Rolling Sun Image
Metascore
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User Score
3.6

Generally unfavorable reviews- based on 9 Ratings

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  • Summary: Rolling Sun's gameplay is based on CRYENGINE's physics with a horizontal scrolling camera in 3D environments. In this game you must lead your ball from left to right but also in depth depending on the obstacles and tracks.
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Score distribution:
  1. Positive: 2 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 3 out of 5
  1. Jul 30, 2015
    10
    Great environment with magical atmosphere. The gameplay is unique for a platformer game. Leading the ball trought the adventure is very funGreat environment with magical atmosphere. The gameplay is unique for a platformer game. Leading the ball trought the adventure is very fun and challenging. The game is a little bit short but I think it's a great indie game. Developer is a "one man team", so, I would support this game! Expand
  2. Aug 2, 2015
    10
    To begin, I'll try to make a constructive review for this game that I enjoyed.

    Graphically this game is very nice, especially for a gaming
    To begin, I'll try to make a constructive review for this game that I enjoyed.

    Graphically this game is very nice, especially for a gaming platform/address, we usually don't hope this kind of graphics for this kind of games, it's very fine ! It's truly the first positive point of the game !

    Then, in terms of game-play, the game is quite fluid, at first handling the ball can surprise but we realize very quickly that we control a "real" ball of stone and that one has to make a game as address, so it's better to taking the time to fully enjoy the gameplay that the developer provides. During progress in the game, from the end of the second level, you unlock the powers which facilitates our progress.

    Also talking about the lifetime of this game, for a plateformer/address, we'll wait to something a little longer (currently I would say it takes approximately two hours to complete the game) That said, you have some replay because the game includes bonus levels for you to unlock by collecting orbs in levels. Also, I read that the developer would integrate additional levels to the game just to overcome this inconvenience.

    In terms of story, I think the developer has wanted to do a story with the sun and moon, it feels good but it's not the story you remember from that game.

    In the last point I'll talk about music, although the game contains only 3 differents musics (if I'm not mistaken) are very nice and it fit very well in the game environment !

    In conclusion, this game is a good little plateformer/address, not very complicated, that will make you a little travel through its peaceful environment accompanied by beautiful music. If you have a few hours to spend, you want to discover a magical natural world and you feel generous to give € 8.99 to a small developer, let yourself be tempted by this little game will be furthermore enrich a little. Hopefully the developer makes us a good surprise !
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  3. Jun 14, 2015
    4
    Good graphics even if it s a bit to much for a platfromer game anyway playng this game reminds of trials fusion without the retry button ofGood graphics even if it s a bit to much for a platfromer game anyway playng this game reminds of trials fusion without the retry button of any kind as u most surely stuck in a corner somewere unable to retry u have to exit the game the jump action is not responsive as it should be the core of the game feels shallow leading a ball collecting stuff and falling down in its current state i cant recomment this to anyone not until they fix or change gameplay issues Expand
  4. Sep 30, 2016
    2
    Rolling Sun is a pretty game.

    A pretty bad one. This game might as well be an advertisement for the Cryengine’s resources; this game
    Rolling Sun is a pretty game.

    A pretty bad one.

    This game might as well be an advertisement for the Cryengine’s resources; this game makes use of the Cryengine’s built-in resources to build a very pretty game. There’s beautiful landscapes, nice vistas, breathtaking rivers…

    And very little fun to be had, sadly.

    The game itself is a basic platformer. You control a spherical rock (possibly one of the stone spheres of Costa Rica, though it has ornate, glowing designs over the surface), and this matters – your rock will roll off of inclined slopes and has a fair bit of weight to it, which can tax some of the floating platforms. You start off having only the ability to roll around and jump, but over the course of the game you acquire the ability to double jump, air dash, and float (a much slower rate of descent) at the end of the second, third, and fourth levels respectively. While this sounds like it would add more gameplay, it honestly doesn’t; double jumping is the only ability that actually ends up important, and while you can use the other abilities, they’re never really necessary.

    The game consists of six fairly short levels with checkpoints distributed throughout them. The checkpoints are invisible but are mostly fairly generous, with the exception of the end of the final level, where it feels like half the level feeds off of one checkpoint. Not that it really matters in terms of difficulty; there’s only a few sections (such as one bit where there’s a moving platform underneath you that moves forward, reassembling itself before you – with or without you, if you’re too slow) that are really challenging platforming.

    Instead, the game has the lovely aspect of being “3D”, but being more like those old beat-’em-up games where you can move across a narrow space, but are mostly just moving left to right. However, if you move outside of these bounds, sometimes you’ll run into an invisible wall (okay), and sometimes you’ll get picked up by a floating Mayan mask which drags you back to the last checkpoint as if you fell off the level. This discourages you from poking around and exploring… not that there’s anything to explore, really.

    It takes until the third level of the game for it to do anything different, at which point it starts having sections that lead away from the camera into the distance (and, at a few painful points, head towards the camera, which thanks to the narrow field of view makes it hard to see where you’re going).

    Each level is filled with collectables – namely, a small floating rock with a blue field around it. They’re basically the game’s equivalent of coins, and they’re all over the place and mostly are used to show the proper way forward. If you collect every one of them in every level, you’ll unlock four bonus stages, which are shorter than the main levels and contain no checkpoints and the most challenging platforming in the game (though they’re still not all that hard).

    The further the game goes on, the weaker it gets; the first few levels feel fairly organic, but by the end of the game it often feels fairly arbitrary in terms of the level design, and the graphical quality also declines in the second half of the game, with pop-in issues rearing their head in the fourth level, followed by a rather drab nighttime level and a final snow level which is very generic and doesn’t even let your ball make paths in the snow in its wake.

    All in all, the game is just not worth it. It is about an hour and a half long if you want to get and play all the content, but there’s really just not much here; very basic platforming with mediocre at best level design consisting of platforms, bridges, and similar things over bottomless pits. There aren’t any enemies to speak of, no story… it is just a rather empty experience.

    Pretty, but pretty pointless to play.
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  5. Jul 21, 2016
    0
    Runs like a fat cow on antidepressants. Crashes miserably to desktop as soon as you change the graphic settings (CRYENGINE SDK has crashed...)Runs like a fat cow on antidepressants. Crashes miserably to desktop as soon as you change the graphic settings (CRYENGINE SDK has crashed...) and therefore fails to save them (you're stuck with the defaults). When you manage to make it work, has one of the worst game-play ever seen, especially for a game where controlling your ball and keeping its momentum is crucial. Graphics are ugly, yet static meshes and textures take 2-5 seconds to load. Objects around are constantly clipping as you move. Lastly, whoever designed the main menu has never heard about the concept of UX (yes, they even managed to fail at making a proper main menu). Expand