- Summary: WARSAW is a challenging WWII turn-based tactical rpg taking place in a war torn city and sporting beautiful hand painted graphics. Lead a small, dedicated outfit of civilians and soldiers with their unique skills in their fight to take back the city besieged by occupying forces.
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Oct 23, 2019Warsaw is a compelling turn-based RPG offering a deep and well thought battle gameplay, while severely lacking in terms of storytelling and lore. A newcomer may face difficulties due to the punishing nature of this roguelite game, but we never felt it was cheap or overwhelming. The similarities with Darkest Dungeon are obvious, yet it still manages to deliver something fresh and distinctive.
Oct 8, 2019Warsaw does not have an engaging story and compelling characters; the AI is lackluster and all the work we do seems to have no impact on the uprising. It's a pity that this, overall quite good Darkest Dungeon-clone, is downright frustrating so often. Questionable decisions from the developers denied Warsaw's path to glory.
Oct 8, 2019The upside is that, although the game feels underdeveloped, what it has is a great base to build upon, and the devs have promised ongoing support for the game. I found the art charming and expressive, and the unique characters are brimming with great stories just waiting to be told. The voice acting makes the battles feel alive with commands being shouted in Polish and German, backed up by great sound effects. Finally, there are many strategic gameplay bits that differ from its predecessor that I can see being developed into a full feature to help WARSAW really stand apart. With all that being said, I can’t recommend WARSAW to you in the current state. I’d give it a few months wait before checking it out again.
Game World Navigator MagazineDec 6, 2019No matter what you do, it’s the RNG that will ultimately decide whether you win or lose. Instead of playing Warsaw, you might as well just roll the dice and punch yourself in the face every time it doesn’t show six. [Issue#241, p.55]
Mar 20, 2020This is not an easy game. We know in advance how it will end, it's sad that you just have to survive in this game. On the other hand, this wasThis is not an easy game. We know in advance how it will end, it's sad that you just have to survive in this game. On the other hand, this was probably the intention of the creators. In contrast to Darkest Dungeon, we don't have to defeat every opponent, but survive and complete the mission. I like the stories of the heroes that they are not perfect and are full of flaws. It seems to me that the fights themselves are secondary and should not be focused on them. Such advice for each player, choose max 4 districts that you want to maintain, the remaining sacrifice will make the game much easier. It is also always worth choosing missions that give 1000 exp because they have a story background and often gives a nice weapon.… Expand
Oct 3, 2019Znakomita gra, prawdziwa, emocjonalna, a nie jakaś komercyjna strzelanka. Dopracowana grafika i dźwięk, świetne mapy. Wymagające, daje doZnakomita gra, prawdziwa, emocjonalna, a nie jakaś komercyjna strzelanka. Dopracowana grafika i dźwięk, świetne mapy. Wymagające, daje do myślenia i uczy.… Expand
Nov 14, 2019Gra która robi ogromne wrażenie, ukazaniem tragedii powstańców warszawskich w walce z niemieckim okupantem. Z góry jesteśmy skazani naGra która robi ogromne wrażenie, ukazaniem tragedii powstańców warszawskich w walce z niemieckim okupantem. Z góry jesteśmy skazani na przegraną z lepiej uzbrojonymi Niemcami, gra prowadzi nas do ostatecznej przegranej z okupantem, ale warto sprawdzić choć w małej mierze na co byli skazani Polacy. Domyślam się że na ludziach spoza Polski gra zapewne nie zrobi takiego wrażenia, ale chyba warto sprawdzić grę która w końcu pokazuje choć częściowo prawdziwą historię… Expand
Jun 3, 2020Warsaw is turn based tactical RPG during WWII.
Story 2/5 We are sending our heroes to aid momentum of uprising in Warsaw streets andWarsaw is turn based tactical RPG during WWII.
We are sending our heroes to aid momentum of uprising in Warsaw streets and help raise morale of locals. It has historical setting with fictional stories. The codex will be filled with characters stories, weapons and enemies. There are plenty of events that will unfold stories of our characters and inhabitants.
Objectives are way too repetitive and it shouldn't happen on same run. There was one event as part of main objective that repeated all the time when picking the same mission rewards.
Before entering streets, we will have option to aid some of districts that are losing morale using supplies. There are 6 districts and I've usually finished with only 1 at the end because I didn't focus on supplying them. I have only been able to keep 4 districts when I supplied all of them every possible time.
We will set off with 4 members loaded with supplies, mostly ammo, and choose their starting combat positions depending on their equipped skills and their position requirements. Some skills of new characters are unassigned despite having free slots.
There are events that can be also solved with stat checks, and usually span from 60-80% chance of success. These usually didn't repeat themselves in same run and when I got into battle there was no exp or reward for me.
We'll be able to run around city even after finishing the main objective just to collect and refill the loot as it's very limited in inventory. There's also a sidebar with remaining enemy encounters, events and loot to be found.
Replay value 3/5
Each new game is bit different and offers different mission choices, events and companions. We can pick our 3 heroes when starting new game. Some events may occur in different run or different heroes may join us. We will not unlock all heroes in one playthrough and have limited number of them unlocked per run. I had 14 unlocked out of 17 after 4th run. 28/32 enemies and 33/47 weapons. Game clearly doesn't offer all its features at once.
It's pity game doesn't always bring some fresh characters and ever changing events. The outcomes are same if we succeed or choose same options. We are able to unlock all skills and stats for a single hero in the end and we can fill up our 4 slots easily with high end active and passive skills.
I tried all difficulties. Easy is basically running through gameplay without challenge. Regular is a bit easy. Challenging isn't really hard and Extreme is slightly hard and forgiving. Whoever says this is very hard doesn't really know how to play a game.
It has unique looking characters, their skills animations and weapons. Different environments depending on the places we encounter enemies.
Central room is a bit destroyed later on, city is also damaged. We might play in same districts in later stage. Smoke and clouds cover up areas. There is also night/day cycle.
Once we're in the streets all enemies, events and loot positions do not change and we just have to discover them, while some enemies will have a small or big spotting radius to detect us.
Another small problem is that pictures are reused over and over in different types of events, so unless we read the text associated to them, it feels like doing the same thing again.
Repetitive but subtle music. Non spoken story, companions and enemies shout in their language when acting.
Gameplay: Darkest Dungeon/Iratus (combat system), Slay the Spire (random events).
It's NOT similar to This War of Mine.
We're spending most of time fighting in turn based combat.
It doesn't run in real-time during missions or in safehouse.
It misses survival features, like eating or sleeping.
This is an RPG with stats based combat.
We don't construct anything
Hardware requirements? Low and mid gaming. How many hours? 7-8. Verdict 6/10 Game has great potential with combat mechanics but falls short in storytelling that is represented with text and some events are too repetitive. Map is small and feels same whichever district we play. The stats about uprising are uninteresting. However codex is good. More diverse music and story narrator are so much needed. Game difficulty is pretty forgiving and some items and weapons skills are too powerful and heroes become broken strong after few missions because there's too much loot and experience from foes despite having very limited inventory. It's pity I wasn't able to unlock all heroes after finishing on all difficulties and good thing there were sometimes brand new events, however some runs may be less interesting than others. If the game had DLCs, more content and further balances, it might pick up on popularity but developers seemed to have abandoned game and haven't got planned new updates.… Expand