For insatiable veterans of hidden object games, it’s relatively easy to make a case for playing Portal of Evil: Stolen Runes on Xbox. It attempts some innovations, new puzzles, a harder difficulty, a sprawling map and a grab-bag of environments to create an experience that’s different enough, while keeping enough of the Artifex Mundi template to feel comfy. For newcomers, though, Portal of Evil is so ropey that it looks like a game of Atmosfear on VHS, and it has rough edges that only the most forgiving could ignore.