Empire of Sin Image
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Mixed or average reviews - based on 47 Critic Reviews What's this?

User Score
3.9

Generally unfavorable reviews- based on 60 Ratings

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  • Summary: Empire of sin, the strategy game from romero games and Paradox interactive, puts you at the heart of the ruthless criminal underworld of 1920S prohibition-era Chicago. It's up to you to Hustle, charm and intimidate your way to the top of the pile and do whatever it takes to stay there. ThisEmpire of sin, the strategy game from romero games and Paradox interactive, puts you at the heart of the ruthless criminal underworld of 1920S prohibition-era Chicago. It's up to you to Hustle, charm and intimidate your way to the top of the pile and do whatever it takes to stay there. This character-driven, noir-inspired game puts players smack dab in the glitz and glamor of the roaring 20S, all while working behind the scenes in the gritty underbelly of organized crime. Expand

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Empire Of Sin - Full Paradox Insider Presentation
Score distribution:
  1. Positive: 14 out of 47
  2. Negative: 4 out of 47
  1. Dec 20, 2020
    91
    Empire of Sin is a love-letter to the old-school design of Bullfrog games. Part management sim, part RPG, part XCOM (with gangsters), it achieves its goal to bring different elements together into a cohesive and enjoyable unit. Its shortcomings and few bugs did not affect how much fun we had testing this game.
  2. Nov 30, 2020
    80
    Empire of Sin has its bugs and some rough cinematic moments. But Romero Games pulled this project off with a team of just 30 people. For a game of its ambition, that seems like a small team. It’s pretty much an indie project, or perhaps “double-A,” compared to other games that are more polished but have hundreds of developers — or even more — working on them. What I also liked was that the game feels smart. I felt like I was playing against other crime bosses who were figuring out how to outthink me or double-cross me. And that’s what you want in a gangster game.
  3. Nov 30, 2020
    77
    An RPG, a grand strategy, a tycoon game and with a final touch of turn-based tactics, this is Empire of Sin, a game that skillfully manages to keep its various souls together.
  4. Nov 30, 2020
    65
    While it is not a bad game, Empire of Sin is sometimes disappointing in that it fails to give shape to complementary ideas that could have been good. If the first hours in the game are rather pleasant and that we take pleasure in growing his empire of crime, once the management mechanics are assimilated, the game goes on autopilot. In addition, he proves too unconvincing in his fights, conventional, sometimes buggy and which often seem interminable, because too repetitive and not very nervous. Not uninteresting then, but not as balanced or entertaining as one would have hoped.
  5. Dec 2, 2020
    60
    It’s unfortunate that Empire of Sin has arrived in town with holes in its waistcoat, but I don’t believe its problems are beyond fixing, and it’s got moxie that ultimately shines through the flaws.
  6. Nov 30, 2020
    60
    The struggle of this duality leaves the player with a game in Empire of Sin that's easy to have fun with but doesn't quite live up to the potential of all of the innovative qualities it tries to implement.
  7. Dec 1, 2020
    40
    Empire of Sin's criminal management sim and turn-based tactical combat combo sounds brilliant on paper, but it completely fails to live up to its aspirations due to major imbalances and bugs.

See all 49 Critic Reviews

Score distribution:
  1. Positive: 10 out of 31
  2. Negative: 19 out of 31
  1. Dec 3, 2020
    10
    interesting quests, a good turn-based combat system, I really liked the game.
  2. Feb 25, 2021
    10
    Love the era, love the characters, and love the music!

    It seems there were early bugs, but there have been a lot of updates and I only just
    Love the era, love the characters, and love the music!

    It seems there were early bugs, but there have been a lot of updates and I only just started playing it so I haven't hit any of them.
    Expand
  3. Feb 23, 2021
    9
    On launch, the game definitely had issues. The most recent update fixed my biggest gripes with the game. Safehouse exploit closed and biggestOn launch, the game definitely had issues. The most recent update fixed my biggest gripes with the game. Safehouse exploit closed and biggest significant issues addressed. Playing on PC. I've actually been enjoying the game a lot. Expand
  4. Dec 4, 2020
    4
    bad depth, boring play. it's too light for this genre. we want more strategy and RPG-like contents.
  5. Dec 4, 2020
    3
    A lot of wasted potential. Nice graphics cannot hide the missing depth and missing immersion.

    Game tries to be a lot of things but is
    A lot of wasted potential. Nice graphics cannot hide the missing depth and missing immersion.

    Game tries to be a lot of things but is falling flat on all of them.
    - Not enough depth and missing uniqueness on the business sim. Very repetetive
    - Missions are walking simulators
    - Missing immersion due to flat conversations and nearly no visual character movement. I cut off a finger of a person in the middle of the street and other ppl are just walking by - and the other person just stands there with no reaaction says "aaah" -" anyway - I will leave now"? Really? I even cannot see that my Character is doing something. It's just in the dialogue.
    - To few building types
    - First three fights are fun then it's just repetetive. No auto-resolve.
    - Totally unbalanced boss abilities
    - Missing feeling of the roaring twenties. My boss is driving Taxi? Really? No Damsel in Distress? There are so many movies to get inspired by.

    Again as nice as the visuals are - everything else falls flat, and I really doubt that it can be fixed even with tons of DLC.
    Expand
  6. Dec 2, 2020
    3
    The game wants to do everything at the same time and failed to succeed atgetting things right. It is the worst combat and level design I everThe game wants to do everything at the same time and failed to succeed atgetting things right. It is the worst combat and level design I ever saw in the genre. Expand
  7. Dec 17, 2020
    0
    By the looks of the hype that came around this game we can definitely see that Gang war Chicago as turn based strategy got a big potential!By the looks of the hype that came around this game we can definitely see that Gang war Chicago as turn based strategy got a big potential! But long story short this game is nothing But an ok graphics! Game play vise it is SOO broken that fixes and patches just wont get the job done, its much more efficient to start all over instead of trying to save this piece of Carp.

    First and the most broken thing seems time! Getting out of a building can easily take your team 2 freaking days! Getting to other side of building or getting inside alley will probably also take 2 days. Talking with quest NPC can easily take few weeks of in-game time as the time doesn't auto stop when you talk with NPC. Or at the same time you can insta teleport to entrance of any building with a car leading to ability to spend almost no time at all to move, and you can defeat all bosses within 2 weeks of in-game time!
    Upgrading buildings makes close to no sense at all especially when you can take out every enemy within 2 weeks while 1st upgrade takes 25 days and every next one will take even more time.
    Trading with bosses is both broken AND ridiculous! 1st off you can sell to bosses any garbage you don't want and they will keep on buying it as long they can afford it and you trade items at almost 1:1 value rate, leading to you trading 4 lowest tier pistols for unique boss rifle or any other gun of top tier. 2nd that leads to even more ridiculous situation that you can trade out all items that opponent boss has equipped, then start a war with that boss go to their safe house and enjoy how opponents boss is aimlessly running around with no weapons or equipment, making boss fights even more easyer (not that they are hard in general).
    AI....... holy $¤¤t it is dumb. continuously will run in your overwatches, sumetimes will just run away from you without attacking you even thou you are standing right next to him! Will stand without covers etc. And if this would be a multiplayer game I could forgive that but this is a freaking single player project!!! AI cannot be retarded in single player projects! Even on hardest difficulty AI does the exact same nonsense and only difference that occurs with changing difficulty levels is starting money amount and opponent boss starting equipment as on hardest difficulty bosses has unique weapons, but otherwise no difference at all.
    And BUGS you get a freaking royal flush of them! Characters sliding around instead of walking animation, your units spawning in the same room as opponents boss, forced to restart to game due to visual UI overlapping, game crashes, all units spawning on 1 block, after you use car to get to location units stand in T pose, scenes that just wont ever start when talking with opponent bosses leading to restart, and the list just goes on and on and on!
    This game gets 0.2/10 from me 0.1 for ok graphics and 0.1 for ok music overall 0!
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See all 31 User Reviews