- Summary: Assetto Corsa Competizione is the new official Blancpain GT Series videogame. Thanks to the extraordinary quality of simulation, the game will allow you to experience the real atmosphere of the FIA GT3 homologated championship, competing against official drivers, teams, cars and circuits.
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Assetto Corsa Competizione - Official Launch Trailer
Jun 7, 2019Assetto Corsa Competizione offers the best sim racing experience on the market in terms of feeling, immersion and handling. There's still room to polish and improve some features and add more content, but Kunos Simulazioni just had a burning start and goes straight to the first corner leading the group.
Jun 6, 2019Without having to pay for iRacing or rFactor, Assetto Corsa Competizione is as real as it gets when getting behind the wheel. Players just need to have the proper setup to make the most of it. The Blancpain GT Series sponsorship is both a blessing and a curse. The cars and tracks from the series are all here and offer a solid variety, but that’s all you get. The content in the game is bare bones even though being able to do a 24-hour race or a Sprint Race is nice. Competizione is all about the racing and that is what it does best. The car visuals, and more importantly the audio, provides the closest thing to being on a track.
Sep 5, 2020Assetto Corsa Competizione is a real racing simulation, which is not something that can be said for most games. But as it is an advantage for serious driving fans, it is also a major flaw, as it will hardly attract new players. The biggest flaw of the game is it’s low and inconsistent frame rate, which might push off even the biggest fans if not dealt with in the near future.
Jul 16, 2020I've tried a lot of car simulators, but only in ACC did I get a real feel for the car. In my opinion, this is a perfect car simulator, it'sI've tried a lot of car simulators, but only in ACC did I get a real feel for the car. In my opinion, this is a perfect car simulator, it's not the end The game continues to develop and grow with content. separately thanks for the pricing policy. When the games of the sponsors cost 60 dollars each and the DLC is the same, the ACC destroys them with its quality.… Expand
May 5, 2020The game was half-baked upon "release", but since then Kunos have invested a crazy amount of work in it, to the point where it's currently theThe game was half-baked upon "release", but since then Kunos have invested a crazy amount of work in it, to the point where it's currently the best GT3 experience simracing has to offer.… Expand
Aug 10, 2019V1.07 August 2019 Review
With current-generation racing games, updates make a big difference and none more so than ACC v1.07 released thisV1.07 August 2019 Review
With current-generation racing games, updates make a big difference and none more so than ACC v1.07 released this week. As a driving experience, this game is now superb on dry tracks and the more challenging night and wet conditions. The feel and feedback in the wheel is exceptional with subtle and meaningful feedback.
The overall gameplay such as the career mode, leaderboards and hotstint challenges still require further work which is why this remains an 8/10 score rather than anything higher. If you are looking for a great pure and real driving experience this is it.
-----------Previous Launch Day Review 4/10 ----------------
An excellent driving experience spoiled by frequent bugs, crashes, poor VR performance and an old fashioned career mode with questionable design. For a game called Competizione the online is multiplayer is outdated with frequent performance problems and crashes.
An overall score doesn' give enough detail on the positives and negatives in this game. Here are my ratings for each element of the game I have tried.
9.5/10 - general driving experience, TX458 wheel force feedback, car behaviour, night and especially wet weather feel so realistic. I've driven a lot of real world wet laps and medium rain with some standing water feels just right in terms of impact on the car and feel through the wheel. The .5 is lost for those odd spins when the front inside wheel hits a kerb, it's never happened to me in real life, it looks wrong in the replays but it is something I've learned to drive around in this game. Currently, the best way to experience this game is just as it was in Early Access the Special Event hot lap, hot stint and Super Pole sessions which encourage the player to drive different cars in a range of challenging track and weather conditions. As a hot lapping game, it is recommended. The rest of the game does not match this standard.
9/10 - racing the AI in single player. They are great to race with, leave space but no pushovers and fight back. More AI vs AI battling on track, would be good, there is some but more would be better.
5/10 - VR is only really viable in good conditions and with a lot of settings reduced. It's worse than it was in EA. VR performance in multiplayer is awful and not really playable. Pretty much a current top spec PC is required to even run VR and then it is often fuzzy. Kunos, the developer has since removed the VR tag from Steam which is a dodgy post-launch move.
4/10 - Multiplayer, it the usual pub racing. That is not Kunos's fault, that's 'sim' racing in multiplayer in general it seems. However, there are way too many PC crashes and bugs (races not starting after rolling start etc). Rating system (which I really enjoy) seems pretty much irrelevant at this stage.
2/10 - Career oh deary me. 1997 wants it's career mode back, TOCA games were better than this. Too many crashes (latest after the Misano tyre test has ended), inexplicable design choice not to allow saving between sessions. It isn't a career it's a bunch of hot laps challenges and races stitched together. If the F1 games from 2016 onward hadn't been invented or the GT medal challenge system and track trainer etc never existed maybe they'd get away with this. Just seems so tacked on. So much potential here. If they are going to console (they'll need to sort out the performance issues, no current console would run this game) the career needs serious work.
All that said when it all works in a VR single player race (or those occasional moments when MP in the normal screen is free of crashers and chaos) it's just so good.
Overall then ACC remains like owning a 90's Italian Supercar when everything is working and you're driving it as intended the passion shines through in the looks, sound and perfect driver feedback. Just like owning the supercar you've got to work at the experience to get the most from it. Glance away from the driving experience and you start to notice the flaws, the panel gaps, the expensive parts (especially for VR/4K) the buttons that don't work, the confusing menus that make no real sense and how often things go wrong. Some will be prepared to work at it for those few moments and forgive all that. The rest of us would prefer some Japanese GTR type focus and German efficiency were added so that the whole experience matched the driving. Then you could fire it up and enjoy every drive, not just the 2/10 when the stars align and it all somehow works.
If you like hot lapping and racing the AI it's worth playing now. If you want anything like a stable multiplayer game, are looking for good VR experiences and prefer career mode it's best to wait. Given Kunos's track record I expect the driving experience to remain strong and improve but the rest of the game is likely to lag behind that experience.
a great driving experience but there are much better racing games that actually wor… Expand
Jun 4, 2019Kunos have created a truly special and ambitious simulator in ACC.
Thank you guys and gals at Kunos for having created such a distinct racingKunos have created a truly special and ambitious simulator in ACC.
Thank you guys and gals at Kunos for having created such a distinct racing sim!
... unfortunately it has its flaws especially if you are a VR aficionado!
The driving experience with my T300RS wheel was simply the best to date, great weight to the car, good feedback from all elements on track although I must agree with #MarkRace about the issue where clipping the curb feels VERY punishing!
The graphics are amazing but require a serious PC even to get medium spec graphics. Daylight and solo time trials are fine (@ 60fps 1440p on a i7 7700 cpu / gtx 1070) but add in 16 plus AI cars, night conditions and rain, it all comes to a stand still.
I primarily drive with a Rift and the same performance issues arise, great solo driving experience, add AI and I get a few corners that slow down, add any rain/night effects and it is simply unplayable.
The career is very narrow (compared to Project Cars 2) but functions fine in this category specific title. Car numbers should never be a factor since you know what you get in racing titles: either 600 cars that all feel the same or 10 cars that are full of character. This title is clearly the later and portrays them all very well, great job Kunos!
VR is the real sticky point (drops my review from an 8 to a 6)... VR UI is absolutely useless, clipping through the body work of my car, can't read anything. No real integration for typing (enter your driver name is the most dreaded activity: take off Rift, no UI on my PC monitor so type on keyboard, put on Rift, check name correct, take off, press TAB on keyboard to go to next text field, type, put on Rift, check OK, take off rift... etc) absolute nightmare! You might as well start career without VR and then restart game after first races in VR.
VR performance is really an issue, reducing the settings changes NOTHING to how bad the VR performance is.
Yet I love the feel and will go around and round the solo tracks in daylight for hours until they fix the performance in race / night / rain... or I get a Titan RTX with I9 CPU for a mere 3000$ just to play the full game.
Hope this helps, especially anyone willing to play this with low / mid end PC with VR... forget it!… Expand
Jun 5, 2019I only put 54 minutes into the game then refunded it so I can't write a full review. Graphics are pretty. Only drove a half lap, so I can'tI only put 54 minutes into the game then refunded it so I can't write a full review. Graphics are pretty. Only drove a half lap, so I can't give an opinion there. The reason I refunded it is because it doesn't have mouse support in VR and you can't use a keyboard/button box with a wheel. Sorry, if I wanted to play GT Sport I'd turn on my PS4. Hopefully they'll patch those in and I may purchase it, again.… Expand
Oct 23, 2019So much hope and so little delivery. This sim promised a lot and delivered well short of expectations. Forget the multiplayer expectations, weSo much hope and so little delivery. This sim promised a lot and delivered well short of expectations. Forget the multiplayer expectations, we all got over that. The AI is just woeful, the UI is clunky as anything, the variety is non-existant (but we know it was GT3 only, so that's fine), the multiplayer is a ghost town, but the VR.... the VR is just astoundingly, mindblowingly awful in every way.
Kunos have been very defensive about it when asked because they know that UE4 is not capable as a racing VR engine. They admitted that on their forums.
This sim is awful, Kunos have admitted that it can't be fixed in future due to the limitations of the engine and I have to say that despite the better FFB and laser scanned tracks, this is a step (or 10) backwards from the original AC.
We're now many patches in and all they've done is add more and more bugs.
Avoid it.… Expand
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