Generally favorable reviews - based on 84 Critic Reviews

Critic score distribution:
  1. Positive: 79 out of 84
  2. Negative: 1 out of 84
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  1. LEVEL (Czech Republic)
    Dec 12, 2016
    Although it’s not without flaws, the sixth Civilization brings a lot of outstanding news and makes its mark into the history of the series as crucial point break to a slightly new form of a good old recipe. [Issue #269]
  2. 100
    The most empowering and mentally stimulating turn-based game in recent memory, a game that can never be played on autopilot. To battle through Civ VI is to be engaged in a sim from beginning to end, never throwing away a turn - because you never ever want to, because you always want to play.
  3. Oct 28, 2016
    Civilization VI has reached perfection inside the turn based strategy genre. Complex, addictive and with a very strong personality, Firaxis wants us to spend hundreds of hours in front of our PC.
  4. Oct 25, 2016
    Civilization VI is still the supreme deity of historical turn-based strategy games. Sure, there are a few technical issues. Load times can be lengthy, and multiplayer could definitely be a lot more stable. However, none of those problems are big enough issue to put a dent in Civilization VI’s armor. If you love the series, history, politics, and/or turn-based games, Civilization VI is a must own.
  5. Oct 21, 2016
    Civilization VI is my new favourite addiction that I honestly can’t really fault. Each of the gameplay changes provides a fresh challenge, but they were well worth undertaking once they clicked. It’s packed full of the stuff that made the previous games great, but also has a crisp style that makes things clear enough when the game gets extremely busy.
  6. Oct 20, 2016
    For such a complex and in depth game to feel so intuitive is impressive, but for such a game to remain fun, exciting and unpredictable after forty, sixty, one-hundred hours of play? That’s joyous.
  7. Oct 24, 2016
    Improving on its predecessors, Civilization VI stands on the shoulders of giants to reach beyond them. With more freedom, personalization, complexity and meaningful choices than ever, the game is every inch as addictive as ever, even to the veteran, who will toil with the improved difficulty, new victory conditions and mechanics. A masterpiece.
  8. Nov 18, 2016
    It is a testament to the genre and a game that will steal all of your time until Civ VII comes out!
  9. Nov 12, 2016
    Civilization VI is the pinnacle of the series. It's featured huge, sweeping changes, and nothing was left out. Everything has found a purpose, they all work together in tandem but also have a reason to stand alone. Only slight AI issues can be found here, but nothing every other 4X or Grand Strategy game hasn't encountered on a worse level. Civilization VI is, frankly, the best 4X strategy game in the world.
  10. Nov 5, 2016
    Civilization VI is most definitely the best base-game installment of the franchise yet. There are so many gameplay mechanics included here that it feels like it’s already had a large expansion. I can’t wait to see what Firaxis could possibly add to improve on an already spectacular and complete game. But as much as I hate to say it, with so much to learn this is one of the least accessible games in the series for newcomers. Still, with beautiful visuals,step-up in AI competence, and so much to do, for returning players this is the best Civilization game in history.
  11. Nov 3, 2016
    This is an astounding game. Civilization has always been associated as the benchmark for strategy gaming, and Civilization VI is now at the peak. This is as good as it gets.
  12. Nov 1, 2016
    Even though he didn't create the 4X genre, Sid Meier and the Civilization series unquestionably nurtured and rose it to prominence for the last 25 years. The latest chapter succeeds, again, in bringing new life to the genre and raising the competition bar to new heights.
  13. Oct 27, 2016
    Civilization VI sounds like a beautiful symphony where all instruments, all its pieces, work perfectly well. It's one of the best games of the year.
  14. Oct 26, 2016
    Sid Meier’s Civilization VI is one of the best 4x games on the market and one of the best Civilization games to date.
  15. Sid Meier’s Civilization VI is a joy to play, and the best the series has produced. Which pretty much makes it the best 4X strategy game yet made. If you’ve $80 in your pocket and a half decent PC at home, this is a game that will happily and greedily consume as much of your leisure time as you allow it this fall and well beyond.
  16. Oct 25, 2016
    These are just a few of the dozens of minor tweaks to what was already an incredibly strong formula. Firaxis' newest entry in the Civilization series isn't a game changer, because the game was already great. However, Civilization VI could easily be the pinnacle of the series.
  17. Oct 24, 2016
    A visually resplendent strategy game that makes every turn feel important and every approach viable.
  18. Oct 26, 2016
    Civilization VI will go down in history as the most fully-featured launch version in the series. Many of those are smartly revamped versions of Civ classics, buy it finds its own identity with great new ideas like spread-out cities, customizeable governments, research boosts, and leader agendas. And even though the AI has some improving to do, it can put up enough of a fight to make world domination a challenge.
  19. Oct 26, 2016
    Undoubtedly, the best 4X game so far. Civ VI is a total masterpiece and improves all the aspects of the previous incarnation.
  20. Oct 24, 2016
    The learning curve is steep for new players, and the new features will disorient veterans for the first few matches. But once you grasp the concepts, you won't want to loosen your grip on the mouse.
  21. Oct 26, 2016
    An addictive strategy masterpiece. More freedom, personalization, complexity and meaningful choices than ever. The best things are an improved difficulty, different victory conditions, city management, historic characters and roles.
  22. Oct 20, 2016
    Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth.
  23. Oct 30, 2016
    Civilization VI brings the franchise to an unbelievable level of polish and streamlined complexity.
  24. Oct 25, 2016
    Probably the best vanilla Civilization from the Firaxis era, a game that feels complete, with tons of features that add depth.
  25. Oct 27, 2016
    Finally there’s a reason to delete Civilization 5 from our hard drives. Firaxis has improved on many systems, while adding some clever twists like the city sectors. Civilization 6 is a blast to play and we cannot foresee a time when it won’t be installed on our hard drives. This is the definitive turn-based strategy game of the decade.
  26. CD-Action
    Jan 12, 2017
    You don’t want to spend your night in front of the computer? You have a wife and kids? You cherish your friendships and enjoy parties? Beware of this game. It’s that good. [13/2016, p.44]
  27. 90
    It's a more playful, fun feel to the franchise, perhaps, but all that's wrapped around a deeply nuanced game. If you've ever enjoyed playing a multi-layered, immersive and strategic board game with a bunch of funny characters, get in here.
  28. Dec 18, 2016
    While Civ VI can feel like a greatest hits collection, plus a b-sides, remixes and rarities disc, 25 years on its core gameplay still stands the test of time. [Issue#257, p.51]
  29. Dec 6, 2016
    Civilization remains the preeminent turn-based strategy game. This iteration has a lot of good ideas and a few flaws in execution. The flaws will be fixed, the good ideas will stay and deepen over time.
  30. Dec 1, 2016
    We could easily get lost talking about the details and systems of Civilization VI, but what's essential to take away is that this is absolutely a strategy game worth playing, regardless of your experience with the genre or series. Rarely are Civilization games so fully featured at launch. Future updates have a strong foundation to build upon, and there’s so much to explore in the meantime.
  31. Nov 15, 2016
    Perhaps the most polished and enjoyable release of any in the series, only let down by a baffling AI and some hopefully resolvable niggling issues.
  32. Nov 14, 2016
    Although it does a great job of nudging the player along the way, Civilization VI is complex, deep, and endlessly replayable. Like every entry in the series, Civ VI will no doubt be followed by a number of rebalancing tweaks, small changes, and expansion packs but fresh out of the digital box, Civilization VI is simultaneously familiar, fresh and remarkably fun.
  33. Nov 10, 2016
    All in all, Civilization VI is a solid, fun and enjoyable 4x game. Its basic mechanics are simple enough that players of almost any age can learn to play, but the gameplay is complex enough that multiplayer games can be brutal challenges that force players to the limits of their tactical ability. It has its share of flaws but nothing does more than slightly detract from the game. Whether you're playing for a few minutes before work or glancing up to realize that it's 4 AM, Civilization VI is exactly the kind of game that gets its hooks deep into you and never lets go.
  34. Nov 7, 2016
    The perfect combination of innovations and proven mechanics that offers first-class entertainment for dozens and dozens of hours without bothering you over the acceptable limit.
  35. Nov 6, 2016
    Civ is a game that almost defies a straightforward 1-10 scoring system. It's a way of life. A serious undertaking which can't be quantified with a simple number. Suffice to say, this is a feature-rich and immersive iteration where attention to detail in design is apparent from the first turn and systems you didn't even realise could be significantly improved have been infused with a spark of genius. True, the AI is a woeful mess and it's lacking a few tooltips but there is none of the hollowness that Civ V had on release.
  36. Oct 30, 2016
    Firaxis has done a great job with this sixth episode, addictive and fun, where you always want to play one more turn. And keeping a franchise relevant for 25 years is indeed an accomplishment.
  37. Oct 30, 2016
    Civilization VI improves on the earlier games in the series in pretty much every way possible. To conquer the world has never been more fun.
  38. Oct 29, 2016
    A huge game worthy of taking the crown as the game that steals your sleep because you just need to do one more turn. More info on the new features would have been welcome along the way, though.
  39. Oct 28, 2016
    Sid Meier's Civilization VI is simply the best 4X game spawned by Firaxis. With enough new stuff to clearly stand apart from it's predecessors, Civ VI only suffers from a stupid AI when set to the easy settings. A must have for any strategy enthusiast.
  40. Oct 27, 2016
    There is so much new and complicated stuff going on in this iteration of the series. To be blunt, I’m not sure how I feel about Civilization VI which, and I’m sure some will disagree with this assessment, is less approachable than others in the past.
  41. Oct 27, 2016
    Civilization VI is a new beginning for the iconic series, with some new and fresh introductions that change the management of the cities and speed up the pace.
  42. Oct 27, 2016
    If you’re looking for the best turn-based strategy on the market, it’ll be tough to find something as exceptional as this.
  43. Oct 26, 2016
    Civ VI has improved upon nearly every system and mechanic in the game, at no real cost to the experience. It's the easiest Civ to play, but it's also the most complex Civ to date. There's enough default automation that you can ignore a lot of the minutia if you want, but micromanagers like myself will still have all the tedium they can dream of. There's nothing quite as satisfying as pillaging every single tile in an aggressive neighbor's civilization.
  44. Oct 26, 2016
    Despite not introducing many "radical" additions to the series' established gameplay (we will probably have to wait for the game's expansion packs for those), Civilization 6 builds upon the recipe already provided by Civ 5 and its expansions, and improves upon it in every possible way.
  45. Oct 26, 2016
    This is a captivating game, one that consumes your time and gives back more than you put in. It’ll test your ability to make sound decisions, and anticipate the future. While diplomacy and numbers tuning will be required to combat some of the frustration that the game brings, this is yet another outstanding 4X game from Firaxis Games that will undoubtedly become one of the most popular PC titles for the years to come.
  46. Oct 26, 2016
    While not everything has panned out as brilliantly as I had hoped, I have to say this is the most fun I’ve had with a Civilization game since III (I know - heresy).
  47. Oct 26, 2016
    With reimagined cities, diplomacy and research progression, Civilization feels familiar enough for veterans while making a lot more sense for newcomers. By far the best Civilization experience we've seen in years, only slightly tarnished by slow load times and art that occasionally feels out of place.
  48. Oct 26, 2016
    Civilization VI takes all of the elements from the Civilization franchise, improves on them and produces one of the most unique games in the series. It innovates heavily without removing any elements that players have come to expect.
  49. Oct 26, 2016
    Despite some shortcomings, Civilization 6 is just great fun. It's amazing how, after two decades, this series still evolves, provides innovations and moves forward. Many gameplay systems were designed from the scratch, but everything works together very well. Now we just have to wait for patches with improvements to the AI.
  50. Oct 26, 2016
    Civilization VI is pretty much the best incarnation of the famous series on release day. It takes things from Civ V and makes them better, plus it introduces many changes and new additions. And it's really pretty. There are some classic issues with a not-so-smart AI on top of the pile, but the "one more turn" syndrome is strong. And that's the best recommendation you can give.
  51. Oct 25, 2016
    An excellent sequel, that manages to evolve the series in terms of both accessibility and complexity, and maintain its place as one of the best strategy games of all time.
  52. Oct 24, 2016
    Civilization VI is a worthy sequel for the franchise. Firaxis has crafted the best vanilla version in the franchise's history, with a host of leaders, a great soundtrack, some keen art direction, and new features like the city expansion. There's not much missing this time around and I look forward to seeing what Firaxis adds to an already amazing game.
  53. Oct 24, 2016
    Civ 6 has a few rough edges, but they’re pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever.
  54. Oct 24, 2016
    Sid Meier’s Civilization VI is a modern, fun and deep reimagination of a historical brand.
  55. Oct 20, 2016
    This is a deep, massive, complicated game in the best traditions of the franchise, and though it doesn't do everything right, it's likely that strategy fans are going to be very pleased with what they get with Civlization VI.
  56. Oct 20, 2016
    It'll take a few balance patches and expansions before it achieves absolute perfection, but the list of wholesale changes Civ VI brings to the storied formula makes for an instantly sumptuous strategy treat.
  57. Oct 31, 2016
    I’ve had an absolute blast with Civilization VI. I found it easy to approach, and loved how deep I could choose to go with it. The number of options to completely customize my civilization, and how drastically different each play could be thanks to the randomly generated maps made each match a challenge.
  58. Oct 25, 2016
    The king of the 4X games is back and it has come with a golden crown. Firaxis has made a whole new Civ with a taste both of the past and the present. Perfect for newcomers and a challenge for the experienced ones.
  59. Civilization VI breathes new lives into the series with new diplomacy options, a new government mechanism, different art style and improved AI.
  60. Oct 27, 2016
    Sophisticated sequel with outstandingly complex game mechanics. The bad AI is a drawback.
  61. Nov 6, 2016
    Civilization VI is the most strategic installment of the Civilization series to date. With upgrades to everything from city planning and management to an entirely revamped social policy system, the are lots of new and improved features to dive into. Diverse maps, unique leader abilities and plenty of interesting rival empires to befriend and fight, Civ VI has a lot to explore and great replay value.
  62. Nov 3, 2016
    Civilization has come a long way over the years. There are so many options in this strategy game, it makes us dizzy. It might be a tough cookie for people that are not familiar with Civ, but for experts this is a near perfect Civilization game.
  63. Nov 1, 2016
    Civilization 6 core gameplay has not changed. The additions the developer made only contribute to the excitement and challenge. Civilization 6 is a worthy successor to the franchise.
  64. Oct 27, 2016
    With some tweaks under (and over) the hood, I can happily say that building an empire that can stand the test of time has never looked so pretty, nor has been so fun, in Civilization VI.
  65. Oct 25, 2016
    The old Civ mantra of “one more turn” is stronger than ever. The additions make for a much deeper strategy game and the inclusion of most of the features from previous entries makes for a remarkably well-rounded launch. It will be interesting to see where Civ VI goes, but I have a feeling there won’t be nearly as dramatic a change as Civ V saw.
  66. Oct 25, 2016
    Civilization 6 is an advance on the previous game, offering more variety, smarter use of assets and a wider palette of potential activities. It remains the best of its kind, always demanding my attention, forever creating new narratives out of stats and maps. But it fails to move the concept of a history simulation beyond the ambitions set 25 years ago. We've reached the point where Civ games are as much a simulation of themselves, as they are of the march of human progress.
  67. Game World Navigator Magazine
    Nov 18, 2016
    Districts are surprisingly autonomous: temples generate faith without believers and campuses don’t require scientists to produce science. Sure, you can take some people off fields and put them to work in factories – but each “pop” will give you only +2 production, while the same pop working a forest hex brings back 3 production and some food to boot. [Issue#214, p.76]
  68. Oct 26, 2016
    Even with the restriction that the AI is seemingly unable to cope in the final third of the game, this is a good and content-rich old-school strategy that keeps calling me with the infamous “one more turn”.
  69. Dec 18, 2016
    The most replayable Civ yet, but the AI is a drawback. [Issue#181, p.77]
  70. 80
    At its worst, Civilization VI is a game with a handful of bugs and a somewhat lacking AI that is wrapped up in a somewhat cartoon-like package. At its best however, Civilization VI is an engrossing 4X strategy game that has more depth and features than ever before.
  71. Nov 2, 2016
    Civilization VI builds on the great foundations of the series while taking important steps to innovate - among them the new districts in cities. But despite being the greatest game in the series, several smaller issues, such as annoyances related to the AI, keeps it from being a true marvel.
  72. Oct 31, 2016
    Sid Meier's Civilization VI is probably the best 4X actually on the market and for many years. A masterpiece of strategy who know improve all aspects of previous game. A good mix of accessibility and complexity.
  73. Oct 31, 2016
    Civilization is still one of the most addictive series in gaming, and the new installment offers some really interesting additions. The sometimes stupid AI is a bit of a letdown, though.
  74. Oct 25, 2016
    Civilization VI has room to improve (particularly the AI), but this is the most complete a baseline Civ game has felt in ages and a few smart tweaks on the formula distinguish it from its predecessor.
  75. Oct 25, 2016
    It is, in most of the ways that matter, the best-looking, most systemically well thought out, and thereby most fun I’ve had with a Civilization since 1996...Except for that one thing
  76. Oct 24, 2016
    For all its frustrations, though, Civilization VI remains incredibly addictive.
  77. Nov 7, 2016
    Despite the weak diplomacy layer and clumsy UI, Civilization 6 as a whole outshines its shortcomings.
  78. Nov 8, 2016
    The potential is there, and the good mechanics easily outweigh the bad ones, bringing us the good old loop of ''just one more turn''.
  79. Nov 3, 2016
    The suburbanization, the cartoonish aesthetic, and the “one more turn” addictiveness are still recognizable parts of the core experience people keep coming back for. It is still a full, massive, joyous videogame, even if I have to squint to find the joy beneath mere wit—but the two extremes are now growing wider and wider apart. How long before the fabric of the game snaps under the strain?
  80. Games Master UK
    Jan 1, 2017
    Firaxis has made some significant, exciting changes, but has also obscured vital information. [Christmas 2016, p.70]
  81. Nov 12, 2016
    I found some problems with 'Civilization VI' but not enough to keep me from enjoying it for quite a few hours. Firaxis has improved some systems and stumbled on others, including things that should be in good shape by now, like diplomacy. I have a feeling that a year from now it will be a much better, bigger game, (not to mention cheaper) as is tradition with this series. I just wish that the inevitable DLC felt more like expansions and less like content filling in the gaps from the day one release.
  82. Oct 26, 2016
    Ultimately is Civilization 6 worth buying? Certainly there have been a few solid play improvements on Civ 5, but not enough to justify its current price tag. The graphics are much less appealing than previous Civs, and depending on your personal tastes, you may find this edition simply unplayable because of it. Really, the best thing Civ 6 has done is make Civ 5 cheaper.
  83. Edge Magazine
    Dec 14, 2016
    As a series, Civilization is being quietly surpassed. [Christmas 2016, p.114]
  84. Nov 2, 2016
    It’s not my place to second guess game design. As you know, you go to Civilization with the game you have, not the game you might want or wish to have at a later time. But it is my place to note that when I go to Civilization, I’m looking for more than just a laid back single-player cities builder with the AI frittering idly in the margins. I cut my teeth on Sid Meier’s grand strategy without a brain-dead tactical layer drizzled over the top. I admire a lot of what Firaxis is doing to move on from the mess of Civilization V. They’re headed in the right direction, even if they are dragging a lot of baggage.
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  1. Oct 22, 2016
    Civilization VI isn’t the complete package, but it has the makings of one. Buy it now to get acclimated to the new mechanics before the inevitable expansions.
  2. Oct 26, 2016
    Civ VI is the best that strategy gaming has to offer.
  3. Jan 12, 2017
    That's the word for Civ VI: labyrinthine. By the time you've seen enough of it to determine whether or not you even enjoy it, the question is moot. You've digested its interlocking systems so thoroughly that, like it or not, they're part of you now. Such is its insidious nature: for all its soaring symphonic overtures and passionate rhetoric about the steady advance of humanity in the face of unimaginable adversity, Civ depicts all of human endeavor – from literature to sailing to knitting – as intractable conflict, a never-ending struggle to dominate your enemies that reduces every field imaginable to a rat race across a doomed planet.
  4. Oct 26, 2016
    Civ VI, which is already building upon what made Civ V so great anyway, forces you to adapt and play differently each time depending on your map and policies, so...yeah, we could be in for a long, fun ride with this one.
  5. It is, quite simply, a thing of wonder, and a late contender for my personal game of the year.
  6. Nov 2, 2016
    There is little doubt that Civilization VI comes closer than any of its predecessors to that famous Sid Meier quote, one intended as a definition of games in general but is arguably better understood as a rumination on their ideal form: It is a series of truly interesting decisions.
  7. Oct 28, 2016
    The game is magical. As test of your ability to think strategically, Civilization VI is almost unparalleled.
User Score

Mixed or average reviews- based on 1594 Ratings

User score distribution:
  1. Oct 21, 2016
    What is the point of a game that takes hours and hours to play when the AI is just beyond a joke. Yes, you can lose if you play like anWhat is the point of a game that takes hours and hours to play when the AI is just beyond a joke. Yes, you can lose if you play like an imbecile, but again and again the AI demonstrates just how bad it is and I am not talking about minor glitches. The AI is just bad: how about a 12 tile island and the AI city produces 8 scouts?! Other examples of spamming and diplomacy weirdness are just as stupid. Frankly then, the game makes the biggest mistake of all - it is boring.

    And I personally hate games the overly rely on giving the AI buffs and the player debuffs just to make up for their poor investment in AI development. "Let's just make it look puurdy for the suckers!"

    So, here we have yet another example of developers producing a rushed game in full knowledge fanboys will buy it and try their best to love it saying, "Yeah, this time is gonna be different!" and it's just not! Boredom is on the way. Delete.
    Full Review »
  2. Oct 21, 2016
    I would like to say it is a step back from Civ V, but in the Civ series, a step back is strangely always a better game.
    This game is not
    I would like to say it is a step back from Civ V, but in the Civ series, a step back is strangely always a better game.
    This game is not better than Civ V, not to speak of Civ IV or III.
    Civ games are very complex and have an adult audience who like to go deep into the game mechanics to get the most out of every round.
    Who in the world thought this audience likes comic look?
    It is just awful.
    The leaders are very annoying and the comic-joke animation makes it even worse. Every second round the NPC factions want to speak with you. And with that comes the endless animation.
    The game design itself and the city spamming is just ridiculous. My best tactic until now, just spam settlers and settle everywhere. There is no negative side to expand stupidly. No world wide unrest, nothing.
    But the worst thing about this game is the KI. It is almost not existing. This game is way to easy, and boring.
    Maybe it is fun in multiplayer, but singleplayer this game is no fun at all.
    Full Review »
  3. Oct 21, 2016
    This game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows onThis game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows on you quite quickly and it fits the game well, for a launch i would say this lives up to its predecessors, we already see a lot of features and there is a lot to do in this game without spoiling too much. The game flows great, costume game is fun as always with lots of options and factions to pick from. In conclusion I love it! Full Review »