Photographs is a beautiful adventure that isn’t afraid of tackling difficult themes, and it doesn’t come across melodramatic or disingenuous. It isn’t a happy game, but there’s a lot to love with how it introduces sympathetic characters, worlds that are ripe with detail, and puzzles that bring a satisfying challenge.
The poor quality of the artistic direction and some fillers too can not obscure the excellent work in the conception phase, writing and conception of the work.
Essentially five short games in one, Photographs presents a series of dark, disturbing, and above all compelling tales of woe interspersed with their own diverting puzzle minigames ranging from easy to challenging.
For most of the game, you’ll be wondering how these characters are all connected. Every story seems to exist in its own unique time and space. Some are set in the modern day, while others are rooted in fantasy. Thankfully, Photographs pulls all of these threads together in the final chapter, which wraps things up in a satisfying, albeit still tragic, way. By the end, you’ll be convinced that a puzzle game can indeed tell a story, and you might never look at sliding blocks quite the same way again.
Photographs is a very novel experience (well, a very short story experience, fnarr), lovingly crafted, if not fully composed. I don’t love it as a puzzle game, but it’s a vignette of vignettes, and I like it for that.