- Summary: The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices &The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees. … Expand
Oct 21, 2015Whoever looks past the game's rough (and rather outdated) exterior will be rewarded with one of the most unique Role-Playing experiences in recent memory. Despite its long, LONG development cycle, in the end, The Age of Decadence was definitely worth the wait.
Game World Navigator MagazineNov 11, 2015In Age of Decadence every problem has solutions that fit your character and solutions that do not. Diplomat should talk, warrior shouldn’t, and thief must remain unseen if he wants to live. Only when you know that you’ll get through alive, you can let minor things like sympathy or morality have an influence on your actions. [Issue#203, p.82]
Dec 31, 2015Age of Decadence is a thinking person’s RPG, and rewards patience and attention to detail. It doesn’t waste your time with meaningless tasks or busywork, though ultimately, pouring time into crafting or alchemy or weaponsmithing and combat are just as viable as developing persuasion or talking your way out of conflict.
PC PowerPlayDec 3, 2015An ambitious game hobbled by laborious, unsatisfying combat and a "ready-made" approach to quest design that undermines player autonomy. [Dec 2015, p.58]
Oct 15, 2015Finally. Hardcore isometric cRPG for you Fallout, Forgotten Realms, Arcanum fans out there. Truckloads of text, branching quests, specializedFinally. Hardcore isometric cRPG for you Fallout, Forgotten Realms, Arcanum fans out there. Truckloads of text, branching quests, specialized character classes , skillchecks, tactical turn based combat, kill-them-all or talk-your-way-out styles viable, guaranteed replay value. A must have!
PS. Graphics ? Graphics are for people without imagination.… Expand
Nov 13, 2015I waited game like this very long (but I never think AoD will be that game). For this year I think it will be RPG of the year for me. EvenI waited game like this very long (but I never think AoD will be that game). For this year I think it will be RPG of the year for me. Even Witcher 3 on second place.
10 from 10 because:
0. Story have very much sense. It is struggling world after fall of the Empire. Intrigues, plots, murders - part of this world. Not every good deed is rewarded, but almost all bad deeds - do, if you was smart ofcourse. Sometimes NPC trick you and can kill you or they just use you. It is brilliant. Why not all RPGs like that?
1. Good and different story for every fraction. And game have 7 fractions! + side quests + few endings.
2. Your choice really matters. Often it will kill you because you was stupid.
3. Good char system. You cannot be godlike fighter and very good in other things at the same time. You must choose. Still you can finish almost every quest with almost any build if you make hybrid char but game will be much harder (and much more interesting)
4. Hard and interesting turn-based fights and combat system. Alchemy and crafting really matters in many cases.
5. Replayability. Its huge. Every fraction have unique story in same cities. And you choices in first city can change all game.
All that is make this game very cool.
It have flaws too. For me they didn't matter very much. Thats why I still give that game 10 from 10. But maybe that help you ti make up your mind:
1. Graphics isn't very good.
2. Game is too hard for novice players and children.
3. All endings very logical but not very interesting. They just ok.
Still if you like rich and story driven games and you understand this is indie and not AAA title - just give it a try. Demo is free. Maybe you find out it is wonderfull.… Expand
Oct 18, 2015Age of Decadence, by Iron Tower Studios is an RPG which sets the standard against which RPG connoisseurs will measure future role-playingAge of Decadence, by Iron Tower Studios is an RPG which sets the standard against which RPG connoisseurs will measure future role-playing games for years to come.
The game has a number of features which set it apart from most RPG releases in recent years. To name a few such traits, I must refer to the realistic attitudes, motivations and interactions shown by its character cast and in its worldbuilding, the turn-based combat system with a heavy emphasis on tactics, which yet remains surprisingly intuitive, or to the mind-boggling variety of outcomes of its main story and secondary quests. AoD is truly an exceptional occurrence in the recent history of role-playing games.
The game takes place in a post-apocalyptic antiquity, depicting a world not all that different from how people of the Roman Empire probably used to perceive it in the days of the great Barbarian Invasions of IV-VI centuries. The setting is not strictly historical though, so expect partial "contaminations" and amalgamations of Roman era with Ancient Middle East and fantasy themes adapted to those two ingredients of the setting.
Whereas other games ask for fast reflexes or perseverance in mouse button clicking, good old-fashioned common sense will be the main requirement that AoD poses of you as a player. This may seem like it goes without mention, but really, in this game "think before you act" is your guiding principle, along with "save your game often". Whether it's about an ingame decision - like fighting a group of six armed-to-the-teeth thugs - or about your long term strategy in character-building - like spreading his character's skillpoints too thin over too many unrelated skills, being realistic about your character's capabilities is what will keep you alive. Putting yourself in your character's shoes, circumventing his limitations instead of playing superman - isn't this what role-playing is fundamentally about?
With realism being a chief design principle, building your character should be done with thought as to which skills will complement each other best. The two ends of the continuum are a pure fighter or a pure diplomat, but a player would rarely settle with a character concentrated solely on combat or on talking. In the majority of cases, your character will end up somewhere in between.
There is a lot of depth to AoD's combat, with weapons split into groups where increasing your skill with one weapon in a group provides synergic effect to your skill with other weapons of the same group. To add to that, the same weapons can execute different types of strikes, or be used to strike at different body parts, with varying action point cost and to-hit chance. The end result is that switching from one weapon to another, or from a single weapon to weapon and shield, coupled with changes to the types of strikes you will preform with that weapon, can dramatically alter the course of combat, without any changes to your skill levels with the given weapon.
Age of Decadence is unlike any other RPG you've played in that it will play out differently every time you replay it, depending on your character's background and skills distribution. The developers at Iron Tower Studios have spent a stupefying 10 years in mostly filling up the game with branches of the main and secondary quests, and with branches of the branches. Reactivity in an RPG can never be too much, and in AoD it reaches a point where the world begins to feel more real and alive than you are used to, especially if you have an affinity for its down-to-earth hardboiled novel-like writing style.
Age of Decadence is an RPG done right. The game combines great writing and storytelling with branching storylines more complex than anything you've seen in a computer game. It boasts a perfectly balanced turn-based combat system and deep classless skills-based character creation and development system. What makes the game stand out among the titles of recent years (and decades) is how the quality exectuion of its systems results in you playing an RPG in the way it's meant to be played - looking at the world through the eyes of your character, walking the dusty streets in your character's own sandals.
I can say without a doubt - AoD is a classic that just got released. I urge you to buy it and play it now, so that by the time the mainstream becomes alert and also proclaims it a classic, you will be ready to boast about how many times you finished it "before it was cool". And since the game is indie,it has the added benefit of being relatively cheap, so for the price of a triple-A game, you can buy two copies of AoD and gift one to a friend, who would later thank you for showing him the game.
With all this said, really, what could be better...? I'd say Age of Decadence II, hopefully.… Expand
Oct 16, 2016It's very hard to get into this game, dated graphics, wall of text a bit clunky combat but when you finally get in it will swallow you.It's very hard to get into this game, dated graphics, wall of text a bit clunky combat but when you finally get in it will swallow you.
This game offers great choices, the character development is interesting, you get to constantly use your skills in conversation checks, multiple branches of ways to solve a quest. All this with a compelling story. A real gem for all hardcore crpg fans.… Expand
Nov 11, 2015Lemme say this, at first things will be tough but it will end up being a rewarding experience.
The choices and the skills really all matterLemme say this, at first things will be tough but it will end up being a rewarding experience.
The choices and the skills really all matter in AoD so there are quite a few ways of going through the game.
Give this a shot.… Expand
Apr 8, 2016The developer consistently cries out 'this game is hard, especially combat, but that is because it is more realistic and fair than all otherThe developer consistently cries out 'this game is hard, especially combat, but that is because it is more realistic and fair than all other RPGs'. Actually, this game is not that hard, it is just extremely linear and unforgiving if you deviate from the proper order in which quests need to be carried out.
You will be subjected to skill checks continuously, and if you decided to spend your skill points differently than the developer intended for that specific quest, your only option will be to retry in another playthrough. Combat is especially difficult at the beginning of the game, until you have harvested sufficient experience and proper gear, resulting in the need to play each predetermined combat encounter in a very specific order from easiest to most difficult. Add to that the dominance of tje random number generator in combat, and you will be reloading a lot if you play as a combat oriented character.
However, after playing the first chapter in the trial-and-error approach until you find the right sequence of quests, the game becomes more enjoyable. The setting of Roman empire with some magic really works, graphics are really basic but effective (apart from performance issues), items work out well, story is quite interesting,… Expand
Oct 31, 2015The game is an absolute disaster.Ten years in development, it might take another 10 to make it enjoyable. They are trying to sell it as anThe game is an absolute disaster.Ten years in development, it might take another 10 to make it enjoyable. They are trying to sell it as an RPG, but at best this can be classified as a visual novel. They also sell it as hard, but it not hard at all, you just have to play it exactly as the devs want you, or else.... A visit to the dentist is more enjoyable than playing this 'game'.… Expand