Short, but fun.
- the movement, speed, camera angles, and character model animations made the me feel like an amazing skateboarder. I can't even do a kickflip I'm real life. It allowed me to live that dream.
- the level designs were diverse
- camera movement is overall very good. Rarely was there an awkward moment. If there was, it'd fix itself very quickly.
- the mission goals allowed me to experience many parts of the map.
- an image of the objects I had to interact with for missions on the goals screen was much needed help for clarifying where I need to find them, without giving too much away. And I usually didn't have to fruitlessly search for it.
- can't kickflip or grab trick while jump is being pressed
- You can land in the most impossible angles when coming down from a ramp. Which is very unrealistic.
- sometimes I feel it's too easy to go over a ramp.
- the buffering on grab moves feels a bit too short. Sometimes I try to buffer a grab move after a kickflip, but it doesn't happen cause I pressed the grab move too early. So I wish the buffer window was a bit bigger.
- no second grind after first grind on the same rail
- sometimes I would be able to land in horizontal, which looked very awkward
The game that made Tony Hawk a household name was certainly worthy of all the praise it received. Importantly the controls felt very natural meaning that with a bit of practice it was possible to pull of all manner of tricks and combos. It certainly looks dated now but even today it is more than playable.