Join Dr. Rosalene and Dr. Watts as they enter a patient named Johnny's mind on his death bed to grant his final request. Watch, interact, and change the past as Johnny's life unfolds before you and takes you on a magical journey inside one's head that asks the greatest question of all: "WhatJoin Dr. Rosalene and Dr. Watts as they enter a patient named Johnny's mind on his death bed to grant his final request. Watch, interact, and change the past as Johnny's life unfolds before you and takes you on a magical journey inside one's head that asks the greatest question of all: "What if...?"
If you had the chance to relive your life, would you change things? Would you try to achieve some grand goal? Could you find love? Fame? Fortune? Or would you realize that sometimes the past is meant to stay the same. Join Dr. Rosalene and Watts on their journey and travel To The Moon.… Expand
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To the Moon - Official Trailer
Pelit (Finland)Feb 13, 2012This little game is by far the most touching story ever told in game industry. Although the game mechanics are very simple, the story is truly something, that bigger players of the business should take a look at. This game brought tears to my eyes. It's truly magical. [Feb 2012]
Nov 22, 2011The game may look like Chrono Trigger, but it is decidedly not a traditional RPG. It is definitely more adventure game than anything else, as the doctors need to find various "memory triggers" inside Johnny's memories in order to move backwards from his most recent memories to his earliest.
Nov 22, 2011To the Moon is a game you must play. It's available for download from developer Freebird Games' website for $11.99, which seems about right for this affecting four-hour tale. Those four hours pack a real punch, inviting you to consider just how a single event can change your destiny. For now, you should take control of your own destiny and play To the Moon. You'll be glad you did.
Jan 19, 2012An experience above all genres built on mundane concepts will hit gamer with its story of love, loss and dealing with one's destiny. Balancing on edge of interactivity and kitsch has turned out well and even though some lines have been made too sweet and the other ones too complicated the moments when those two meet each other have no parallel in video games.
Nov 26, 2011I was excited to see this game release from when I heard about it awhile ago. It borrows from the style of the 16-bit video game generationI was excited to see this game release from when I heard about it awhile ago. It borrows from the style of the 16-bit video game generation of yore, and shows the story of a man on his deathbed, who signs up for a program that can help him relive his life in order to achieve his wish.
His wish? He wants to go to the moon.
If you're anything like me, you're going through the first two hours of the game, basically at the brink of bawling like a baby (don't clump me in with those emo kids), with the last thing on your mind having anything to do with the moon. It's a complex story, and the culmination point of it seems farfetched until you let the entire story play before you, and you recognize the beauty of it all.
Let me tell you something. Beauty is a perfect word to describe it. The storytelling is masterful, and complex, and charming. The characters are lovable. You play as the two scientists who assist the man in the pursuit of his dream, and often act as the comic relief for emotionally tense situations. Other times, they show as glimpses of characters who themselves have dark and secreted away emotions and struggles.
The graphics show how aesthetic and detailed something can be when you focus that graphical attention on a style which is otherwise considered to be outdated. If you can masterfully produce something in 16-bit graphics, then you can see it as masterful as someone who built a complicated 3D system. The difference is that you have a much harder time showing a masterful presentation in 3D that ages well, since the medium is constantly being updated. The odd place of this current-day 16-bit presentation looks easily as masterful as the most detailed presentations of 16-bit classics.
In short, I loved it.
So, here's the part where I provide some criticism. The game looks very much like an old turn-based RPG classic. It plays like a point-and-click adventure, and much of the actual 'gameplay' is a set of sliding puzzles. The intent, it seems, is to focus much of the attention of the player to be on the story (which, as previously stated, is a strong point worthy of being pointed toward), but after all is said and done, one wonders about how necessary it was to have the title called a 'game'.
Could the presentation have survived without the gameplay mechanics? The sliding puzzles, certainly, but one of the best things about a video game over, say, a book or a movie, is that you have the ability to interact with the world to get the most out of the storyline. There were a few things that I admired that could have only been done through use of gameplay- notes which get altered by untrustworthy narrators, and the like, but beyond that much of the exploration is required to progress the game, and the interactivity between the player and the environment is slim.
In fact, the game 'reads' much like a visual novel. You do macguffins, and it makes story happen. But they jokingly acknowledged it several times, and clearly made an effort to keep it at a necessary minimum. To be fair, the turn-taking RPG itself stuff itself with macguffin'd tasks and elements. I dare you to tell me that the actual 'gameplay' in a Final Fantasy or Dragon Warrior game is good. Enjoying the battle element out of a turn-taking RPG is like liking calculators and Excel spreadsheets for the thrilling gameplay. You do a thing, which makes you feel like you're progressing.
But, gamewise, is there a better way to include gameplay into a title which wants to focus as much as possible onto the story? Because of the detective-like elements of gameplay, and the articulation of the scientists would be better utilized with some of the elements which made Phoenix Wright into a game. I mean, sure, I don't know anything more about law than I did when I started playing the games, but I sure as hell felt like a lawyer. Some of the clues to the mystery of the man you are helping might be better solved if a gameplay mechanic forced the player to draw some of the conclusions itself.
The end of the game was a clear and complete story of the man whose life you explored. But what is opened to you is a very interesting world, prime with opportunity for further exploration. So long as the charm of the two scientists is not over-explored early on, I expect myself to be able to enjoy the sequels that the game's conclusion certainly seemed to be hinting at. Hopefully I can man the hell up before I play them.
Extra Note: I want to give special commendation to the game To the Moon for including a character who has special needs successfully into the story. I won't be too specific, since every single thing about this game should be experienced through the game itself, but all I want to say is that it was amazing to get a realistic human characterization without getting the 'a very special episode' feeling. Bravo.… Expand
Nov 23, 2012An amazing little indie game that cuts down on gameplay in favour of a beautiful, memorable and touching storyline, I even found myselfAn amazing little indie game that cuts down on gameplay in favour of a beautiful, memorable and touching storyline, I even found myself tearing up in certain scenes with the help of the top-notch soundtrack, and i'm the type of guy that cries probably once or twice a century. If you get this game make sure you play through the entire game before making your judgement, it's well worth it, and IMHO better than the majority of movies released nowadays. beautiful beautiful beautiful!… Expand
Nov 22, 2012One of my favourite games of all time, To the Moon features SNES-style graphics, a load of humour and a dramatic setting. The story has enoughOne of my favourite games of all time, To the Moon features SNES-style graphics, a load of humour and a dramatic setting. The story has enough twists to keep it interesting, especially since it is spiced with awesome dialogues and a good interchange between fun and sad moments. It is a very round experience in every aspect. This is a definite must-have if you like the genre even a little bit and the dated graphics do not hinder your gaming experience. It is somewhat cheesy but that is also its strength.… Expand
Apr 28, 2012This review contains spoilers, click expand to view. This story made me, a 17 year old guy, start crying. The story is so moving and so well written, that months later, i still think about it.
I laugh, i cried, i stopped and thought, i was angry, and i was happy. It. Was. AMAZING.
However, don't go into this story thinking its a game. Its not a game. Its a Story, and nothing more.
But it is quite simply the best story ive ever had the privilege to read.… Expand
Dec 30, 2012This review contains spoilers, click expand to view. Just played To the Moon, and wanted to do a kind of small review thingy because some things have been bugging me. I felt like it was a well written and thought out game, but not executed to the best it could have been. I'll try my best to try and not go "5th grade report essay" on this. If you haven't played the game; buy it, play it, and then read it because there are spoilers that would ruin the game. First the good. One of the best things in the game were the two big music scores, "For River" and "Everything's Alright." They're both still stuck in my head, and it added a lot for the game. "Everything's Alright" alone made chills run down my spine and tears nearly flow. The dynamic music for the rest of the game also gave it more emotion during the story. Another thing was the incredible story. Definitely in the top 5 stories for games i have ever played in terms of how emotionally compelling it was. It was refreshing to play a game that was focused so much on story after playing so many games in the past few years that go for cheap thrills and neglect the story. The story also didn't treat the player/reader as stupid. I think they never mentioned that River had asperger syndrome, but if you knew what it is they made it clear as day. They never directly said many things, but left clues for the player to put together, which is a great way to tell a story. The last big thing for me were the characters in the story. Their actions and emotions felt realistic, not "you stole my wife, I'm going to kill 5,000 guys even though i am unsure of her death" kind of thing. It's because they were so realistic that they were easy to relate with. On the other side of that coin, though, there was one character that is %75 responsible for the reason that this game isn't perfect. I hope i'm not the only one who thinks Dr. Watts should go eat a bag of dicks. I know he was put there as a sort of comic relief, but his small, unfunny (to, me anyway) jokes didn't lighten me up, it just ruined the fantastic mood the rest of the game worked so hard to set. Another thing that ruined the mood was that the story going for a somber, more mature tone while the dialogue of the 2 employees went for a more childish, light tone (for the most part.) The conflict of interest in the way the story was told bothered and confused me as to how i should feel during some parts of the game. Three tiny "plot holes" that i'm sure was just a result of me not listening closely enough was why you had to shoot the barrier of the memento off, why John wanted to use River for his gain, and why the name Anya was so important that they used it to name the lighthouse (i'm probably wrong, but i vaguely remember them saying that the name Anya "made sense.") But I really didn't mind these too much since the rest of the story was flawless. There's also a little bit of unengaging gameplay around the 2nd act, but it's there to build the story, so i can forgive it. Despite all the cons the game has, You would have to try really hard to not like this game. although there were things to keep me from sobbing at the end (which, believe me, i really wanted to do,) the ending was still inches from getting a tear from me. Even before the ending, when they were sitting on the log and saying they wanted to meet on "the rabbits tummy" if they ever got lost made me realize his intentions and made me a little emotional. It's really a fantastic game and should be played if you have the chance.
"3/10, gun mechanics not well implemented" -IGN… Expand
Jul 2, 2016Folks, this is not a game. This is a short story that could be told in a half hour were it not for the mundane, tedious tasks you are forcedFolks, this is not a game. This is a short story that could be told in a half hour were it not for the mundane, tedious tasks you are forced to perform before moving on. Imagine reading your favorite book but before turning each page you and to toss 5 pennies into a jar from accross the room? I voted 1. Because this is not a game. Not even close to a game. You can't affect the end, you don't develope your character. You actually at one point play a very poorly rendered version of whack-a-mole so that you can move to the next chapter/paragraph/whatever. By the the time the story ended i was so irritated by the tedium, there wasn't any hope for a sad ending. It was a HAPPY ending for me because it was FINALLY over.… Expand