Whether the 4k60 frames or the powerful features of DualSense, the experience of Death Stranding: Director's Cut has been taken to another level. With this Director's Cut, there will be some new feelings when going through the "journey of connection" again.
Two years later, Death Stranding remains a masterpiece. Undoubtedly always so divisive, the last born of Kojima Productions offers a unique gaming experience, transfigured by the capacities of a PlayStation 5 allowing him to give everything he has in the belly, to the point of pouring into bulimia new unpublished content. Admittedly, not all are equal, but the experience offered by this Director's Cut is complete, can potentially suit more player profiles, can potentially appeal to those who had succumbed to this fantastic and exotic journey on PS4 and who will appreciate to (re) live new adventures with a Norman Reedus larger than life. Certainly a must have for anyone who owns a PS5 and wants to embark on a unique game that is landmark and still upsets us today.
Death Stranding is a genre-bending video game that defies easy categorization. It's a sprawling epic that explores themes of connection, isolation, and the nature of humanity. What truly sets Death Stranding apart is its ability to make players feel the weight of the world on their shoulders. At its core, Death Stranding is a game about delivery. Players take on the role of Sam Porter Bridges, a courier tasked with reconnecting the isolated cities of a post-apocalyptic America. The journey is fraught with danger, both from the physical world and from the spectral entities that roam the land. But the biggest challenge Sam faces is the isolation itself.
Death Stranding is a game that is best experienced slowly and deliberately. It's not a game to be rushed through. Take your time to explore the world, to interact with the characters, and to soak in the atmosphere. The more you invest in Death Stranding, the more it will reward you.
The world of Death Stranding is both beautiful and dangerous, and the game does an excellent job of capturing the feeling of awe and dread that comes with exploring the unknown. The gameplay of Death Stranding is as unique as its visuals. Players must carefully manage their cargo, balance their weight, and avoid the dangers of the world around them. The game can be challenging at times, but it's always rewarding. The feeling of satisfaction that comes from successfully completing a delivery is unlike anything else in gaming. But what truly sets Death Stranding apart is its story.
The game is full of symbolism and metaphor, and it can be interpreted in many different ways. But at its heart, Death Stranding is a story about hope. It's a story about the power of human connection, and the ability to overcome even the most difficult challenges. Death Stranding is not a perfect game. It's long, it's slow, and it can be confusing at times. But if you're willing to put in the time and effort, Death Stranding is an unforgettable experience. It's a game that will stay with you long after you've finished playing it.
One of the best game in history. Deep plot, unique gameplay and exciting world's story it's all about Death Stranding. It's my favorite game. Everyone should try to play in this game. Probably you'll not be interested in Death Stranding, but you will get unique and unusual experience. This game changed my opinion of game industry.
Death Stranding: Director's Cut is great way to revisit the game, especially if you enjoyed your first playthrough. And now it's time to go back to the roads most taken with your fellow BB in hands. Unity always beats isolation, you only need to make the first step.
Death Stranding the Director's Cut is the definitive way to experience the game and is worth checking out for those who may have missed it on other platforms.
Although the story is interesting, it fails because the missions are designed for infiltration, but the game lacks enough mechanics in that regard. Something similar happens with vehicle racing, that the controls are very simple and were not conceived for a modality of this ready. What is very good is the shooting range, an addition that allows you to test the weapons before using them with the enemy through small missions. In short, with its mistakes, this is the best way to enjoy the experience that Death Stranding proposes.
Overall, this is a full-to-bursting title, even bigger than the huge PS4 original. It looks astounding, sounds great and that immersive feedback in the controller brings this odd sci-fi world to life like never before. If you played the original and feel ‘done’ with it, there may not be enough big tweaks to bring you back for another go. But the upgrade price point is good and it’ll definitely appeal to those gamers who missed out on playing the original and now fancy jumping in on PS5.
There's no denying Death Stranding: Director's Cut's technical achievements. It's incredibly immersive, putting every new capability built into the PlayStation 5 to the test and coming out triumphant. If you were disappointed by Death Stranding's unwieldy gameplay the first time around, the Director's Cut isn't going to win you over. But if Kojima's storytelling took you in, this will be a worthwhile upgrade.
Playing Death Stranding takes some getting used to, but only because of its unique style & structure.
From the narrative to the gameplay itself - this game leaves no stone unturned in its pursuit to create a one of one experience for the gamer. Hideo Kojima, his development team & cast alike are all deserving of high praise for coming together to create such a beautiful world which begs to be explored & a story full of twists and turns that is sure to keep players captivated throughout.
An incredible experience truly like no other, enhanced to greater levels of operation on the PS5 that i would recommend to anyone looking to have fun while playing a video game.
Well, I finally played Death Stranding, and oh boy... I have a lot to say about this ****, many of people have accused the game for being a "walking simulator", and I understand why, but is it truly a walking simulator? Μy answer is a resounding... no, Death Stranding is not a walking simulator. First of all, the game has combat system, driving and boss fights, although all of them are astonishingly bad, and also, it has many different mechanics to help you traverse though the map or engage with enemies. So no, it's not a walking simulator, however... the gameplay loop is tedious for sure; most of the orders in the game are fetch quests, there's constant micromanagement through bloated UI, there are many unnecessary cutscenes that interrupt the gameplay... but I enjoyed it... a lot? Like, it all sounds horrible, sure, however, it's oddly enjoyable, and it's absolutely fascinating. Also, it's even quite... emotional, because of 3 things; the plot, the multiplayer and the wonderful **** also helps that the graphics and the environments are **** for the story... I really liked it overall, it's very good, however, I think it has some issues as well; it feels a bit nonsensical because the delivery is mostly convoluted, and the pacing is quite slow in the first half.Pros:+ Varied mechanics+ Unique gameplay+ Multiplayer utility+ Incredible music+ Fantastic visuals+ Intriguing narrativeCons:- Very bad combat system and driving- Awful bosses fights- Fetch quests- Tiring cutscenes- Convoluted storytelling- Slow first halfNarrative: 8/10Gameplay: ?/10Characters: 6/10Music: 10/10Graphics/Audio: 10/10Final Rating: 7.5/10- Very Good -Death Stranding was made by people who fully respect the medium and see it as nothing short of a form of art; the game oozes with love and passion for art itself, either by having a powerful vision or rewarding the player with music tracks from various artists for their accomplishments, and I'll always respect it for that, even if it is an impressively flawed **** I recommend it?:Maybe? At low price, just to try it out.
Let me first say, Hideo Kojima is a genius. One of the most creative humans on Earth. This game has glorious use of physics and a risk/reward system that is punishing but fair. LOVE the feature where other players can leave bridges and ropes for you to use on your own adventure. Hideo is changing gaming with incorporating award winning actors (and Mr. Del Toro) into his art. With all that said, there is a LOT thrown at you at once. The acid-like rain is a huge inconvenience that lacks a viable solution early on. You can find yourself walking for 30 minutes straight with nothing but scenery and music to keep you company. As beautiful as it is, it can absolutely feel tedious and boring. The amount of cut scenes are just ridiculous. 4 scenes to relieve yourself or clean off your character is entirely too much, especially after the first time. The narrative cut scenes are extremely long. No joke, you could go 20+ minutes without touching your controller. This game is not for everyone but there is a charm that kept me going. It’s weird but in a great way. If you want a video game that is 50% movie, you will probably enjoy this.
I gave 66 hours to this game. But i've just deleted right before the end because VEHICLES are the worst driving possible imagined on a modern videogame. Driving at some point became indispensable since you transport a lot of stuff and even the idea of rebuilding the entire roads systems feels good and original. But by getting my truck stucked behind two glitched stones and losing all the cargo for the 17th time its too much sorry. Kojima's concept for this project is quite pretentious and quite niche, the story is beautiful although it has certain inconsistencies. Hollywood celebrity performances are spotty. On the bright side Norman Reedus, Lea Seydoux and a surprising Margaret Qualley. However, Troy Baker was a little uninspired, an overacted and lost Mads Mikkelsen but above all the horrible and forced contribution of Guillermo de Toro playing a character similar to himself but without any type of charisma that borders on the ridiculous and completely extracts you from the immersion. It's definitely a game with pretensions that I had to wait for the right moment to get into it. Quite good ideas, some poorly developed, but above all some poor mechanics in terms of character mobility, which is the heart of the proposal.
Quite Possibly one of the most overrated, overhyped, and most annoying/dissapointing games of the last generation. Death Stranding in all accounts had an amazing world, amazing concept, art style, and graphics. But under all that is some of the most uninspiring gameplay, terrible writing, half of which is completly uncoherant. The problem is you can't speak negativly about a game like this becuase of: who created it, or without Fan Boys calling you hater, or a child for not liking the gameplay. I am telling you now, if you like just walking.... nonstop walking, and a story that is impossible to follow, then guess what this game will be for you . But don't be fooled by the cool concept and grungy world, this game is not at all what it seems.
SummaryFrom legendary game creator Hideo Kojima comes a genre-defying experience, now expanded and remastered for the PlayStation 5 console in this definitive Director’s Cut. In the future, a mysterious event known as the Death Stranding has opened a doorway between the living and the dead, leading to grotesque creatures from the afterlife roam...