A perfect balance between an RPG and a strategy game, between turn based gameplay and lively action. Although it has some flaws, I was able to turn a blind eye to them, as it offers at least 20 hours of great, absorbing fun. [CD-Action 08/2013, p.70]
A very good game, with interesting narration, nice characters and some solid mechanics. It's got its limits and you can clearly see the small budget, but it's also got a big heart.
This exploration-based role-playing game is a lot more enjoyable and engrossing than it looks, thanks in part to some really great writing. Highly recommended for fans of role-playing, strategy and even history.
All in all, Conquistadors is a pretty solid game – the New World is full of wonder and danger, and there’s just enough RPG in the mix to make you feel like a real explorer, dealing with realistic problems.
Conqiustador's main problem is its small budget. You can't shake the feeling that lots of things weren't finished properly or were simply drafted. The developer's ambition was big, the end result is not that great. There are too few adventures, a too simple character development system, too schematic battles and the game lacks the option to act for yourself (instead, you always work for someone). All of this adds up to a sandbox game with an interesting universe and original story, that is boring and limited.
SummaryExpeditions: Conquistador is a story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.