If you’ve always been worried about doing complex motions, those aren’t present here. Two buttons, that’s all you’ll have to worry about, and that is a liberating feeling.
A fighting game with subpar graphics and just one attack (the rotating helicopter screwdriver kick... no just kidding, it is the dive kick) should not get more than 10/100, but it actually is pretty fun. When playing multiplayer. [October 2013 p.90]
In the right environment and with the right people, Divekick offers some fun. But the lack of online lobbies drastically limits those opportunities. Like most novelties, the fun of Divekick is short-lived.
Unfortunately, even a stable framerate can’t save it from faulty mechanics, kicks that cross players without landing, some iffy visuals and weirdly ’90s animations.
An ambitious re-imagining of the fighting genre, Divekick's innovative simplicity is also its greatest weakness as it lacks the depth required for a modern marketplace. Good for those five minutes waiting in line, but don't expect it to occupy a six-hour bus ride.
Maybe Divekick is the future of fighting games. Maybe the hardcore tournament set really does want a fighter so barebones that it's basically marrow. Everyone else would be better served going elsewhere for their virtual pugilism fix.