Assassin’s Creed Syndicate is a fantastic game. Let me repeat that: It’s a fantastic game. The lingering control issues (and even these are minimized) and some minor pacing issues as a result of the two-protagonist approach can’t taint this gargantuan project.
It's not a groundbreaking game, but it's an iteration that better knows how to please the fans of the franchise. A good narrative and charming characters help us to uncover the mysteries of London in spite of the bugs we find here and there.
Finally, we have a stealth mode. And it changes many things. Assassin's Creed: Syndicate isn't a revolutionary game (it's obvious) but, Ubisoft tried new mechanics on the twins. Most importantly: It works (unlike AC:Unity).
The Assassin's saga is starting to feel a bit tired when it comes to structure and gameplay, but Syndicate does pretty much everything that Unity tried to do better (well, except for the multiplayer, completely taken out of the game), and grabs the player's attention with great characters and finally a decent storyline. Also, the virtual London is splendid, but you expected that, right?
Even though Syndicate does not struggle with the same issues as Unity, there are a few annoying elements to it. That is frustrating, but they do not 'break' the game. The characters are interesting and the location where this adventure happens is gory and gorgeous at the same time. Syndicate is definitely worth playing.
Assassin’s Creed: Syndicate lets you science the shit out of murder in a city where people are sciencing the shit out of everything. There's an undeniable appeal to that. But it’s an appeal worth looking in the face.
Syndicate is a massive shame. Ubisoft’s yearly development cycle is really beginning to leave its mark on the series. Assassin’s Creed has been good. It is a series that can be great, but unfortunately Syndicate is a misstep. For a series concerned with making its players historical tourists, it is ironic that it is so stuck in the past.
O assassin's Creed mais divertido até hoje
Mecânicas de combate, finalizações e combos são muito bons. História fraca e pouco inovadora, vilão pouco explorado de resto jogo lindo, ambientação 11/10, protagonistas super carismáticos e platina gostosinha de fazer
Please note to read my review for the PC version of the game. I mistakenly selected the wrong platform, and unfortunately, the website does not allow me to delete the vote.
Syndicate is a good game that has good things to offer, new features and characters but with some hiccups.
+The story
+The atmosphere and depiction of 19th century London.
+Skills and upgrades
+Equipment previously never shown in an AC game.
+Switch between Jacob and Evie with actual gameplay differences.
Now onto the cons :
-Even though it has some of the coolest combat animations out of many games in the series, the combat system is not balanced enough and faced changes that it should not have gotten.
First thing you will notice is how the game developers tried to emulate the Batman Arkham style countering system but in ways messed it up.
Fighting numerous opponents in the game at once, without assistance of either tools or hired help can wear you out quickly.
Countless times, I cant seem to react fast enough to repeated attacks, specially when some opponents have one attack after another, which requires repeated pressing of the counter button, and at the same time not having any window of time to actually react to it.
There is an upgrade skill that, supposedly gives you the time needed to react, however, there is little to no difference.
Of course, late in the game you get upgrades that pretty much increase the chance of a one hit kill and ones that stun your opponents without even touching them, but then again you have to spend a lot of hours just to unlock and buy those upgrades.
-Next thing are the sync challenges which have been around forever in AC games but there is one problem with them.
If you manage to get one objective wrong and the rest right, you will not get any XP or cash bonuses, which is frankly stupid.
Why give me a challenge and not rewarding players for completing at least one??
Some challenges are not thought out well. For an example: on one mission in the game, you have to not kill a single target and let your target escape, whom you are supposed to kidnap.
On paper, it sounds like something interesting and challenging but in game its frustrating. In that mission, I used my recruits to clear of guards around the target BUT as soon as any conflict starts, the target takes off and immediately lose one of the challenges.
On top of that, I get attacked by the guards whom I am not supposed to attack just to complete the challenge given.
-Part of the story is, like in previous titles, conquer a city (Brotherhood and III) but difference are ways in which you do.
There are multiple types of side missions you do to "clear out" one area of one borough:
There are classic assassination missions, bounty missions, child worker liberation and gang strongholds.
All missions are pretty much the same, same sync challenges.
To me personally, hated the bounty missions.
Bounty is hunting and capturing a target, basically like the mission that I mentioned earlier but you can either kill the target of kidnap.
Some are easy while others are near impossible.
Impossible because most of the areas where the target is are very close to carriages, which the target uses to escape. Once he or she does that, there is a 30% chance you will be able to catch up.
Not to mention, being chased by guards, even more irritating, nearby cops which happen to appear.
Also, even if you manage to stealthy take out all guards and reach your target, once you put him or her into a carriage to drive and complete the mission, guards in carriages will begin to chase you, which is another irritating pain in the a**.
-The free running is okay but again has flaws.
Main problem for me is that, in other games, when you chase someone on foot you hold one button to run while in this one, Jacob or Evie, start climbing walls and then you can barely get them to climb down.
-Not being able to have a hood on permanently...Come on, its Assassin`s Creed. (Used a mod to change that)
Those were some of my points for the game.
I'll start by saying that the level system breaks the game in the sense that depending on the level of the area/enemy and your level, you may or may not kill the same type of enemy by not doing the same damage. As in Origins and all subsequent games, these games have been the end of the saga, I hope Mirage represents a breaking point with this.
The story doesn't start as it should, the characters don't make sense to me.
The graphics and ambientation are good and the animations follow the footsteps of those seen in Unity, there are no complaints, the performance is stable, technically there is nothing bad to say, that's why I don't give it a lower rating.
I really love Assassin's creed. I see much potential in it. I like so much ezio trilogy and kenway saga has very good story as well. Ac lore is excellent but if anyone says syndicate is good game then do not talk about game to him. He probably dont understand about games or maybe he may be ubisoft influencer.
Summary1868 London. The Industrial Revolution. An age of invention and wealth, built on the backs of the working class. As gangster killer Jacob Frye, you recruit a gang to fight for justice on behalf of the oppressed working class. Lead the underworld to reclaim London in an adventure filled with action, intrigue and brutal combat. With Jacob ...