Experience a Narrative Adventure where your choices and character growth truly matter. As a member of a 1793 secret society, live a tale of intrigue and manipulation on the hunt for your missing mother.
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The Council Episode 2 - Official Launch Trailer
Jan 13, 2019The Council is a fantastic example of what adventure games are capable of, with tons of content, choices, and characters you won’t soon forget. If you’re looking for something to fill the void that Telltale Games’ departure from the industry is leaving behind, The Council is a worthy contender – so long as you’re ready to deal with everything that comes with it.
CD-ActionDec 11, 2019Big Bad Wolf did what Telltale Games’ works promised but could never deliver. A true revelation in the world of non-linear adventure games. [03/2019, p.66]
Dec 27, 2018I didn’t enjoy The Council particularly much. It has some good stuff to it — the premise is great, and it’s fun sparring with (sometimes fictional) historical characters — but for me there were too many design issues, there was too much potion hunting, and the twist at the midway point just ruined everything.
Mar 5, 2019The Council started with a big bang but ended with a huge sigh of disappointment. It has a great level of details to represent the world at the end of XVIII century, it has some nice changes to the stagnant genre of "choices matter adventures", but the story and storytelling are not up to par with them. Also, world feels unresponsive, the pacing feels inadequate and in short, it could have been a great game, but it failed on the most important things.
Games.czJan 15, 2019The Council’s conclusion unfortunately cannot match its promising beginnings. Pleasantly difficult puzzles are contrasted by an incredibly stupid story, further impaired by bad voice acting, erratic graphics and number of technical mistakes small and large.
Mar 8, 2019The Council could be better, yes. But the main plot is pretty interesting and characters looks authentic in the Mortimer's mansion, I evenThe Council could be better, yes. But the main plot is pretty interesting and characters looks authentic in the Mortimer's mansion, I even have no question about what such powerful persons doing in such place without any guard or servants. RPG elements give player the opportunity to replay the moment and see different result(not always exactly), based on your skill build tree. But dialogs are still simple enough to get what you need from NPC without potions and skills, I think its definitely plus. Also, I like visual style of decorations and characters, some faces are horribly difficult to forget. ;)
Beside, game has a lot of technical issues such as walking through the objects and walls in a second episode, lip sync, freezes while sounds tracks loading, body block of main characters, etc.
But for me its still 10. :)… Expand
Apr 13, 2020Игра про тайное мировое правительство, комитет трехсот. Из недостатков могу отметить механику игры, а именно взаимодействие с предметами,Игра про тайное мировое правительство, комитет трехсот. Из недостатков могу отметить механику игры, а именно взаимодействие с предметами, недоконца проработанные текстуры, не самая хорошая оптимизация, но на это можно закрыть глаза. Из плюсов это хорошо продуманный сюжет, множество вариантов прохождения, персонаж Эмили Хилсборроу заслуживает отдельной похвалы. В целом игра понравилась, хотя есть в ней и минусы, такие как одни и те же локации, которые к пятому эпизоду уже исхожены вдоль и поперек.… Expand
Mar 28, 2020I waited to complete the game before I reviewed it, seeing the reviews that extolled its virtues in Chapters 1-3, and completely deridedI waited to complete the game before I reviewed it, seeing the reviews that extolled its virtues in Chapters 1-3, and completely derided Chapters 4-5. I had been following this game since its release, and held off on purchasing it because of these reviews. That...is a shame. The game is beautifully done. It's one of the finest roleplaying games I've had the pleasure to play. It is true that the last two chapters got a little weird, but this was set up from the beginning. To pretend like that's not the case, or to say that the last chapters were trash...that's just bloviating. It's the sort of unmeasured review that's common nowadays, and really unfortunate, because it has real damaging consequences for fine products like these and how writers and developers approach their work. I'm glad the writers and developers here took a risk, and it paid off well, if not perfectly. That said, on to the meat of the review.
Story (4/5): The story was fantastic. It pays to talk a length to characters, and they give meaningful insight into the motivations of characters, the events the player does not witness, the setting, and how to approach decisions. The story has a satisfying arc, even if it didn't move me to tears. It does sacrifice more choice in Chapters 4 and 5. That is to say, the choices are more infrequent, but higher stakes. And there were definitely times I would have liked the same open-ended and nuanced sorts of choices that it felt like I had in Chapters 1-3. I imagine that would be difficult to write, though, and The Council does this several degrees better than almost any roleplaying game. It certainly holds up to the best Telltale games such as Game of Thrones, Walking Dead, and Batman.
Character Design & Voicing (4.5/5): These were superb! There is a limited cast, but then again, this isn't a game you're paying $50 for. But the voice acting was 4 out of 5 stars, with occasionally awkward renditions. The writing was 5 out of 5 stars, with characters having their own conversational habits. The art work was 5 out of 5 stars, with characters each having their cultural and personal style.
Mechanics(4/5): There are a couple ways to look at this. Movement was awkward, and once or twice there was a glitch. There is no real combat to speak of, but many quick-instance conversations, but they're generally done well and timed just right. A couple in the end were a little quick for my tastes, but that's nit-picking. The combination of skills, traits, and talents really had me choosing things carefully and I loved how they each mattered. That's where the mechanics shined. The unique way in which opportunities and details or items can be observed was aesthetically perfect for a game that relied on intrigue, attention to detail, and social combat. I have honestly never seen social combat done so well in a game.
Gameplay, Choice (4/5): Much of this I've spoken to already, but it's worth highlighting that choices really matter. Characters live or die based on your choices. Taking advantage of one opportunity sometimes (but not always) costs you another advantage. That provides the illusion of reality while rewarding thoughtful choices. This isn't a game where completionists can run around and join every guild or get everyone to side with them. I love that, despite the fact that I am quite the completionist. I am rewarded for running around and checking every detail, but there are times I simply must make a choice and enjoy the ride. The same goes for skills (one can 't be a master of everything). Puzzles are engaging, but not so difficult that I felt the need to google. Just perfect. Intelligence, attention to detail, and careful character building are rewarded, but I don't need to be a master puzzler or Google researcher to get good outcomes.
Aesthetics (4.5): This is worth a separate little nod. The combination of the secret cults and societies, philosophy, religion, historical richness, allusions to the supernatural and elements of this, and nefarious agendas is right up my alley. It's true, it gets a little ...weird, but in the style of mature games like World of Darkness...it doesn't just do weird for weird sake. If you're into the elements above, you'll likely love this game.
It comes together for a 90/100. It's a great buy at @20, it's usual price. And for a couple days it's an absolute steal at @7.50. I'm hoping to see more of this from this developer - either this game or something like it.… Expand
May 1, 2019I really enjoyed the game its aesthetic its characters and its gameplay elements.Yeah a big part of the animations were really bad and theyI really enjoyed the game its aesthetic its characters and its gameplay elements.Yeah a big part of the animations were really bad and they were some pretty stupid plot twists and weak character reactions to them.But i learned alot about mythologies and other history related things and i can easily say i enjoyed this game alot… Expand
Apr 4, 2020The Council has some good things going for it that it does well to go with some things that it could have done better. It has a great storyThe Council has some good things going for it that it does well to go with some things that it could have done better. It has a great story that got more and more interesting as it got towards the end. I think the end itself was a little rushed and weak but the last 20 minutes of a game shouldn’t tarnish what came before. The game is divided really into two parts: conversations you have with others and puzzles that you encounter. The conversation system is fantastic. You can upgrade different skill sets such as science; manipulation; politics; agility; and many more by gaining XP and finding texts to study. Each character you converse with will have immunities and vulnerabilities that tie into your skills. So if you are strong in psychology and the person you’re talking with has a vulnerability to that then you will have dialogue options that you otherwise wouldn’t to convince them of what you’re saying or to have extra insight into what they’re saying. If however they’re immune to say etiquette then you can’t use that trait to try to lie or manipulate them because they see right through it. You can find out these traits for characters through conversation; by finding out from others or by means such as searching their rooms for clues. The other half of the game was the puzzles and they were a real mixed bag. Some of them I didn’t mind but others required constant reading one clue that points to another clue which points you back to the previous clue to get a different piece of data to proceed to another clue. Some of them were just convoluted. It wasn’t so much I didn’t understand what the game wanted from me as I simply didn’t enjoy it enough to care. The map system was another sore spot as it wasn’t very good. I found the game didn’t always give me a good idea of where I needed to go. If for instance I had to find a specific character and they weren’t in their room I was walking all over the mansion trying to find where they may be. The map was poorly labelled as well. I wish that I could have just turn on a radar system telling me where to go sometimes. I don’t like those kind of aids but it would have saved some frustration. The voice acting was overall very good. I thought that the voice of Jacques Peru and Louis de Richet who were supposed to be French characters had distinct North American accents. Everyone else had appropriate accents for their homeland but those two stood out. The graphics were fairly good overall. The world detail in the mansion was well done as was the lighting; clothing and facial detail. The hair was a mixed bag that ranged from decent to poor though. Two things I found strange was the ability to pick the locks of peoples belongings right in front of them and they didn’t seem to care as well as after being physically deformed due to one of my choices almost no one seems to notice or act differently. If someone I knew to be fine and healthy a few hours ago suddenly shows up missing a limb I may ask if everything is alright. I am not bothered by those two issues, I just was amused by them.
I played The Council on Linux using Proton. It never crashed on me. It did have an error about a crash every time I closed the game but it never impacted save data and never happened during game play. It really was a nothing issue that I just closed each time. I played version 0.9.5_6359 of the game. It had an auto save system not a manual but luckily it saved often so it wasn’t a big deal. You can’t rebind keys but there are only a handful of keys to use. It has options for Vsync and 2 other graphics options. The game uses the Unreal engine. Alt-Tab didn’t work. The game supported refresh rates above 60 even though there wasn’t an official setting for it. The game ran really well. I had the settings at highest with Vsync on at 1080P and it was very smooth, never dropping below 60 FPS.
Disk Space Used: 22.77GB
VRAM Usage (MB) : 3778-4511
CPU Usage (%): 17-28
RAM Usage (GB): 3.5-4.5
GPU Usage (%): 6-99
Frame Rate (FPS): 61-130
I recommend The Council to those who enjoy dialogue heavy games that have a robust choice system. The conversation system and the plot was more than enough to entertain me and outweigh the puzzles I didn’t care for. I finished the game in 12 hours 30 minutes and paid $10.99 CAD for it. That is more than a fair price; I would have paid $25 for it.
My Score: 8/10
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT 8GB Gaming X | Mesa 19.3.5 | Samsung 970 Evo Plus 500GB | Manjaro 19.0.2 | Mate 1.24 | Kernel 5.5.13-1-MANJARO | Proton 5.0-5… Expand
Mar 8, 2020This is a pretty nice game with an impressive start, but to be honest, has so poor ending that it feels like it was made in a hurry. EveryThis is a pretty nice game with an impressive start, but to be honest, has so poor ending that it feels like it was made in a hurry. Every next episode was worse than previous. At 4th and 5th episode the game becomes extremely boring - its simply "get me this, get me that". I was expecting grand ending, but instead of that i've received a few minutes episode which left no emotions behind. That's sad actually. Even though i got dissapointed in it, i still recommend this game due to i was playing it two days non-stop.… Expand
Mar 2, 2020A disappointing game overall. The first two episodes were intriguing and kept you enthralled. Slowly after that as the story unraveled itA disappointing game overall. The first two episodes were intriguing and kept you enthralled. Slowly after that as the story unraveled it became stale, repetitive at times and not engaging. Choices became less frequent and some interesting mechanics not revisited often.… Expand