Resident Evil: Revelations 2 Image
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74

Mixed or average reviews - based on 14 Critic Reviews What's this?

User Score
7.3

Mixed or average reviews- based on 302 Ratings

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  • Summary: In Revelations 2, Raid Mode begins with choosing a character, and there are several characters to match all tastes. After that, you'll customize your weapons and skills to prepare for deployment. Raid Mode has been about collecting loot such as weapons, custom parts, and currency; inIn Revelations 2, Raid Mode begins with choosing a character, and there are several characters to match all tastes. After that, you'll customize your weapons and skills to prepare for deployment. Raid Mode has been about collecting loot such as weapons, custom parts, and currency; in Revelations 2, you'll also find treasure chests thrown into the mix. Remember, however, your ultimate goal is to find and break the goal emblem at the end of each stage. Raid Mode allows for cooperative play -- including local two-player split-screen. Grab a friend and get ready to shoot your way through this additional mode. Expand

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Resident Evil Revelations 2 - Live-action Trailer
Score distribution:
  1. Positive: 10 out of 14
  2. Negative: 0 out of 14
  1. Mar 23, 2015
    85
    Revelations 2 isn’t quite a return to form for the series or anything quite so dramatic, but it’s an example of doing more with less.
  2. Mar 17, 2015
    80
    Resident Evil Revelations 2 is a robust title, despite its low-budget production. The gameplay is somehow simpler, closer to the old chapters of the saga, and yet still captivating.
  3. Apr 7, 2015
    80
    Revelations 2 as an episodic horror works surprisingly well, and even though it may discourage with its weak story and dialogues, the gameplay and strong content are saving the game. Replayability works here well too, so you can spend long hours playing this gruesome entertainment.
  4. PC Gamer
    May 20, 2015
    76
    A confident mishmash of a few different Resi games. [July 2015, p.70]
  5. CD-Action
    Apr 1, 2015
    75
    Despite obvious financial limitations the developers bent over backwards to provide us with the best game possible. Revelations 2 does not reach the level of the last three main Resident Evils, but I keep my fingers crossed for it to succeed deservedly, because it seems all these guys need to create a top-notch game is more money. [04/2015, p.48]
  6. Mar 23, 2015
    75
    Resident Evil Revelations 2, as a full game, offers a lot of content and has great replay value. Sadly not everything in this package is good, and some parts of the campaign are a bit boring. It's a good game but it's not at the same level as the first Revelations.
  7. Mar 17, 2015
    50
    Resident Evil Revelations 2 must be played with a second person, preferably someone who doesn't mind having a passive support role. It's easier to appreciate the story and gameplay, which aren't half bad, when you don't have to switch between characters all the time.

See all 14 Critic Reviews

Score distribution:
  1. Positive: 14 out of 42
  2. Negative: 10 out of 42
  1. Jun 27, 2015
    10
    REvelations 2 brings series back to its roots. Definitely a huge plus for the franchise on long run. This is what fans were looking for. FastREvelations 2 brings series back to its roots. Definitely a huge plus for the franchise on long run. This is what fans were looking for. Fast paced action horror game. Not too many puzzles though, but still good title to spend several hours trying to beat it on highest difficulty level. Your skills have huge impact on your performance, it's a great plus for survival game. I'd gave it 9, however after seeing rivers of negative reviews due to lack of co-op online in campaign I must pull that up to 10. Controls are good, even with such a large number of action keys. Music and sound are on top level - just put your headphones on and enjoy the horror REvelations 2 has to offer. Expand
  2. Feb 26, 2021
    9
    This review contains spoilers, click expand to view. لعبة جميلة جدا ذكرتني بالاجزاء السابقة تصمبم مراحل مذهل وتنوع في الزومبي وفكرة التبديل بين شخصيتين مسقولة بعناية وقصة جيدة وعدد ساعات جيد وفكرة دمج المركبات لصنع القنابل حلوة
    سلبيات اللعبة قلت الزعماء وفوق هيك افكارهم متككرة من الاجزاء السابقة واليكس ويسكر للاسف تلتقي بها دقيقتينفقط والجرافيك جيد لكن مقارنة بريزنت ايفل ٦ فهو متراجع
    Expand
  3. Mar 4, 2016
    8
    I seldom play horror games because I get scared easily and when I do play I usually do not last long. The big exception to this rule ResidentI seldom play horror games because I get scared easily and when I do play I usually do not last long. The big exception to this rule Resident Evil: Revelations 2. It is a horror game, but not in the normal alone-in-the-dark kind of way. The game has you guide two couples through the story. Which is a bit less scary. This could disappoint horror fans, as isolation is a cornerstone in any horror story, but it allows squeamish people like me to play it. Perhaps one can say that it isn't a real horror game?

    Revelations 2 strongest part is probably the team system. It should allow the team members to be played by different players in a sequel, but in this one one is controlled by the player and the other by the computer. You can switch between the two at will and you have to, as it will help overcome obstacles. You can also give the other member commands. Each member has certain strengths that you can use to the teams advantage.

    The first couple is Claire and Moira. Claire is the older of the two and the fighter. She gets to handle the weapons, such as the pistol and shotgun. Moira is a teen and has some special abilities. She can blind adversaries with her torchlight and has a crowbar that she can use for bashing attacks and followup attacks.

    The other couple consists of Barry and Natalia. Barry takes the role Claire has and is the fighter. Natalia, a child of around twelve has special abilities in that she can sense danger, spot treasure and see invisible enemies. She can't fight so Barry has to do all the fighting, but she can tell him where to shoot.

    The trick is to have the members of a couple work together. Especially Natalia's ability to see invisible enemies will be important.

    Each couple finds itself on the same forlorn island that used to be operated by the Soviets until it was abandoned to the local populace. After a while a group of people representing a company showed up to ostensibly operate the mine. But the inhabitants started to get suspicious when people started to disappear or change. The island itself eventually became dangerous as evil creatures start to roam around.

    Claire and Moira are the first on the island because they are kidnapped and locked up in a prison. They manage to escape and try to flee the island but find that the only way to get away is to find the one who is in charge. The path to freedom leads through the heart of danger.

    Barry arrives six months later to find Moira, his daughter after she has send out an emergency broadcast. When he sets foot on the island he encounters Natalia. Not knowing what to do with her, he takes her along, and he soon finds out that she can help him with her special abilities.

    The nice part in the game is the interaction between the two members of a couple. Especially that between Barry, as a replacement father, and Natalia. Claire and Moira act more like friends. Time is spend on making this connection believable. Another is the one that links Barry with Moira.

    The progress over the island is less impressive. There are various dangers, felt more keenly because of the lack of ammunition, especially by the first couple. There some traps, puzzles and boss encounters, nothing really surprising when you think of it, but coupled with the team system it works nicely. The narration isn't top notch for a book or a movie, but for a game it is good.. An additional factor that makes this installment better is that the movie has a different atmosphere as it's direct predecessors. It more resembles the earlier creepy resident evil installments than the action oriented later ones.

    The lowdown: Resident Evil Revelations 2 isn't a very remarkable game, but with it's team work mechanism, creepy mood and more story based angle allows for a much needed revitalization of the Resident Evil series. It shows a possible way to go, but it depends Capcom to take that route. Will it improve on this or will it take another road entirely? It remains to be seen.
    Expand
  4. Feb 6, 2016
    7
    RE:R2 is a slightly better game than the first one and the pacing change of tension/action is much better executed than the prior title whichRE:R2 is a slightly better game than the first one and the pacing change of tension/action is much better executed than the prior title which felt like a huge clusterfock with its mess of a story and amount of weak characters. This games progression & atmosphere feel more in the vein of RE4/5 and not the horrible later outings like RE6/Racoon City. However it is obvious the production value & feeling of being part of something bigger isnt there like it is in RE4/5/6, the story is a much more down to earth version with really minimal twists.

    The 4 episodic format feels sadly like a poor excuse from Capcom at gathering in money in a different way, its not well balanced at all in its length like the episodes from RE5 or 6 which felt just right for people to end their game session, this game really needed a extra episode or some message popup when arriving at a new long section of the game like for example "The Sewers" or something. The episodes are way too long on episode 2,3 & 4 especially the ones with Barry/Natalia.

    Gameplay alternates between and stealth quite often and actually gives you the feling of conserving ammo unlike RE6 which messed that part up. However the stealth mechanics in this game are rather weak and only really adds to slowing the game down way too much too often along with the re-arrival of one of the worst implementations in the RE Revelations games which is the "Genesis Scanner" from RE:R1 which had your character scanning walls and floors of cleared areas for items. This time its there in a slighlty lighter form by switching your character but is still a weak and annoying gameplay element due to not only taking away from the pace of the game but also making you feel like you are hoarding because you will use it in a game where you might be afraid the game doesnt give you enough ammo and might have to restart a episode & need the BP points in the game from jewels you find this way to upgrade your character throughout the game.

    The core gameplay revolves around the switching between your 2 characters in each episode. It really screams co-op if you want to go through the game by yourself sadly due to many annoyances. First of all getting caught by enemies usually locks you up often with their moves which really infuriates you towards your AI partner and secondly the controls are just not very intuitive at all, and with 2 characters to manage it really feels like a artificial way of Capcom to implement panic moments and tension by relying on slow & poorly implemented controls. You never really ever throughout the game feel in control of your actions due to this. Im all in for a 2nd partner in the newer RE games as the dialogue between them and their environments add to the atmosphere and story, but the partner controls should have been left to the AI in singleplayer imo & for people playing it in Co Op.
    This is sadly where i feel the RE: Rev. games fail, the partner controls are more of a pacekiller & an annoyance rather than giving you a feel of exploration and immersion it just grows old very quick looking at a barrel at a corner to see if something will glint that you can pickup all the time.

    Overall i can only recommend this game if youre going to play co-op, it is just way too slow alone with the partner mechanic, stick to the main series for the solo experiences imo. The story albeit easy to follow does idd feel like its been done before in the series and doesnt add much new to the series. The production value and variation feels cheap, there really isnt any surprises, its all the same type of areas you are accustomed to in the RE games with sewers,labs & construction areas. The enemy variation is surprisingly low and weak, theres like 5-6 types of common type of enemies throughout the entire game which really makes it feel like this game was quickly done and covered in its episodic format so people wouldnt notice these things. Theres only a few bosses and they require minimal wit and tactic which is really dissapointing as the 3D RE games usually require you to use timing and your environment often against the bosses. In this game they really only require you to move around all the time and shoot them to expose their weak points. The last boss in the game especially is action wise dissapointing, it barely does anything against you and just wanders around the level waiting for you to take it out of its misery.

    Overall i think its a decent entry to the series after the abonimation that was RCity & Re6 but it is also a game that indicates clearly that Capcom has lost their way and dont really know how capture the control and feel RE4 & 5 had, it feels like a mishmash between poor stealth elements and bad unintuitive controls to create fear & panic, whereas RE4 & 5 was all about the exploration & immersion of the new environments and encountering new types of enemies along with great cinematics and dialogue. This just feels subpar if you have played either of those.

    7/10
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  5. Mar 8, 2021
    6
    -sezon mantığı berbat
    -oyanadığımız bölümleri tekrardan süre uzatmak için başka karakterle oynamak rezil bir fikir
    -ateş etmek pek de
    -sezon mantığı berbat
    -oyanadığımız bölümleri tekrardan süre uzatmak için başka karakterle oynamak rezil bir fikir
    -ateş etmek pek de eğlenceli değil ki ana mekaniklerden biri olduğu düşünülürse
    -parlayan eşyaları almak için illaha ikinci karaktere geçmek zorunda olmak beni çok sıktı keşke ya ikinci karakterdeyken sadece toplanabilir nesneler gözükseydi yada direkt alınabilseydi sürekli parlayan bir nesne için karakter değiştirip nesneye odaklanmak zorunda olmak loot kısmının eylencesini biraz almış
    -hikayesinden o kadar sıkıldım ki oyunu yarın devam ederim deyip hiç açmadım bir daha
    +haritalar çok eylenceli
    +bulmacalar zevkli
    +zombilere taktiksel yaklaşarak öldürmek çok zevkli

    genel olarak hikayesi kötü ama bu bir oyun olduğu için temel unsur hikaye değil oynanış peki oynanışı becerebilmiş mi hem evet hem hayır ateş etmek eylenceli değil ama bulmaca çözmek ve haritanın içersinde ne yapacağını aramak aynı zamanda tabi ki de korkmak çok güzel demek isterdim ama korkma kısmını gerilmek olarak değiştirelim çünkü oyunda korkmaktan daha çok geriliyorsunuz ha bu da iyi bir şey atmosfer ve zombiyle karşılaşmak sizi geriyor belki ufak bir korku da yaratabilir orası size bağlı ama ben korkmadım sadece gerildim benim oyuna puanı 6
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  6. Aug 4, 2020
    5
    The forced camera turns are really annoying. Mouse movement is generally poor.

    Even on a new, high end PC in 2020 there are many parts
    The forced camera turns are really annoying. Mouse movement is generally poor.

    Even on a new, high end PC in 2020 there are many parts where the game will lag/skip when an enemy shows up and/or starts to attack, and it gets you killed. The d3d9.dll file did not fix this. Neither did the launch options. They may have made it even worse.

    Has 4 episodes (as short as chapters) within the same game. Apparently you have to buy each one. Definitely not worth it I would say, but even if you wanted to I don't see a way to do it. The "online store" option doesn't work. Says "failed to acquire data". Oh, I see on Steam you can buy them for $6 each. No thanks.
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  7. Apr 23, 2020
    0
    It's my impression or is the copy the amazing OBSCURE2????
    And also the game is horrible i have played for only 60 mnt.

See all 42 User Reviews