Darksiders III Image
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70

Mixed or average reviews - based on 43 Critic Reviews What's this?

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7.1

Mixed or average reviews- based on 610 Ratings

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  • Summary: Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most unpredictable and enigmatic of the Four Horsemen, FURY must succeed where many have failed - toReturn to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most unpredictable and enigmatic of the Four Horsemen, FURY must succeed where many have failed - to bring balance to the forces that now ravage Earth. Darksiders III is the long-anticipated, third chapter in the critically-acclaimed Darksiders franchise. Expand
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Darksiders 3 Gameplay Shows How Much Like Dark Souls The Series Has Become
Score distribution:
  1. Positive: 20 out of 43
  2. Negative: 1 out of 43
  1. Nov 26, 2018
    90
    Darksiders III is a stunning achievement, bringing the once-dead series back to life with aplomb.
  2. Nov 26, 2018
    82
    Darksiders 3 makes great progress in terms of combat and story. If you are into action games, it might be the best appetizer before Devil May Cry 5 and Sekiro.
  3. Nov 26, 2018
    80
    A mostly uninspired action-adventure, but very enjoyable nonetheless. Combat and exploration deliver good, old-school fun and the levels are brimming with secrets. However, the story turns out rather shallow and most of the collectables and upgrades are not nearly as motivating as in the first Darksiders game. But if you are a fan of the series and keep your expectations in check, by all means, go for it.
  4. Darksiders 3 is more difficult than the previous games. A terrible checkpoint system and long loading times make the game troublesome. But its soundtrack, combat system and bosses are great.
  5. Nov 26, 2018
    70
    Darksiders 3 is a stable title but on that is far from sublime, full of good intentions but partly ravaged by a vision that is not completely in focus.
  6. Jan 22, 2019
    65
    There’s precious little to elevate Darksiders 3 to the level of the previous two games, let alone its peers in 2018. It’s a game that offers few surprises, few challenges, and few moments of greatness. What it does, it does to a satisfactory level and never kicks on from there. But there’s something about Darksiders 3 that still sort of works though. It’s a B-tier production, without a shadow of a doubt, but it’s the sort of thing that doesn’t actually come along all that often these days. Fans of the series will no doubt get a kick out of the continuing story and there’s just enough here to help Darksiders 3 stand out and make for an entertaining playthrough.
  7. LEVEL (Czech Republic)
    Jan 10, 2019
    40
    Another evidence that not everyone is capable of parasitizing on Dark Souls. Boring, poor and uninteresting game that is rescued from the very bottom only by quite successful environmental puzzles and one good bossfight. [Issue#292]

See all 46 Critic Reviews

Score distribution:
  1. Negative: 34 out of 172
  1. Feb 3, 2020
    10
    This review contains spoilers, click expand to view. Good game good gameplay its goodnes i love darksiders ilove games its good game Expand
  2. Dec 12, 2018
    10
    دوستان عزیزم خواهش می کنم گول نمرات Darksiders III را نخورید و خودتان را از تجربه آن محروم نکنید، هر چند که می دانم عاقل تر از این حرف هادوستان عزیزم خواهش می کنم گول نمرات Darksiders III را نخورید و خودتان را از تجربه آن محروم نکنید، هر چند که می دانم عاقل تر از این حرف ها هستید و دیروز در پست نمرات بازی دیدم که اکثر شما چقدر خوب و درست در مورد بازی و نمراتش نظرتان را گفته بودید و خوشبختانه انگار دارد کم کم گول خوردن بازیبازان کشورمان از امتیاز متای یک بازی کمتر می شود و خیلی هوشیارتر شده ایم مخصوصا با تعداد زیاد سایت های عجیب و غریب که به متا راه پیدا کرده اند و هر چه دلشان می خواهند می گویند و هر نمره ای که میخواهند می دهند و توضیحش را هم نمی دهند که چرا؟ همان طور که قبل تر نیز خدمت شما عرض کردم اگر بخواهم بهترین جمله را به طور خلاصه در مورد Darksiders III بگویم این است که ” Darksiders III بهترین و لذتبخش ترین ترکیب ممکن از بازی اول و دوم سری است که چندین ساعت با گیم پلی جذاب، مبارزات چالش برانگیز، سلاح ها و Hollow های بسیار جذاب فیوری و دنیای پیچیده و پر از رمز و رازش شما را سرگرم می کند.” پس زیاد منتظر نمانید و در کنار فیوری سوار Rampage شده و به مبارزه با ۷ گناه اصلی بروید، تازه از این نظر بازی ثواب هم دارد! فقط ببخشید که بازی بتل رویال ندارد وگرنه احتمالا جای این نمرات الان بازی سال می شد! Collapse Expand
  3. Nov 27, 2018
    10
    This is one of my favourite franchise! I was waiting for this game since i passed the second part and i wanna say that that's very goodThis is one of my favourite franchise! I was waiting for this game since i passed the second part and i wanna say that that's very good restart of the series. Expand
  4. Dec 5, 2018
    8
    The positives for Darksiders 3 far outweigh the negatives. A great combat system, soundtrack and difficulty that challenges you in a way thatThe positives for Darksiders 3 far outweigh the negatives. A great combat system, soundtrack and difficulty that challenges you in a way that makes you feel like you're progressing with every time a boss kills you. The problem is that this difficulty makes normal enemies far harder then they should be making it frustrating to get to the boss. The next complain is that the story has not been as engaging as in the first or second Darksiders game. It starts very slowly and makes an attempt to pick up pace in the latter stage of the game but as things become very interesting the game ends. This has not been a game made by a AAA team which excuses the story in some part. With a new team making Darksiders, the game shows great potential for future games. Expand
  5. Jan 27, 2019
    7
    Great combat , interesting moments ,great graphics , fluid gameplay , without good puzzles , normal story and souls recollecting
  6. Dec 30, 2018
    5
    Hardcore review.

    Good art and sound. Level design and story is basic, but if you have good gameplay mechanics, that's forgivable...
    Hardcore review.

    Good art and sound. Level design and story is basic, but if you have good gameplay mechanics, that's forgivable...

    That's the problem - Darksiders III's combat mechanics are fundamentally broken.

    My background in similar games, briefly - Finished Dark Souls I, II, & III three times each. Finished Nioh's campaign +3. Played Monster Hunter World 200+ hours. Witcher 3 twice. AC Origins and Odyssey once each. DMC 3 multiple times, DmC twice, and DMC 4 multiple times. I know what makes and breaks games like these. And no, this is not simply an issue of GITTING GUD.

    Darksiders III wants to be Dark Souls, but it doesn't understand how to make a very hard game very fun.

    Dueling and studying opponents. DSouls is all about dueling and studying enemies. It's all about learning your opponent's moves, circling each other, patiently waiting for an opportunity to strike. DSouls is decidedly slower. There's ample time to react. While the animations and sounds are rather visceral, damage is reasonable such that you can survive long enough to learn a thing or two about your opponent before dying. There are multiple ways to mitigate or even outright deny damage (dodge, parry, block). DSouls gets all the aforementioned elements right. But DSiders gets all these elements horribly wrong.

    Let's break it down. First, too many DSider enemies cannot be lured away from their friends. This means you're constantly fighting multiple opponents at once. That would be fine, if you had the tools to properly deal with them. You don't. Next, damage. Moderately sized enemies can absolutely CHUNK your health bar, and kill you in 3-4 hits. Next, the stagger system. Fury (your character) will stagger against all attacks. It is entirely possible to be stun-locked for 2-3 seconds and die outright. One way to mitigate frustration over staggering in games is to implement a knock-back system (DMC, MHW, WIII, AC:O, etc.), where if the player takes a particularly powerful hit or too much damage in a short time, the player flies backward, with some i-frames. This helps kind of reset the battlefield, giving you a second to recollect yourself. There is no knockback system in place in DSiders, which seems like a really basic thing to add to a game where you're constantly facing high-damage mobs. Next, lacking tools to manage mobs. For example, Odyssey gives you CC abilities to help manage the battlefield. DMC allows you to juggle your opponents in the air to allow you to deal damage to a single target while keeping safe from most enemies. DSiders offers no inventive and fun ways to manage mobs. You have your basic combos, and power moves...and that's it. Next, mob attack cycles. In DSiders enemies seem to be programmed to attack as often as possible, and also when you attack them (I've tested this second behavior thoroughly). On paper this doesn't sound so bad, but when you factor in the damage levels, the stagger system, and the lack of player tools, what you have is a frustrating stunlock mess. A game that handled this well is Nier: Automata. Enemies could attack you whenever they want, BUT there was a red flash in their eyes indicating it was time for you to dodge. At first this seems like hand-holding, but when you factor in the sheer number of enemies on-screen, attack-warnings are only fair. DSiders has no attack-warnings. Next, attack speed. Enemies attack FAST in this game. To make matters worse, the same enemy will have 2-3 different combos with different wind-up times. DSiders should have taken a page from Nier if they wanted attack speeds to be this unforgiving. Otherwise, they should have mimicked DSouls attack speeds, specially since you are swarmed more often in DSiders. Next, the nerfed dodge mechanic. DSiders II dodge was too powerful; it was 3 successive short leaps. This time they nerfed it to the ground, making it a single dash, with a LONG recovery time between dashes. This does not at all synergize with how often mobs attack. Next, perfect evade reward. In Nier, perfect evade = a free attack on enemies. In DSiders, you can get hit during the free attack, leaving you with literally NO OPTIONS to attack safely.

    Taking each element individually, it all seems fine...but when you put it all together you get the mechanical mess that is Darksiders III. All in all the game gives you very, very little opportunity to study your opponents per life. A full health bar is 3-4 hits, and each potion gives you 1-2 hits of HP back. All in all you can take about ~8 hits total before dying. Remember that getting stunlocked is commonplace in this game, so one hit can easily lead to another 3-4 hits in succession. You die very often, and learn so very little per death. Even after learning so much, you realize so much of the game is very random because of how you and the mobs work. Victory is less about mastery, and more about luck. Luck-reliance is a sign of a VERY bad game.

    Stay away. RIP Darksiders franchise.
    Expand
  7. Dec 20, 2019
    0
    On the PC you can't remap the controller buttons. I like to play the same (or as close as possible) button scheme in all my 3rd person games,On the PC you can't remap the controller buttons. I like to play the same (or as close as possible) button scheme in all my 3rd person games, so I can seamlessly switch between them. Instant refund for me. Expand

See all 172 User Reviews

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