- Summary: Outlast 2 introduces you to Sullivan Knoth and his followers, who left our wicked world behind to give birth to Temple Gate, a town, deep in the wilderness and hidden from civilization. Knoth and his flock are preparing for the tribulations of the end of times and you’re right in the thick of it.
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Outlast II - Creepy Teaser Trailer
Apr 25, 2017A perfect storm of gore, atmosphere, tension, scripted and unscripted scares and a memorable plot that dares to explore darkness that can hide within the human psyche, what more can be said? Playing the game on even just normal mode for seven and a half hours was an inviting challenge of fear, misery, adrenaline, and despair which when combined together spells out fun in my book. The closest thing I can give to a negative is that the ending is a severe cliffhanger, and I hope to hear that Red Barrels will be tying up the story one way or another. I’m in love with a monster, and her name is Outlast 2.
Apr 24, 2017Outlast 2 is the sole product showing the true potential of Red Barrels. It truly is a horror masterpiece. It's a little short, and a little easier than the first two entries but still, a must play and probably the best horror game of recent years.
Apr 24, 2017Outlast 2 asks more questions than it answers, and too much is left to your interpretation. This ambiguity might have worked, but it makes the conclusion unsatisfying. Even with its hiccups, it is nonetheless an intense ride that makes you question your sanity. If gory thrills are something you seek, Outlast 2 provides plenty to keep you on the edge of your seat as long as you can look past the clumsy storytelling.
Apr 24, 2017Outlast 2 may be the single most qualified recommendation I’ve given in my history of writing reviews, and not just because of its occasionally stilted design. This is a game that often left me feeling like complete trash. It brought up some of the most difficult memories in my life, issues I had buried long ago. My reactions to that anguish have run the gamut, but more than anything, I respect that Outlast 2 has the singular focus and intensity to dredge up those emotions; that alone made it worth the time spent for me.
Apr 24, 2017The long and short of it is that Outlast 2 is generic, stereotypical, and poorly designed. There was so much initial promise, with a great premise and some truly stunning visuals, but the onslaught of everything we’ve seen a hundred times before in horror games with much smaller budgets than this left me feeling bored, frustrated, and even vaguely insulted. Truly a sequel in name alone.
Apr 25, 2017this game is good as long as you know what you at looking for. The game lives upto its reputation. do not go my word or reviews try it yourthis game is good as long as you know what you at looking for. The game lives upto its reputation. do not go my word or reviews try it your self to experience story, atmosphere , graphics and sound effects.… Expand
Mar 22, 2019Ten points just because of Jessica. And since the game is not bad, however, the short storyline, and a lot of running around from all sorts ofTen points just because of Jessica. And since the game is not bad, however, the short storyline, and a lot of running around from all sorts of idiots, it is very annoying, but the graphic part with the storyline in the school is chic.… Expand
Nov 11, 2017This game is the same as first Outlast, but now on the nature. And in the school. More screamers, religion and mysteries. After this game, IThis game is the same as first Outlast, but now on the nature. And in the school. More screamers, religion and mysteries. After this game, I have a some questions, so I hope on the DLC.… Expand
May 3, 2017This review contains spoilers, click expand to view. *SPOILERS AT THE END* I will give a warning before I start spoiling things. First half is spoiler free.
I have mixed feelings about this game. I have to say, where it it succeeds it excels and where it fails it fails badly.
The game is certainly scary, at parts, but the trial-and-error gameplay style switches it from "scary" to "frustratingly annoying" real quick, and a few gameplay tweaks could have changed this. I love a good challenge in a game, but I want to feel more terrified while playing a horror game than I want to be challenged, and it seems like the game tried so hard to be the latter it sacrificed horror elements at times in the process. Sometimes the controls felt off and I also found myself dying a lot because of the game and not my own inability to play. I often found myself getting stuck on a big pile of nothing and being killed in the process. The framerates would also randomly drop (and some play throughs it wouldn't, even in the exact same spot) which also gave me some difficulty playing. I also felt like the game relied too much on using the night vision mode on the camera and that the sound detector was kind of worthless in most of the game.
It did do a lot of things right, though. It certainly was scary when it tried to be. It was certainly tense, and the story was interesting, even if the ending needed more to it (I'll touch more on that in the spoilers). The character designs I felt were good. Numerous enough to feel like there was some kind of real variety there. I also liked the setting, even if it was cliche and unoriginal, I think it set the mood quite well.
And here's some of the stuff in specific I did and didn't like.
While I hated my first encounter with Marta, I found her pretty scary throughout most of the encounters you have with her. Her scenes certainly felt tense and made you feel like you were actually running for your life. Except the last encounter at the end where she dies. I actually hated that, even though her death scene admittedly was relieving to see since she was such a bad person, I guess.
I hated Val. I felt Val was just an uninteresting, extremely unlikable in a bad way. I just didn't like Val and felt like their story fell a bit short, even though it had the potential to be really interesting. I felt like this character and story arc needed to be flushed out more, and not just through notes laying around.
I didn't understand the flashbacks. I think they were great at flushing out some of the story, but the monster (whatever it is) feels really out of place. This would have been better as strictly a psychological horror experience where you can't die. I think it would have broken up the monotony of the game and would have made it feel more brilliant. Maybe that's just me.
I didn't get the Scalled, even though they admittedly looked creepy they were syphilitics who were starving. In large numbers I'm sure they would have been strong, but these people were frail and dying. I don't get how they were able to kill Blake. I mean, it made no sense given their condition. You could be taken out by one without issue. It makes the main character look really weak. Laird and Nick were interesting and maybe the best villains in the game, but their deaths? It felt anti-climactic to be honest.
Finally, Knoth, who committed suicide, was certainly interesting. As a despicable villain I think he worked. I just wish there was more explaining how he gained so much influence in the first place. That's the same thing that bugs me about Val, though.
What I do understand is the people are all delusional because of a machine created by the Murkoff Corporation. I can get that's a motivator, but it still left a lot of questions unanswered, especially at the end. We don't find out how Lynn's pregnancy moved along so fast. That can't be explained by that machine. It's all so confusing and was never answered, even though it should have been. It honestly reeks of DLC that's probably already finished but won't be released for months.
Overall, I think Outlast 2 is good. Not great, but above average. It has some really bad flaws that I think are shameful and could have been easily avoided which would have made it better. As it stands the first game is better.… Expand
May 23, 2017The first Outlast game was not that good, and this makes up for that while committing other errors.
Firstly, the atmosphere and the premiseThe first Outlast game was not that good, and this makes up for that while committing other errors.
Firstly, the atmosphere and the premise is much more attractive, the location switches and all makes it less repetitive than it's prequel, but, we also get the same problem it had, this hide and seek game that just doesn't make any sense.
I don't know how they thought that repeating the same thing, even with that annoying camera would make sense, because even with it context, it's just a bad gimmick to avoid the typical flashlight.
The things that doesn't work this time, an OP enemy that sees you even when you are hidden just because it triggers the script, the noise detector that fakes enemy location and the replay feature of the camera is useless.
The story is not as bad as the last one, they put some effort on the context with those letters, and some scenes are well orchestrated, but all in all it doesn't feel as solid as it should.… Expand
May 19, 2017This game has an amazing graphic but sadly it’s too dark in the area, I can see nothing without turning on the camera every time. Finding aThis game has an amazing graphic but sadly it’s too dark in the area, I can see nothing without turning on the camera every time. Finding a way to run is very confusing because it’s too dark and area is too narrow, so every time I am stuck in a corner or a group of madman and dying and repeat the same process until I found my way out.
Hiding in this game is useless, because enemy will find you anyway no matter where you hide, so you can run only to progress throughout the game. When you want to run to the checkpoint, the character is always exhausted and then you die which is frustrated sometime because you have to listen to the same dialogue and getting jump scare over and over, which won’t make you feel scared anymore.… Expand
May 9, 2017Игра - сплошное щелелазание с элементами паркура, состоящая из бредового сюжета, шаблонных уровней, глухой темноты и бесячих врагов (вИгра - сплошное щелелазание с элементами паркура, состоящая из бредового сюжета, шаблонных уровней, глухой темноты и бесячих врагов (в особенности лучник-читер),
которые к концу игры начинают дико выводить из себя. Персонажи, кстати, не раскрыты вообще. Такое ощущение, что их добавили тупо для галочки. И появляются они крайне редко.
Никаких интересных диалогов, никакого по настоящему безумного колорита от них не дождешься. Так же, в игре присутствует достаточно кривой стелс, который почему-то не работает в прятках с боссами. В принципе, стелс здесь и не нужен, потому что большую часть времени ГГ не прячется, он бегает.
Таким образом, получился не тот ужасный супер-хоррор, который нам обещали, а обычный симулятор бега от алкашей с препятствиями.… Expand