SPACECOM Image
Metascore
68

Mixed or average reviews - based on 8 Critic Reviews What's this?

User Score
7.6

Generally favorable reviews- based on 16 Ratings

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  • Summary: Spacecom is a strategic-to-the-bone starfleet-command game with a heavy focus on multiplayer. Using three types of fleets (siege, invade, battle) and four types of planetary systems (hubs, shipyards, repairyards and supply systems) command your armies to dominate in the galaxy. Capture enemySpacecom is a strategic-to-the-bone starfleet-command game with a heavy focus on multiplayer. Using three types of fleets (siege, invade, battle) and four types of planetary systems (hubs, shipyards, repairyards and supply systems) command your armies to dominate in the galaxy. Capture enemy hubs using proven maneuvers learned from military legends (blitzkrieg, burnt-ground, cut supply lines, outflanking) or devise your own plans. Exalt smart thinking over fast clicking in galaxies with up to six players in MP mode. Expand

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Spacecom - Launch Trailer
Score distribution:
  1. Positive: 4 out of 8
  2. Negative: 0 out of 8
  1. Sep 25, 2014
    90
    Spacecom is a super-fun strategy game, and a truly unpretentious take on the RTS genre.
  2. Sep 23, 2014
    80
    Spacecom is still fun if you’re not a social gamer, but if you plan to play by yourself exclusively I’d wait and see if it goes on sale.
  3. Oct 9, 2014
    80
    Even though it occasionally gets quite simple, it is absorbing and really challenging on the hardest difficulties.
  4. Nov 11, 2014
    67
    Cool concept, decent multiplayer and horrible AI in the single-player campaign.
  5. Nov 12, 2014
    60
    Spacecom is a well-made space strategy game – minimalistic, bold, and bewitching at first sight. It makes use of simple gaming principles you manage to create sophisticated strategic approaches with, and thanks to them you crush your opponents. For what it is worth, the heart of the game is multiplayer, and few people actually play it.
  6. Sep 25, 2014
    60
    A sound concept that will attract some space strategy fans but currently lacks long term appeal.
  7. Oct 1, 2014
    50
    When systems reach a certain level of complexity, they start prompting greater expectations. Why can't you set rally points to automatically ferry your newly produced units where you need them? Why can't you specify hotkeys for fleets or production centers? Why does everything need to be clicked in order to see what it's doing?

See all 8 Critic Reviews

Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of

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