Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 9
  2. Negative: 0 out of 9
  1. Oct 15, 2020
    Ring of Pain is an immensely enjoyable experience that can be monumentally frustrating due to its luck-focused nature. It has excellent mechanics and really has a way of worming itself into your brain. But it can be horribly aggravating all the same.
  2. Oct 20, 2020
    All in all, Ring of Pain is a different enough take on the card game genre that it’s definitely going to be a good time. While not perfect, it has enough lurking in its depths to keep you thinking “Okay, well just one more run!”
  3. Oct 28, 2020
    Ring of Pain is interesting and enjoyable in ways that can keep you enthralled despite doing almost the exact same thing for hours. The quick runs are really nice for just jumping in and having a few goes rather than oversaturating yourself with this world. It nails the creepy aesthetic from the art and sound design right down to the way it plays. It can make you feel a bit unsettled no matter what stage of the game you're at and how confident you're feeling. Ring of Pain swings between frustration and satisfaction but thankfully leans heavily to the latter most of the time. It's a delightfully disturbing mix of roguelike and card game genres that's worth stumbling in the darkness to discover.
  4. Oct 15, 2020
    Ring of Pain takes a mashup of genres and brings them together for a dark and challenging adventure. The most important takeaway is that it works and provides some great gameplay moments for hours with many new ways to approach encounters. Sure, there are a few high moments of difficulty, and a few systems aren’t completely newcomer friendly, but there’s definitely enough here to keep you entertained for hours of dungeon-crawling and deck-building.
  5. Oct 19, 2020
    Ring of Pain probably isn’t something you’ll sit and play for hours at a time. It’s the sort of thing you’ll enjoy a few rounds of before turning it off, more than likely feeling defeated. But it won’t be long before you’re itching to jump back in and try again. There’s something infectious about its simplicity; it’s a roguelike dungeon crawler like no other, and despite the lack of action or actual dungeon-crawling, it’s huge amounts of fun. Even when you’re exploding left, right and centre.
  6. Oct 15, 2020
    Ring of Pain is an excellent concept which is almost perfectly executed, but falls flat at the final hurdle. The gameplay is as engaging as it is moreish, which is why it’s such a shame that the difficulty spike at the end ruins the experience. Hopefully this is something that’s amended after today’s release.
  7. Oct 15, 2020
    There's certainly room for improvement in Ring of Pain, but what is here is an intriguing step forward for the genre that's just in time to celebrate the Halloween season. With a few content updates and a rebalance that lets players experience more of the game's arsenal more consistently, this could be a real contender. As it stands, it's an engaging mystery waiting to be solved, a gameplay loop that's perfect for shorter play sessions interspersed with more in-depth dungeon dives done elsewhere.
  8. 70
    Ring of Pain understands what enamours roguelike fans to a new arrangement of rules and challenges. The focus on lateral movement and strategic interaction forced me to think ahead as I fought my way through a world full of beautiful and haunting creature designs. But an over-reliance on chance and an underdeveloped world cut the legs out from underneath all that polish and initial charm. Those hungry for something different will love the first taste, but I’m just not sure it will convince you to come back for a second helping.
  9. Oct 28, 2020
    Ring of Pain shows creativity and promise, but all to little depth to carry those qualities through. The choices presented by the game are interesting in principle, but in practice your success or failure are determined by luck more than anything else. The result is a game defined by repetition, which struggles to justify the time it asks of you. That said, for a minor price and a fun few runs, you could do far worse as a distraction.
User Score

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 10 out of 19
  2. Negative: 2 out of 19
  1. Oct 17, 2020
    Cool rougelike game, catchy design. Suggested!

    This is a great twist on the usual card-roguelite game. Every choice feels important and
    Cool rougelike game, catchy design. Suggested!

    This is a great twist on the usual card-roguelite game. Every choice feels important and card combos are really interesting.
    the art and Atmosphere of the game is also excellent
    Full Review »
  2. Jan 31, 2023
    Interesting spin on the deckbuilding dungeon crawler. Instead of relics that give passive abilities to synergize that need to be usedInteresting spin on the deckbuilding dungeon crawler. Instead of relics that give passive abilities to synergize that need to be used strategically to get any benefit from. This game uses equipment that bolsters your stats like an RPG allowing for situation where some gear gives you bad stats but a worthwhile effect and the reverse. Unlike a deck builder game like Slay the Spire you balance stats that you need to improve to face special enemies that all have various weaknesses and strengths instead of cards.

    A complicated puzzle with a lot of variety in-between runs and going for achievements can be quite fun or tedious no in-between.

    Wish there was an ability to turn off some pieces of equipment since some pieces of gear are just overpowered in this single player game even on hard mode. So I'd like that feature to be implemented.

    I like Simon Boxer's art and the style of this game a lot.
    Full Review »
  3. Jan 26, 2023
    very good art design, awesome soundtrack, infinite re-playability, good strategy game.