Ever since its announcement, there have been concerns about Guilty Gear Strive and the new direction it’s going: concerns that it would try too hard to make the game approachable at the cost of depth, that it would oversimplify things, that it’d lose what makes Guilty Gear Guilty Gear. And sure, Strive is a different beast, with a different tempo and a different focus, but it’s still got all the quintessential pieces of Guilty Gear in place: the tactical depth, the interplay between systems that creates fascinating strategic opportunities, the rich characters, the hype, the big juicy combos. It’s a little lacking in bells and whistles and the lobby system leaves a lot to be desired, but the core of the game is rock solid—and, really, that’s what’s most important.
Guilty Gear -Strive- becomes one of the best launches of 2021 and, at the same time, one of the biggest references for the fighting genre. Arc System Works delivers a new masterpiece that, despite some bad design choices, is as flawless as enjoyable, recommendable for newcomers to this style of games and for veterans that are used to combat titles.
If I was looking for an on-ramp to understanding Guilty Gear or even one-on-one anime fighters, this is the game to do it with; and what’s here looks ready to act as a platform for more to come, as there will no doubt be balance changes and new characters to come. I can lament what it might be missing, but Guilty Gear Strive is also what I needed right now: a good, solid, very online-capable fighting game with plenty of big swords, charging dolphins, and doctors with questionable credentials to go around.
Guilty Gear -Strive- isn’t the most generous fighting game available when it comes to content, but its wonderfully energetic combat makes up for it. Its characters are larger than life, each bringing something new to the table that’s worth exploring before settling on perhaps one or two to truly master. And while it’s the easiest Guilty Gear game to simply pick up and play, there’s a hell of a lot of depth to be discovered by those who wish to compete at a high level. Thanks to brilliant netcode, it’s likely that a lot of fighting game fans will, too. The flashy visuals and rocking soundtrack are a couple of cherries on top.
A beautiful, fast paced, balls to the wall fighting game. It's a smallish roster, but each character is very distinct in play style. Move sets are not huge, but well thought out and built around synergistic interactions. It might not be great for those looking for lots of single player, but if you're buying a fighter for single player, you're kinda buying the wrong genre. The online rollback based play is fantastic, although I admit the lobbies aren't great. I'd give it 9.5 because of that, but it isn't an option.
Everytime I get on I quit the game frustrated due to the games terrible lobbies refusing to let me play against people standing right in front of me, which can seemingly only be fixed by quitting the game and relaunching, which is a painfully slow process even on PS5 due to how long it takes for the game to communicate to the server on start up. The game is very fun when u can play against other people, but with the current online state combined with a pretty slim selection of single player options no reason to buy the game in it's current state.
Summary“Guilty Gear -Strive-“ is the latest entry in the Guilty Gear fighting game franchise. Created by Daisuke Ishiwatari and developed by Arc System Works, “Guilty Gear -Strive-“ upholds the series’ reputation for groundbreaking hybrid 2D/3D cell-shaded graphics and intense, rewarding gameplay. There is a fully voiced story mode diving deep ...