- Summary: Shadowrun: Hong Kong is the 3rd standalone game in Harebrained Schemes’ Shadowrun cRPG series. Experience an all new crew, expanded magic and cyberware, a revamped Matrix, an upgraded Shadowrun Editor, and more.
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Shadowrun: Hong Kong - Teaser Trailer
LEVEL (Czech Republic)Oct 12, 2015Formula, polished almost to perfection. Immersive storytelling and an emphasis on multiple ways to complete the missions make this game a real RPG and not only a turn-based strategy spiced up with the story. [Issue#256]
Oct 23, 2015Shadowrun didn't need a revolution to impress, considering the base game was simple but tactical and well calculated. With Hong Kong, though, the developers went the extra mile, finely creating a great storyline, and an inspired background. We expect more enhancement in the gameplay for future DLCs and expansions, but for now we're fully satisfied.
Aug 24, 2015The third iteration of the Shadowrun series of group-based cRPGs. These games are fairly light on gameplay and more narrative focused thanThe third iteration of the Shadowrun series of group-based cRPGs. These games are fairly light on gameplay and more narrative focused than most cRPGs. By that I mean there is an extensive amount of well-written dialogue (however, a few spelling issues/typos) and combat doesn't happen too frequently. However, the amount of combat somewhat depends on player choice of skills, how they approach a situation, and which team members they bring to the missions. There are cases where you can go through missions with minimal or no combat which is a big change from the previous games.
You team selection is fairly well-rounded and good for both combat and non-combat situations. Bringing different team members usually provides you with different ways of approaching a problem. I found on my second playthrough that the missions played a bit differently based on my skills, who I brought and choices I made. I think that it adds to the replay value so it's worth playing through a second time just to see what you've missed. The missions are really well designed and have multiple ways to traverse them or find extras within the levels.
As far as the story/writing, well the entire game is just absolutely loaded with dialogue, text-descriptions, menu based choices, and interaction with companions and various NPCs. If you're looking for more of an action-based game, this isn't it. If you spend your time reading through all of the dialogue and doing all of the missions available, it'll likely take you around 20 hours to beat. If you just try to beat the game as quick as possible and ignore the dialogue, it'll likely take you under 10 hours. One of the key selling points of the game is reading through the texts and finding more about the world, it's characters, and the story. One nagging downside is the story tends to halt for a bit if you're looking to do every mission. You'll have talked to everyone, have the final missions unlocked, and still have three or four optional missions left.
The combat plays out well and a lot quicker paced than the previous two games with smaller bite sized battles and partially due to the fact that the AI responds faster and animations are quicker. In addition, you're able to enter battle mode if you see an encounter so you're tactically in a better place before the battle starts and you'll leave battle mode after encounters. This is a change from the previous games where it would just have entire maps full of battles.
There is more of everything as far as combat options; Adepts/mages/shamans all have a few new spells and totems, there are more melee/cyberware/gun/drug/health options than before, etc. Dragonlines are one of the bigger new additions to magic. They allow mages to have their spells bounce off of nearby targets(or allies if they're in the area), allow damaging spells to heal you or simple reduce cooldown/increase effectively like the old leylines. The particular effect isnt posted so its try and see. Armor has been radically simplified in that it no longer provides bonuses but straight armor class and there are unique options from the vendors around town (mage/shaman, adept, street sam, and decker). It's purely cosmetic but helps your character look the part.
The matrix has been completely overhauled from the previous games. Almost all of the matrix nodes will just have White IC (intrusion countermeasures) scour areas with set paths and vision cones. As long as you avoid them, you avoid matrix combat. However, if you blunder into them or just don't care to work around timing puzzles, you can just enter into combat with them and it's a bit more challenging but certainly doable. There is a mini-game associated with hacking firewalls to get access to datastores or matrix controls and it's fairly easy to accomplish. Those can also be destroyed brute force via combat if you're in an alert state.
The aesthetics of the game have been improved from the previous two games. The colorful art style and backgrounds are still there but now there is more variety in PC/NPCs and most of the character models/animations have been redone. No more massive body trolls with stick legs. The spells have nice new effects, there is more blood and gore, and all of the weapons/spells/punches/abilities feel more impactful. The music is very atmospheric but non-descript. I found that I don't seem to remember any particular track from the game but found that it just subtly added to the mood/atmosphere.
All in all, I loved the game and have played through it twice and assume I will play it again! I think it's a good sign when the game ends that you roll up a new character and start another game. The drawbacks I have for the game are mostly subjective, there are a few minor bugs/typos which will hopefully get fixed soon. However, people may not enjoy the new non-combat themed matrix, lack of combat in the missions, the story, etc etc. However, I give it a 10 because I certainly did! It's a winner in my book… Expand
Nov 23, 2017It's a good game if you're a fanactic of Cyberpunk style and atmosphere, especially if you are having a hard time searching for a decent one,It's a good game if you're a fanactic of Cyberpunk style and atmosphere, especially if you are having a hard time searching for a decent one, because so am I (Please, CD Projeckt RED...)
Compared to the previous one, it's more of the same... I don't think it's a bad deal, but I won't be able to play another game of the serie without a minimun improvement, especially concerning to menus and character design.… Expand
Aug 22, 2015They've built on everything accomplished in Dragonfall and they polished and balanced what needed improving. The game once again combines anThey've built on everything accomplished in Dragonfall and they polished and balanced what needed improving. The game once again combines an engrossing cyberpunk universe and a pristine plot with effective turn based rpg combat. Like a good book, it catches your attention right from the start with intriguing party members and surprising paths and choices that warrants it a second play through. NPC's are interesting and fleshed out, the game notably offers you many different dialogue choices who actually matter in how the situations play out. Its very flexible characters builds offer the opportunity to be anything from a Junkie sword wielding maniac, a Mr.Robot hacker who terrorizes his enemies with the environment to a half-man half machine modified sniper cyborg. To finish off I'd say this game has good value for less than 30$ you get an experience far superior to the majority of triple AAA titles. Shadowrun is a successful indie crowdfunding project. that still only has a fraction of the budget bigger gaming studios possess. They put something money can't buy into their games, which is the best of themselves and the result is amazing. Collapse… Expand
Jan 8, 2016I must say I actually enjoyed this one. The previous installment, Dragonfall, was okay in terms of the story, but it felt a little tooI must say I actually enjoyed this one. The previous installment, Dragonfall, was okay in terms of the story, but it felt a little too repetitive at times when it came to actual shadowrunning. In Hong Kong the story is a little less complicated, but the runs feel more polished and diverse. Also, guys at Harebrained Schemes completely revamped the matrix which feels much more like... matrix right now. At last my decker had an opportunity to operate as a true hacker and not some dude wandering through empty halls filled with digital monsters. Some technical aspects of the game have also been polished, which all-in-all makes this probably the best Shadowrun game to date.… Expand
Aug 27, 2019Good game but worst that SR Dragonfall and SR Returns.
1)Matrix system in this game has been revamped and turned in some real timeGood game but worst that SR Dragonfall and SR Returns.
1)Matrix system in this game has been revamped and turned in some real time stealth minigame ... not much in tone with old school turn based game.
3)Walls of text to read...not all of them interesting to read..it isn't baldur's gate 2.
4)Some companions are less interesting than in the previous games..but it's a personal opinion
5)Un-interesting side quest that you can finish just talking to npc (with very few dialogue options)
6) I buy it in 2019 ..years after his release..and some minor bug still isn't been fixed.
1) More "supernatural element" than the first two games
3)Offer more re playability that the first two games..like avoidable runs, many achievement, different endings, some runs can be played in more than one way.
4) Etiquettes have a real in -game impact
5)interesting free bonus mini campaign in the extended version of the game that you can play after the main campaign.
6)There are many user created add-on ...downloadable for free on Steam for example.... that are well made and offer mods, runs or a new campaign .
Hope for a fourth games in this Shadowrun universe....maybe with a different matrix system than this one.… Expand
Dec 12, 2015Mediocre. A lot of time has passed since the first shadowrun game, this is like the 3rd installment, and it's really sad to see the sameMediocre. A lot of time has passed since the first shadowrun game, this is like the 3rd installment, and it's really sad to see the same issues that plagued the first game exist here.
The runs are short, there's very limited options on how to accomplish tasks. Still strength + charisma + some biotech options, very few conjuring, astral or willpower options in dialogues. Few interactive objects on levels. If something is glowing, you pretty much have to click on it.
Corporate and Security etiquette are still the best
AI is still retarded, does not know how to use cover and runs around like a chicken with a head cut off. Running around means it cant use multi AP special abilities.
New cyberware implant, the one that you can get at the start of the game is very overpowered, makes all weapons… Expand
Mar 3, 2017I was enjoying this....until I ran into the new matrix, this totally ruined the game for me.
I'm done with shadowrun unless they fix the fastI was enjoying this....until I ran into the new matrix, this totally ruined the game for me.
I'm done with shadowrun unless they fix the fast action/reaction part that screwed this for me… Expand