Session. Skate Sim Image
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6.3

Mixed or average reviews- based on 12 Ratings

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  • Summary: Creativity and freedom of expression: This, is Session. Pure, raw skateboarding. Forget about hand holding or turbo timers, just go tame that concrete.

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Session Xbox E3 2018 Trailer
Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Sep 28, 2022
    75
    Quotation forthcoming.
  2. Sep 23, 2022
    60
    As rewarding as it is challenging, Session: Skate Sim is the best skateboarding sandbox available. However, it’s by no means perfect – due to very poor tutorials, it’s hard to recommend this one for casual players.
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  1. Sep 17, 2019
    Nailing my simple sequence reminded me of something else: that feeling you get when you beat a difficult boss after trying and failing over and over. You know, like in action games like Dark Souls or the more recent Sekiro: Shadows Die Twice — games that require you to master their systems and controls in order to progress past their unrelenting enemies. Once you do master them, at least for the moment, that feeling of success is electric...That feeling was my main takeaway from my hour-and-a-half in the room with Session. That and the passion I felt from developers Houde and Da Silva. [Early Access Impressions]
  2. Session feels back-to-front: so unblinkingly focused on the technical side of riding a skateboard that it’s overlooked everything that makes rolling around on a board actually fun. There’s plenty of room for skateboarding games less arcadey than anything with a Tony Hawk face on it, but this early version of Session is a bleak, sterile thing, and one that only serves as a painful reminder of my own lack of talent in most physical activities. [Premature Evaluation - Early Access Review]
Score distribution:
  1. Positive: 1 out of 5
  2. Negative: 2 out of 5
  1. Jul 30, 2020
    10
    By far the most authentic and promising title. Generous developers. At least, they're not trying to do minimal work and cheap laborBy far the most authentic and promising title. Generous developers. At least, they're not trying to do minimal work and cheap labor exploration/piggy backing on the community's efforts like others would do. This game got insane potential and every updates they pull, the game gets bigger and better. And its not even alpha stage!!! the game is already filled of official maps features riders brands and so on! 20$ totally worth it Expand
  2. Oct 22, 2019
    5
    REVIEWED IN EARLY ACCESS
    With a control scheme that sounds great in theory, in practice far too often fails to prove itself as an improvement
    REVIEWED IN EARLY ACCESS
    With a control scheme that sounds great in theory, in practice far too often fails to prove itself as an improvement over the now standard control scheme such as what we saw in Skate. Needless to say it frustrates far more often than it delights, and not only because of the steep learning curve.

    Even after nearly 10 hours of gameplay and having come to some sort of affinity with the controls, even able to pull off some fairly complex tricks and lines it is safe to say I would have dropped them for Skate's controls in a heartbeat. They frustrate far too often and fail to add anything meaningful other than complication for complication's sake.

    In many areas Session actually takes a step in reverse from Skate, that is if you consider the controls an improvement, as the input for tricks are buffered (meaning they receive your input before they happen on screen, like a fighting game) and are not physics based but animation driven. These two things are a hint that Session isn't quite the realistic skating simulator it says it is.

    Session is a brave new vision for the skating genre that ultimately fails to live up to its promise. It has beautiful graphics and the beginnings of an intricate over-world full of real life locations, and even and challenging and rewarding gameplay - that is, when you can muster it to do you what you want - and so the potential for a hit game is here,

    Muster is perhaps the perfect word to describe the gameplay, because as you can try and tell a horse to do what you want, you will never truly have control of it, just the semblance of control - as is the control of the character in Session. Rather than controlling him, it seems as though he is some sort of human puppet, that you control through fine tugs on invisible cords, that just quite doesn't do exactly what you want, just a close representation of it.

    With a high barrier to entry and controls that make you question that they are of any benefit far too often, and after a year of unimproved annoyances such as wonky animations, slow pushing, slow turning, a plethora of seemingly easily fixable bugs, and a lack of true physics for the board and grinds, without a significant overhaul of some fairly core elements of its inner workings, I just can't see Session living up to the hype.
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  3. Sep 21, 2020
    5
    I was really excited for this one, and I truly wanted to enjoy it. I was open to learning a more complicated control layout in hopes thisI was really excited for this one, and I truly wanted to enjoy it. I was open to learning a more complicated control layout in hopes this would make tricks more satisfying to pull off, but in the end I just fell frustrated with how hard it was to accomplish the execution of each trick. I couldn't force myself to push thru this extreme learning curve. Expand
  4. Dec 3, 2019
    2
    The game is trash.

    As robomartion has already said, intuitive controls established in the Skate franchise have been totally thrown out the
    The game is trash.

    As robomartion has already said, intuitive controls established in the Skate franchise have been totally thrown out the window to incorporate a convoluted, messy control scheme. I understand what the developer was trying to do, but it does not translate well.

    I really wanted to get into Session and I keep going back to it, but you know there's a real problem with a game when the controls - which are essentially the game - drive a player away.

    Tl;dr - You might as well learn a kickflip-noseblunt irl because it'll take as long before you can land this in the game.
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  5. Sep 28, 2022
    0
    This game has been ruined by the latest 1.0 update. The controls are now awful and the game is buggier than ever. Buy Skater XL instead.

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