Take On Mars Image
Metascore
62

Mixed or average reviews - based on 7 Critics What's this?

User Score
7.6

Generally favorable reviews- based on 11 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking theTake On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars' distant past. Expand

Trailer

Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Take On Mars - Gameplay Trailer
Autoplay On Off
Score distribution:
  1. Positive: 1 out of 7
  2. Negative: 1 out of 7
  1. Feb 22, 2017
    77
    Once you get the hang of the core concept (which Bohemia lacks to explain for most of the time), you’ll start to enjoy this space sim that wants you to explore the red planet.
  2. games(TM)
    Sep 23, 2013
    70
    Highly entertaining, in its own unique way. [Issue#139, p.117]
  3. CD-Action
    Apr 5, 2017
    70
    Complexity of gameplay mechanics and really decent immersion make up for the game’s repetitiveness and very slow pace. Despite its flaws I spent almost 20 hours with Take On Mars and didn’t even notice when all that time flew by. [04/2017, p.43]
  4. Feb 20, 2017
    69
    A varied, atmospheric space simulator with beautiful Martian sunsets, challenging survival, and frustrating controls.
  5. Feb 17, 2017
    55
    Take on Mars is a great space simulation, but also a mess filled with bugs.
  6. May 24, 2017
    50
    The unfinished product is pulled back to the ground not only by its technical issues, but also the inconsistency or the fuzziness of the original concept. The game playability save its robotic probes and tremendous modularity.
  7. LEVEL (Czech Republic)
    May 15, 2017
    40
    Unfinished product is grounded not only by its technical errors, but also by the inconsistency and diluted original concept. The honor of the game is saved by the robotic probes and tremendous modularity. [Issue#274]

See all 8 Critic Reviews

Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 1 out of 3
  1. May 25, 2014
    8
    Really enjoyable Simulator game. Graphics are stunning, and I genuinely feel like I am on mars sending probes. It delivers a suitable mix ofReally enjoyable Simulator game. Graphics are stunning, and I genuinely feel like I am on mars sending probes. It delivers a suitable mix of realism, as well as fun-game play, to satisfy any space liker. The Tech tree is great, and the game play, while not fast - it is a rover simulator after all - is sufficiently interesting to keep me gripped; my Steam account says I've played for more than 12 hours on it, yet I have not finished the game (probably can be done for less, for those speed gamers). It is in Early Access, and they are going to continue to update the game (it does bear the hall marks of an Early Access game), so my recommendation is to hold off until it is released, if you're a little bit unsure.
    I love this game, anyway!
    Expand
  2. Sep 19, 2018
    7
    I've played Take on Mars from early on and had a lot of fun with the rover missions. Unfortunately, the game took 4 years to develop and whenI've played Take on Mars from early on and had a lot of fun with the rover missions. Unfortunately, the game took 4 years to develop and when it was about to be released, the rover missions were removed in favor of a fancy survival-astronaut mode for some reason (later they put back the rover missions).

    I found the manned mission to be mostly tedious. Time passes too fast and somehow the nights last way longer than the days. I had to build and manage equipment in pitch dark. Of course one can use thermal/night vision, but then the displays are unreadable due to the glow. Second, food and water run out too fast, which is bad if the mission wants you to preserve those. Third, grabbing and moving things around causes all sorts of physics glitching and jumping around, sending items fly all over the place. Fourth, those damn cylindrical containers that you can't put down properly and they start rolling downhill unless you can stand next to them to stop them. The physics is annoying.

    Unfortunately, there is not much official content, the game time is mostly spent on getting from A to B really slowly and I can't see much replay value.
    Expand
  3. May 16, 2017
    3
    Unfinished. Full of bugs. weird physic. very bad performance.
    outdated unoptimized engine. terrible user interface.
    the building system is
    Unfinished. Full of bugs. weird physic. very bad performance.
    outdated unoptimized engine. terrible user interface.

    the building system is halfway acceptable but the controls are messy.

    Could be a good game, but the flaws kill every little bit of joy.
    Expand