- Publisher: Supergiant Games
- Release Date: Jul 25, 2017
- Also On: PlayStation 4

- Summary: Pyre is a party-based RPG in which you lead a band of exiles to freedom through an ancient competition spread across a vast, mystical purgatory.
- Developer: Supergiant Games
- Genre(s): Role-Playing, General
- Cheats: On GameFAQs
- More Details and Credits »
Trailer
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Score distribution:
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Positive: 23 out of 27
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Mixed: 4 out of 27
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Negative: 0 out of 27
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Jul 24, 2017From the art to the music to the story to the tactical gameplay, and even to how they’re all woven together so artfully, Pyre is an adventure that excels in every area of its design other than limiting its multiplayer to local only.
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Jul 25, 2017Pyre teaches you to fight tirelessly for your freedom, but to question the definition of that freedom as well. I like the sports-combat a little more each time I play. And Pyre fetishizes the tools of the writer's trade, but more importantly focuses on the art and dialogue of good storytelling.
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Aug 14, 2017Gamers will talk about Pyre for a good while. Vivid visuals pair well with energizing audio, and both complement the subtle, mechanical gameplay; Pyre, a stunning package, provides with aplomb a depth of strategy not found in some AAA titles, and couches the experience in an engrossing narrative. Supergiant Games’ strongest showing to date, Pyre is a must play, a delight that can’t be recommended highly enough.
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Jul 31, 2017Pyre is not a game for everyone, and maybe in a way it does not want to be, and yet we feel good to recommend it.
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Sep 8, 2017A beautiful, melancholy, emotional sports RPG visual novel thing. [Issue#265, p.51]
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Aug 2, 2017I find the illustrations of Pyre to be beautiful and do not need photo-realistic graphics to put me in a setting.
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Jul 28, 2017It just never hooked me. I’m not sure why Pyre feels padded while so many other games can use a similar structure and get away with it. Maybe—to add to the litany of reasons I mentioned earlier—maybe it’s the curse of being avant garde. Maybe we’re conditioned to accept the monotony of shooting hordes of faceless enemies, of swinging our sword at the same ten creatures for days on end. Maybe familiarity breeds contempt, but over-familiarity breeds acceptance.
Score distribution:
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Positive: 25 out of 36
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Mixed: 8 out of 36
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Negative: 3 out of 36
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