Super Smash Bros. Ultimate is ultimate in every sense of the word. World of Light is fantastic, Challenge Mode is satisfying and there's so much love and detail in absolutely everything in the game... Whilst having 60+ characters and 100+ stages sounds overwhelming, it's the perfect celebration of everything Nintendo and will be hard to top going forward.
Super Smash Bros. Ultimate is the perfect fighting game for everyone. Its features are easy to learn but difficult to master, and it's extreme fun whether playing with friends or alone. This game is so attractive that sometimes I even can't stop to have dinner in recent days. Super Smash Bros. Ultimate definitely demands that every gamer pay attention to it.
For the first time, we could almost say that the Nintendo brawler has reached the saturation point, beyond which it is really difficult to think about what future episodes might hold.
Despite striking setbacks with online, Super Smash Bros. Ultimate is arguably the most addictive game on Nintendo Switch. Like its predecessors, its combat system is unrivaled with precise inputs that give you full control of your favorite characters. With an extensive roster of playable fighters and an impressive lineup of stages, Super Smash Bros. Ultimate can easily provide you with a varied sense of enjoyment for many years to come.
Super Smash Bros. Ultimate is bigger and, for the most part, better than ever. It gives to the audience one of the best experiences ever for single player in a fighting game, but makes a few bad choices for the Online Mode that steals the freedom of choice from the players.
Super Smash Bros. Ultimate is equal parts greatness and lacking. The sheer wealth of content and great gameplay is commended but there are big holes in what could be a great game.
The shield idea ruins an otherwise great old school mechanic of simply fighting and besting the characters in order to unlock them… “A Challenger Appears” was a great concept thrown completely out the window for the new mode but thankfully kept in for the Story mode.
Some Story Mode fights are easy but some are insanely hard based on the preset determinations and vary so randomly it’s quite jarring to say the least
Other than that the Story mode has next to no story whatsoever save for the beginning cutscene and (haven’t chosen to play through it entirely yet so Idk about ending cutscenes or anything like that) however from what must be around halfway through I have yet to come across any real story… Only played SSBM (Super Smash Bros. Melee) on gamecube so I’ve little to no idea hm story is usually included and seems the main aspect of enjoyment is nearly if not solely focused on the side-scroller/arena style combat and unlocking new fighters. I mean, how cool would it’ve been if challengers were random instead of location based or perhaps even cooler, location-based but, with some actual buildup to essentially be Lords of their domain wherein there could be a bit of buildup or even story which leads up to challenging them and unlocking not only them but the land, shops/gyms/etc (I do not understand dojos and thus never bothered with them). So, so much potential in the next instalments
Not really into the Spirit Board soft-locking us out after say hitting a shield and such… sort like the rotation concept because I understand it but why not all them all at the same time? Just makes it extremely convoluted imho
Great game series but somethings could be done much better… miss the trophy style collection and overall feel of combat (especially with the final boss/bosses) SSBM had :(
Somewhere around 7.2 - 7.4/10 as personally, all the negatives really weigh it down for me
SummaryInklings from the Splatoon series, as well as returning Smash characters like Mario and Link will be making appearances in this classic Nintendo franchise's Switch debut. Faster combat, new items, new attacks, new defensive options, and more will keep the battle raging whether you’re at home or on the go.