Alt Sift did it, we waited and it happened! They fused together FTL and Into The Breach into this awesome mix, that you will love to dance to, repeatedly!
Crying Suns is a characterful rogue-lite that really sets its sci-fi tone well from the get-go; strong writing and a great soundtrack build the universe while the high stakes nature of every move is engaging and keeps every run as fresh as the last.
This is a wonderful game a spiritual successor to the mtl formula with a new layer of squadron based combat. Crying suns has a deep and moody story that I fell in love with instantly. I recommend this game to anyone who like FL or skirmish style combat.
Crying Suns, a grim, sci-fi rogue-like adventure, leads us through Alt Shift’s version of a post-apocalyptic galaxy, complete with pirates, mutants, robot worshipping religious zealots, and other unsavory characters. The game features tactical combat, a strategic map with resource management mechanics, and a mystery for the player to unfold.
Crying Sun is stylish, fast-paced and simple to play but its content runs thin and it can also be often unfair because of its high reliance on random factor. It may be true that half of everything is luck but in the long run, it doesn’t always turn into meaningful gameplay. The game would also need broader grasp on content and allow more creativity. Still, it’s a perfect pick-up-and-play title for its speedy gameplay that keeps each session nicely bite-sized.
Despite roguelites not being my favorite genre this one blew me away. The story is great, the graphics are perfect (2d pixelart with some 3d Modells), mechanics are great, depth and progression is great. Only negatives for me are the too heavy references to dune and front loaded difficulty.
I would give this game but the reasoning behind many of the mediocre reviews are sound, the gameplay is a lot of fun, but the number of viable strategies are somewhat limited, don't get me wrong, you can still play this however you want. Some events do begin to repeat themselves, which, while less than ideal, is still interesting as it offers the chance to pick one of the other paths. Good story, Engaging gameplay, Very bingeable, Maybe not a ton of replay value, but there is definitely a good bit. If you like the genre, I highly recommend it.
In Crying Suns you play as a clone of legendary admiral who has been awakened by a powerful AI because contact with the galactic empire has been cut off for unknown reasons. You then proceed to do an FTL-like run where you encounter events, upgrade your ship's systems, recruit officers, and learn more about the story till you beat the chapter's boss or die, in which case the AI activitates the next clone and you try again. The story is quite good, inspired by Dune and Aasimov's Foundation.
In some ways this game is excellent, I really like the art, story, atmosphere, lore, living the power fantasy of commanding a battleship and giving orders to your officers, making life and death decisions as you jump from sector to sector.
The space battles, however, are resolved using a very underwhelming rock/paper/scissors RTS game. Fighter beats drone, drone beats frigate, frigate beats fighter. It feels more like a mobile game than an actual PC game. Thankfully easy mode is truly easy, so one can play through the game for the story without having to redo sectors over and over again.
As a roguelite, this game lacks quality and polish. Its beautiful pixel art graphics and solid writing will be enough to please many a sci-fi fan out there though. I recommend giving this game a shot when it's on sale, but don't expect to get dozens of hours of fun from this.
SummaryCrying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well.