to do what you want to do. And the "grapnel" is very horrible, you can't use it in running mode, it's so imprecise you have a very little chance to arrive where you want (if you can do, but a lottery ticket)
I don't speak to the "organisation", we don't know why it's here, why you, how did you arrive in this act
I received it via a gift, hopefully, I don't spend my money on this version.
Don't waste your money and return to the unity, it's just a "London DLC", beautiful DLC, but nothing new
I make 3 for the graphic work, not for the story and for the "innovations"… Expand
Dec 11, 2015if you like awful game design and having your hand held through the entire game, this is the game for you. No way to turn off annoying "Goif you like awful game design and having your hand held through the entire game, this is the game for you. No way to turn off annoying "Go Here" indicators, no thought at all demanded from the player, just press X to AWESOME! Whoever designed the user interface should be put to death.
Awful game and the paid (or just idiotic) reviewers are the worst. Last AC game I will play, nothing will come close the marvel that was AC2 and the rough diamond of AC1.… Expand
Dec 20, 2016Una mierda de juego por donde se lo mire. Optimizado HORRIBLEMENTE MAL, o deberia decir, DESoptimizado HORRIBLEMENTE BIEN.
Es un juego llenoUna mierda de juego por donde se lo mire. Optimizado HORRIBLEMENTE MAL, o deberia decir, DESoptimizado HORRIBLEMENTE BIEN.
Es un juego lleno de bugs con mal rendimiento y mala jugabilidad, y como si fuera poco empeora reutiliza todo de Assasin's creed Unity y lo empeora.… Expand