A profoundly atmospheric and virtuosically written exploration of the embattled male psyche. Uncompromising and fearless in its vision, We. The Revolution immerses and transports in a way that very few games ever achieve. An unforgettable, must-play experience.
We. The Revolution manages to plunge us into the darkest era of France, with an innovative scenario, and the special appeal to play as a judge. There is always something to do, and the system of choices and repercussions is cruel but just. It's a good thing that you can go back in time whenever you want and make different choices. The game is as expected: immersive and refreshing.
Amazing game maybe not with spectacular mechanics but very interesting ones that i never experienced, maybe cuz I played very few games in my life. Story of france revolution is what made me wanna play this game and I can say that they did a good job.
Man i love everything about this **** story and intrigue is amazing the characters are great i can finally become a **** judge like how i always wanted **** only downside is the lack of music but everything else is great
We. The Revolution is a smart game in that it succeeds in mixing inspirations such as Papers, Please, Beholder and Orwell. Depicting a dark but realistic vision of the french Revolution, it goes further than most games of this kind.
We. The Revolution is an entertaining and unique experience, and if not for some shortcomings in the final act and some bad design decisions, it could have easily reached its full potential.
Good game. But only that. Not for everyone, especially not for children and minors. Too much text will turn off some players. But excitement for every new case and hope that you will behead Robespierre will be enough to keep you until the end.
We. The Revolution is a great concept, there's no doubt about that. Unfortunately, it falls down at one of its key moments, but the overall experience is still tense and very atmospheric.
We. The Revolution’s striking looks and memorable moments are all too often overshadowed by myriad gameplay mechanics and a constrained, confusing plot.
Personally i enjoyed the game a lot. People judge it for not being a real court detective. But in fact, the game gives you the real atmosphere of the revolution. And not only french, but in fact any of we had in history. The thing which starts with positive ideas of reformations, of bright future and over with brother killing his brother. Revolution is a tragedy, a inevitable sacrifice for new generations.
There are some minuses in the game, like some boring mini-games and a lot of extra boring content, but i can close my eyes on it, when i remember the feelings i've experienced when the game was over. Great plot, unbeliveable atmosphere. I felt real remorse for verdicts i've made, when i was judging innocents and released true criminals. I did it for reputation, to hold my power, to not lose my revolutional judge position. And only in the end of the game i truly understood, if it all would be real, how many innocent people would suffer of this actions. And that is what developers trying to bring us.
At some point, it changed my mind about the politics, about it's impact on peoples life, and how the fanatism and mistakes of people can change the history.
Thank you, devs. This is one of my brightest game experience.
We the Revolution donne envie sur le papier : On rend la justice dans une France révolutionnaire tout en satisfaisant les différentes factions (Royalistes, Révolutionnaires, etc.). Gameplay simple et visuel efficace et un scénario plutôt loin de l'histoire de France (forcément) mais qui reste plaisant. Le coté gestion (famille, discours et combat sur la fin) est plutôt pauvre mais bon, il ne s'agit pas d'un jeu AAA et puis... envoyer sur l’échafaud quelques vilains, reste plaisant
Pros.:
- The aesthetics continue the traditions of "This is the police." I quite like them.
- No bugs and glitches.
- Introduction of the history of French Revolution for the broader audience who has no idea about it.
- Mechanics of acquital or executions to balance the factions.
Cons.:
- The story is a very simplified version of what was really happening. The game operates different personalities and also refers to different political clubs who fought to benefit from the Revolution. However, the game does not explain anything about it. It is very brief. For the person who never heard of them these are just words in the flood of terms. That is no good since the educational aspect is kind of wasted. Better to make a small term library in the Hierarchy section.
- The story about the miraculous brother is garbage. He manipulated everything being just a hobo after the war. Never convincing. I understand they used the same idea as Monte Cristo, but the level of details and development is far, far from the perfection.
- The behavior of Fidele's wife is awful. That character is so dumb and wasted. I feel like some of the developers don't really like women because there were many characters who exploit the worst from women (the lady who was killing infants, prostitutes, maids covering **** and so on). Yes, the times of revolutions are not easy. Yes, men are also shown as brutal and warmongering, but I don't understand why they should have ruined the whole family story of Fidele to emphasize his struggle and suffering? There are so many ways.
- I think the "war" part of the game is a waste. I had been able to maintain order in all sections until the game started severely cheating on the invasion forces tactics (same cheating in dice game). The invasion from different sides, inability to use barricades if you control ALL the sections, inability to have more than one special agent. So, the game forces the player to give away the sections, forces to lose and shrink to only one district. There could be more varieties in this strategic element but they did not develop it well enough.
- Some of the report questions and answers are awful. Killing a judge is an Anti-Revolutionary act because the judge represents the justice of the Revolution. Though, it is NOT so according to the report of Fedele's wife's crime. There are many cases like that.
The game is worth playing. But the game narrative becomes a failure at some point and the potential is kind of wasted.
I don't know. I have mixed feeling. I see that devs put a lot of work in this game but they are just doing it wrong on so many levels. The filthy casuals write positive reviews on steam and it's clear that true gamers won't even try to review such a shallow game. The press will tell you that "the concept" is great but the execution is bad. What should I tell you? The experience is shallow. The game is mediocre. But listen carefully, when a game is mediocre and can't even make you feel something then it's the worst kind of gaming. I will give it a 4 out of 10. You know, if this was a test in a school then this game should be marked D (someone answered a few questions, but overall missed the point). I understand that many people care about the "concept" of this game, but why if the experience is just... not here. I'm talking about the experience becaus We. The Revolution tried to be an actual experience. And it fails so badly.
I'm grieving over the concept which was wasted. That's the feeling you get.
SummaryAs a judge of the Revolutionary Tribunal, preside over complicated cases of ordinary citizens, dangerous criminals, and enemies of the revolution in revolutionary Paris. Make judgments, plot political intrigue, and try to not lose your own head.