Mortal Kombat 11’s Ultimate Edition is NetherRealm’s finest hour polished up further for a new console generation. Packed with content, further refined, and open to a wider audience than ever before, Mortal Kombat 11 is still a violent masterpiece that draws first blood with its new roster additions.
Mortal Kombat 11 is a success in every way. NetherRealm takes risks and it pays off. Its gargantuan content, its racy gameplay daring to profoundly change certain historical mechanics, its technical mastery and its sparkling achievement make this Mortal Kombat an example to follow.
If you haven’t already invested in Mortal Kombat 11, this Ultimate edition is a steal. For the price of the base game just over a year and a half ago you get the full package, which includes two great story campaigns, 37 customisable fighters and a whole lot more. Its combat might not be as fluid or enjoyable in action as the latest Street Fighter or Tekken, but it makes up for it elsewhere. As fighting games go, none are more generous than Mortal Kombat 11 Ultimate, especially when it comes to single-player content. None are gorier, either.
It’s an intense, immensely enjoyable game with deep gameplay mechanics, great cast of characters and so much content that it’s impossible to unlock everything in a lifetime (unless you resort to microtransactions). If you don’t own Mortal Kombat 11 but want to give it a try, this edition is the way to go. [01/2021, p.77]
When you strip all of the bells and whistles off of Mortal Kombat 11 Ultimate Edition, you are still left with a painfully mediocre fighting game with a horrendous monetization system. Sure the fighting may be fun in short bursts, and the gore factor may be fun eye candy, but this game felt as though it didn’t have any care put into it outside of the basic fighting controls.
A true MK in the spirit of the MK universe.
The vanilla game is not worth it because with the DLC players have to pay triple the price.
Decent combat animations and mechanics still inferior to the Tekken franchise and not comparable but overall OK. Nice levels and character default skins. What is truly keeping it from being a true 8/10: locking fatalities, skins and features behind the crypt, towers mode and micro transactions. Making the players spend more playtime to grind online to increase the playtime metrics for shareholders. This is an a$$ move and doesn't go unnoticed by true gamers. Look noob kids are OK with anything that publishers shove down their throats but true old time gamers that have played the originals are not.
For me, the MK 11 Ultimate is way better than the MK XL. The locations are stylistically better than the designs in Part 11. The interface is nicer. And in general, everything is better than 10 parts. Of course, Mortal Kombat will always be Mortal Kombat, and I like Part 10 more in terms of atmosphere, but stylistically, it's better than MK11.
Easily worst MK game in very long time, maybe even worse than 4. Costumes are awful, especially for female characters. And the character design itself is equally bad. Only character that looks good is Noob Saibot.
SummaryExperience 2 robust and critically acclaimed story campaigns from Mk11 & Mk11: aftermath. Play as the complete 37-character roster including newly added fighters mileena, RaiN & rambo. Thousands of Skins & weapons & Gear for an unprecedented level of Fighter customization. Includes all previous guest fighters such as Terminator Joker spa...