- Summary: Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.
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Enter the Gungeon - Gameplay Trailer
Apr 7, 2016While the Rogue like genre may be getting a little crowded, there's certainly room for the likes of Enter the Gungeon. It ticks all the boxes, with gameplay that beckons you to come back for one more run, a great art style and presentation, and seemingly something new discover or unlock on every playthrough.
Apr 30, 2016Enter the Gungeon is a wonderful, demanding yet rewarding, roguelike twin-stick shooter where the visuals marry perfectly with the gameplay to deliver one of the most addictive experiences in recent memory. Fans of Binding of Isaac, Spelunky et al sit up and take notice, Enter the Gungeon rolls with the punches and delivers an experience worth of sitting alongside these greats.
Apr 5, 2016Enter the Gungeon is an essential pick for those that are fans of the roguelike twin-stick shooter genre, and a great choice for those looking for an action-filled arcade romp as well. Even with permadeath threatening to ruin your fun around every corner, the vast selection of goofy guns and eventual discoveries keep you coming back again and again without any lingering frustration.
Feb 27, 2019As a game developer for 24 years, there are few games I've enjoyed or put more time into than Enter the Gungeon. It is as if NetHack andAs a game developer for 24 years, there are few games I've enjoyed or put more time into than Enter the Gungeon. It is as if NetHack and Robotron had a beautiful baby. Yes, level 1 can be a slog without a good weapon for a reward, yet the replayability, rock-solid dual-stick gameplay, and crazy amount of variety make me come back over and over again. A brilliant game that I'll return to for years to come.… Expand
Nov 9, 2017(╮°-°)╮┳━━┳ ( ╯°□°)╯ ┻━━┻ Best roguelike EVER! best coop game EVER! In this game, almost everything is perfect. Humor, references,(╮°-°)╮┳━━┳ ( ╯°□°)╯ ┻━━┻ Best roguelike EVER! best coop game EVER! In this game, almost everything is perfect. Humor, references, music, style, very beautiful pixel art, gameplay. All aspects 10/10! In addition to all, this game is very difficult! And she loves to taunt and troll the player)) But the main thing is your skill. Without it, you will not go through the game, even with super cool gun.… Expand
Apr 7, 2016Mostly a response to grayback's review who seem to either misinformed or terrible at the game.
Having played 21 hours in the first 2 daysMostly a response to grayback's review who seem to either misinformed or terrible at the game.
Having played 21 hours in the first 2 days of release, most of the guns are either directly more powerful than the starting weapons, or are more difficult to use. In fact, the starting weapons are one of the only things I find boring about the game. Getting new weapons is always exciting.
Equipping your character is rarely something you get to choose, there's so many items that you're at the mercy of RNG.
I find all the bosses to be of roughly the same difficulty level that I've encountered thus far and have been frustrated with exactly 0 of them. Everything they do is in a pattern you can predict, anticipate and dodge. If you screw up, it's on you. The game has not once felt like it cheated me. To top this off, there's an incredible variety in the enemies, it's simply spread out amongst the levels. I suspect greyback never made it past the first to 2nd level.
This seems to be a case of someone who's bad at the game blaming the game rather than himself. I've played my share of games that feel like they screw you over, this isn't one of them. The balance is great, the variety is great, the art is great. The only thing that I would point to as being shy of excellent is the soundtrack.
I would urge anyone reading to check steam reviews where the general consensus is "overwhelmingly positive".… Expand
Aug 21, 2016I absolutely love this game. Clever and enjoyable art style. Smooth, challenging, fast-paced, and with gameplay that depends way more on skillI absolutely love this game. Clever and enjoyable art style. Smooth, challenging, fast-paced, and with gameplay that depends way more on skill level than item grinding. An enjoyable variation in enemies and a huge variation in guns (something I look for in every game). I've played about 20 hours and I can't confidently say that I've gotten the same gun twice. The passives haven't seemed quite so impressive yet, but I'm not incredibly far into it. Dodge roll keeps the movement fast and reloading adds a simple yet game-changing mechanic, requiring more skill and tactics. Bosses that seem downright impossible sometimes, this really is a great game. I've played both TBOI and Nuclear Thrones extensively, and this beats them both out by a mile for me. More interesting level design and gameplay than TBOI, and more variation than Nuclear Throne. I felt I needed to make an account just to love on this game.… Expand
Aug 25, 2017Enter the Gungeon.. where should i start?
With the great pixel art? ..or with the great soundtrack? or..
The game has so much great things!Enter the Gungeon.. where should i start?
With the great pixel art? ..or with the great soundtrack? or..
The game has so much great things!
Reason i give it 8 is because the game could be greater, but it's still great!
Bosses are a little too hard but.. This game meant to be hard so prepare for some hardcore..
Apr 21, 2016To start, this is a game I can't seem to get enough of - I do a run, put it down, fifteen minutes I get the itch again and soon enough I'mTo start, this is a game I can't seem to get enough of - I do a run, put it down, fifteen minutes I get the itch again and soon enough I'm jumping back in to give it another shot. So it definitely passes (fails?) the crack test.
Though there are many dud guns and many guns that function more or less equivalently in battle, they are still all very flavorful and 'feel' different from each other. Finding and trying out a new gun is a pleasure, even if it turns out to be kind of sucky in the great scheme of things.
Passive pickups are almost always useful. I would have to ding the active items, as they almost universally have prohibitive cooldowns (like, 'twice per floor' tops) and underwhelming effects, like a scant few seconds of invulnerability or a single explosion or AOE effect on the ground.
Later in the game, you can choose to start from the third floor or further, and get to pick a gun out of the starting gates. This feature honestly needs to be added to first-floor runs as well, maybe just with a more limited assortment of bottom-tier guns. Or at least, maybe the first chest opened ought to guarantee a gun drop. Because you can easily spend 15 minutes cruising Level 1 looking for guns, end up getting a crappy active and a Junk from your chests because you get screwed on keys, then have to fight the boss with your vanilla weapon, then finally, finally get rewarded with a crap gun like the Super Soaker or Trick Gun - enough to make you scream in frustration and suicide your character. If you persevere, this pattern can repeat itself level by level if you're unlucky enough. Just having one passable gun makes the whole run bearable, but the game withholds this basic necessity from you as often as it grants it.
The game could have done a service by advertising itself better as a bullet hell roguelike, with emphasis of 'hell'. Most people, I think, expect a coarser and cozier shooting experience akin to BoI, instead of the sprawling enemy-and-bullet-overload insanity that Gungeon presents. Even with a great arsenal of weapons at your disposel, Levels 4 (Hollow) and 5 (Forge) will still probably just register to you as a short, messy, frustrating, deadly bullet blur before you bite the dust. There is little to do in most rooms down there other than hide behind pillars and take blind shots in between bullet waves and hope something connects - it's too deadly to venture out in the open, at least for plebs like me.
I wouldn't want the game to be easier, but it could be a little more consistent, a little more readable (and dodgeable) in later levels, and a little more forthcoming with guns in early levels. Oh, and it could do with a save function, but I hear that's already in the pipeline, ETA whenever.… Expand
Sep 1, 2018How a bullet-hell based game can be slow and boring? That's how.
Как игра основанная на механике Буллетхелла может быть медленной и скучной?How a bullet-hell based game can be slow and boring? That's how.
Как игра основанная на механике Буллетхелла может быть медленной и скучной? Вот как.… Expand