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70

Mixed or average reviews - based on 16 Critic Reviews What's this?

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6.4

Mixed or average reviews- based on 93 Ratings

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  • Summary: Dead State is a high-tension survival RPG set at the beginning of the zombie apocalypse. As society begins to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with others, andDead State is a high-tension survival RPG set at the beginning of the zombie apocalypse. As society begins to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. A full-fledged RPG featuring shelter building and management, turn-based tactical combat, and reactive story and dialogue with an emphasis on survival at any cost. Attract new allies, scavenge food and supplies, and protect your shelter at any cost. Do you have what it takes to lead a desperate group through a crisis? This is your chance to find out. Expand
Score distribution:
  1. Positive: 2 out of 16
  2. Negative: 0 out of 16
  1. Pelit (Finland)
    Jan 21, 2015
    83
    Dead State is not much to look at, but as a zombie-themed post-apocalyptic role-playing game it’s definitely a winner. Interestingly enough, the zombies turn out to be the least of the survivors’ problems. [Jan 2015]
  2. Jan 25, 2015
    72
    Maybe, a few patches later, Dead State will become a better game than it is now. Fiddle with the flow of time to make events unfold faster, fix the remaining bugs in the code, restore the cut endings, and you will get a great RPG, not just a good one.
  3. Dec 12, 2014
    70
    Nothing much to look at, and with a premise that has been dulled through repetition, Dead State is a game that requires you to approach it with an open mind and a forgiving nature. Make the effort, and you'll find a game that makes up in charm what it lacks in polish.
  4. Jan 5, 2015
    70
    Dead State is a very fun zombie apocalypse RPG but it’s not quite the hoped-for second coming of Troika.
  5. Jan 28, 2015
    70
    Dead State game offers a great experience that combines the struggle for survival, the party and shelter management, entertaining RPG part and a tactical combat. The game grabs and holds you for dozens of hours, so you are willing to forgive it its obsolete visuals. We’d like to see bugs disappear a bit faster though.
  6. Dec 18, 2014
    68
    Make no mistake: to pull off everything that Dead State tries would be an achievement for any RPG, and it’s impressive how much it manages. What it lacks in polish it at least largely makes up for in personality, even with glitches and rough edges as far as the eye can see.
  7. CD-Action
    Mar 17, 2015
    50
    It’s a game that does some things really well and other really badly. If you’re willing to endure the latter and you’ve already finished Wastelands 2, you can give Dead State a chance. [03/2014, p.78]

See all 16 Critic Reviews

Score distribution:
  1. Positive: 11 out of 30
  2. Negative: 9 out of 30
  1. Dec 7, 2014
    10
    This game is masterpiece. It reminded me of classic Fallout so much that i almost cried. Way better than Wasteland 2. Great characters, goodThis game is masterpiece. It reminded me of classic Fallout so much that i almost cried. Way better than Wasteland 2. Great characters, good graphics, challenging but also simple battles. The only drawback is quantity of bugs and glitches, which, i hope, will be resolved soon. Expand
  2. Jan 15, 2015
    10
    Permanent repairs and upgrades.
    Huge idea well executed.
    Zombie game is now trendy. The game is still hope will improve a lot. Building
    Permanent repairs and upgrades.
    Huge idea well executed.
    Zombie game is now trendy.
    The game is still hope will improve a lot.
    Building and character development & Survival Skills
    Expand
  3. Sep 14, 2016
    9
    This is very underrated product with hours of play. Dead State is an entertaining, imaginative game that focuses on building a community ofThis is very underrated product with hours of play. Dead State is an entertaining, imaginative game that focuses on building a community of conflicting personalities in a crisis. I have no affiliation to the game creators and I signed onto this site just to defend this title. Would love to see further development on this title.

    The Good: Community building, conflict resolution, character development, standard and specialized resources, story telling.

    The Bad: Graphics are a little primitive, but not that bad. I like high resolution in first person shooters, but 'illustration graphics' are fine in an isometric. Pathfinding could get weird.

    The Ugly: The turn based combat could use a little refinement.

    I did not find any bugs that broke my game play or really annoyed me. I have played a lot of games over the years and this one wasn't that bad...HEY PEOPLE, Kickstarter or not, you can only go so far with the budget you have and they delivered a fine product.
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  4. Dec 17, 2018
    6
    I didn' t like the moral system. It was a micromanagement drag to maintain. So on one of those rare occasions I used a console command. Fine II didn' t like the moral system. It was a micromanagement drag to maintain. So on one of those rare occasions I used a console command. Fine I wasn't playing the game the Developers wanted. I was playing the game I wanted. So it turned out to be more like a Fallout 1/2 and Wasteland 2 hybrid experience with added base building. The RPG elements are not as strong as Fallout and the combat is not as fun or as tactical as Wasteland 2, but I still had fun with it. Rough, unpolished and those turns late game can take a hell of a long time. So flip out that mobile or tablet between turns or something. Expand
  5. Dec 30, 2018
    6
    Edit: I raised my score from 6 to 5 b/c as much as I complain, I can't stop playing this game. Also, I figured out how to reduce teleportingEdit: I raised my score from 6 to 5 b/c as much as I complain, I can't stop playing this game. Also, I figured out how to reduce teleporting zombies. Someone posted that if you press the space bar while they are moving across the entire screen to ambush you, it enters combat mode. You have to do this within about 6-10 squares of you to work, but that fixes my main issue. Still, this needs one patch for a 7 and could have been a 9 or 10 with just a bit more work.

    Like other reviewers here, I WANT to love this game, but there's a lot of frustration here that leaves me as annoyed as entertained.

    The game is sort of fun and I'm still giving it a chance. I'm so intrigued with the political side and that combat is a means to a goal not the goal. However, I have serious concerns about what I have seen in the first 30 hours.

    #1 Gripe: Teleporting Zombies: I understand that they revamped the combat system so you can't sneak up and kill everything; zombies have "eyes in the back of their head" detection. Ok whatever. To get around this I shot them in the back from 15 squares away, which is legit - the trade off is causing noise which is bad. Very bad, but since I can't sneak up with melee I engage them a distance and force them to run to me. But that's the tactical trade off, noise for position. However, the zombies just teleport to your location, no matter how far away you are. So, you can't position by distance. As one hilarious player said the very safest part in the game is literally in FRONT of the zombies b/c they chase you normally and don't hyperspace to you. This really breaks combat sometimes as using a gun near a mob of zombies gives the mob infinite free turns until they reach you. Reload. Only solution.

    Gripe #2: Close to #1 is no configure keys for PC? I can't change the keyboard keys. In 2015? You guys worked for Black Isle or whatever. That's basically treason to your base. What were you thinking?

    Gripe #3: The interface appears needlessly clunky. (a) Do I really need to put a gun in my inventory screen, unload it there to get the ammo, then move the ammo to my item slot and THEN go to the player screen to reload it my current same gun? Seriously? (b) also, I would like to select characters directly from the screen, not the portrait; my game feels like a tennis match with me constantly redirecting my eyes; I don't get - these guys nailed it for Black Isle games, why change?

    Gripe #3a: The text size is unbelievably small for the spreadsheet like tallies. I have LASIK and still have trouble reading it.

    Gripe #4 Action Points. Their system stinks. XCom let's you Overwatch if it's your turn. Other games, permit you to "wait" or at least save some of your AP if you don't use them.

    Gripe #5 No Cover: Is it so much to ask in a firefight you have cover mechanics? I realize the graphics are from the 1980s but Wasteland2 did a PHENOMENAL job with cover. Guys, you go back how many decades in the field? Boo.

    Minor Kvetch: I love how zombies create other zombies on the map, but could you give us a turn or two? It's a bit *too* intense and seems unfair to come RIGHT back to life. Maybe that's just me.

    I could go on, but you get the point. I like the atmosphere and the inside jokes, and the game has heart in other ways. I know they tried to fix the combat but in the end I feel they just got bored and called it a wrap. This game was a patch away from true decency and 4-6 months away from greatness. Just sad :( I give it a 5 though (mixed) as opposed to a 4, b/c despite the issues I love the environment and so far I'm curious and engaged.

    This is a more complicated than a rough diamond. Some patch choices and design omissions are almost too much to bear. Maybe they will be too much to bear in a few more hours. I dk.
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  6. Dec 13, 2014
    4
    As of version 1.0 this game is barely playable.
    It's riddled with bugs:
    ► Worst pathfinding i've seen in a game: - Characters randomly
    As of version 1.0 this game is barely playable.
    It's riddled with bugs:

    ► Worst pathfinding i've seen in a game:
    - Characters randomly teleporting to stairways (means sometimes you'll be engaged in a fight with one of your characters stuck on the opposite side of the map).
    - Blocked items (important ones for quests, like laptop data, or entire racks of medicine).
    - Characters often hovering above ground or sliding instead of walking (breaking whatever semblance of immersion DS has to offer).
    - Characters constantly unable to move to an object unless you move other characters away. - Unresolved pathfinding actually crashing the game.
    - Enemies inside walls.
    - Bodies piling on top of one another (unable to loot them).
    - Etc.

    ► Very predictable enemy behaviours, only made unpredictable by bugs and poorly implemented combat mechanics:
    - Cameras staying fixed on the last character that played instead of following enemy action (wow!), means when that character happens to be on a different floor you won't be able to see the combat.
    - If you have a character with high enough APs to wield a Sledgehammer and high melee skill, all you have to do to clear the map of zombies is approach them from behind (or the sides) and one-shot them one at a time... This makes zombies little more than scarecrows, offering no real menace, unless they're compacted into huge groups (which i've seen happen like once).
    - Enemies spawning out of nowhere (thankfully rarely).
    - Getting stuck in turn-based combat for infinite turns with no visible enemies around.

    ► And the final blows that made me end my own misery and stop playing:
    - Broken quests (plural).
    - Unrepairable upgrades plummeting base morale.
    - And finally the car magically disappearing from the shelter.

    But i can forgive all the bugs on a rushed kickstarter release, when the team behind the game has worked so hard to keep all their promises and continues to devote their time to patching it up (though you shouldn't make paying customers beta-test your game, and i'm afraid putting such an unpolished product for sale in an effort to catch that little xmas boost will mean disaster for future sales).
    What i can't really forgive is the lack of attention and creativity that pervades the entire game:

    ► Horrible, awkward, amateurish inventory system:
    - Very unresponsive drag&drop often forces you to keep trying the same item over and over.
    - No way to dump your entire inventory into a container without painstakingly shift-selecting one by one (often accidentally dragging instead of clicking to make things even worse, or misclicking somewhere and losing the entire selection), when it would be so damn simple to just use the shift to instantly transfer items.
    - No way to distribute loot from containers to all characters, having to waste awful amounts of time depositing and withrawing stuff to maximize your carry capacity.
    - No game pausing when using inventory leaves you open to ambush while you're merrily arranging items.
    - Guns only unloadable in characters' individual inventory (not on inventory transfers between base/characters/containers).
    - Annoying pop-ups (with no shortcut key to dismiss) warning you of exceeded weight (when it would be so, so simple to just auto fill and leave the excess in the container).
    - No info on character max carry capacity in item transfer windows (only in individual inventory), makes you keep guessing... Add that to the fact there's multiple units of weight in use (imperial system, really?! Why?!) and prepare to spend yet more time guessing!
    - Can't stress enough how much longer you'll spend organizing inventories, instead of actually playing the game!

    ► Crappy interaction between characters:
    - You pretty much only have four questions for everyone for the entire game! That's it! No more dialog, except:
    - You get cut-scenes in the morning: one after the other, completely disconnected, and often asking you to do things you've already done.
    - Characters just stick to the walls of your base, more lifeless than zombies, instead of moving around, or (dare i ask) manning the posts you assign them on the job's board (which, by the way, is a whole other can of worms).

    ► You have a huge base, but only ever use 10% of it (4 rooms), the rest is desolate deserted space you explore once at the beggining and never visit again.

    ► Practically zero ambient sound and music coupled with very basic graphics leaves you with a game completely destitute of atmosphere.

    And i could go on and on, but i doubt a lot of people will have the patience to read this already endless wall of text. And there's always the (very incomplete) official List of Known Issues on Steam (if anyone cares to delve further into this mess).

    TL;DR: Needs another year of development! If you don't mind playing a survival game filled with bugs and awkward interactions, go play Project Zomboid. At least that has good music (and a lot more fun)!
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  7. Mar 6, 2015
    0
    The controls cannot be re-mapped. The game is not playable for left-handers. Customizable keyboard controls used to be the norm. This isThe controls cannot be re-mapped. The game is not playable for left-handers. Customizable keyboard controls used to be the norm. This is just lazy and inept game design. Expand

See all 30 User Reviews