Sep 8, 2017Let me say first, know what you're buying. This expansion works more like a supercharged DLC than a true expansion. Don't get me wrong there is a lot of new content, but none of it extends the original ending of the game and it becomes bloated at various points in the game (more on this later). So lets get to the meat of it. This expansion is all about three new bosses (chosen) and makingLet me say first, know what you're buying. This expansion works more like a supercharged DLC than a true expansion. Don't get me wrong there is a lot of new content, but none of it extends the original ending of the game and it becomes bloated at various points in the game (more on this later). So lets get to the meat of it. This expansion is all about three new bosses (chosen) and making you hate them.
X-Com has never been much of a game with "bosses", so it feels a little out of place, too Hollywood for a game that once was a pretty gritty and realistic strategy game. These over the top, trash talking bosses could be great if used more subtly, but Firaxis shoves them down your throat. They pop up to tell you how weak and doomed you are at any given point. They die, reappear, only to come back stronger. They would be great for a cinematic game like Metal Gear, not in a strategy game. Now lets move onto the ridiculous power of these bosses. They get to move, attack, move in battle. Can summon Advent out of thin air. They automatically hit (defense is irrelevant, they'll hit you through with smoke grenades and Aid bots). So there is the problem, a once hardcore strategy game has thrown out strategy to create drama, wanting you to hate these bosses. In a game like XCom the mystique of a powerful alien should be mystery and subtlety, I think they did it all wrong. Some new developers are on the Firaxis team for sure.
The other main draw if the exp is the three new friendly factions. Reapers, Skirmishers, and Templars. I kind of like what they did with this. Through these new factions you get covert actions which open up some decent strategic options and unique upgrades (I love pistol specialized snipers and getting a flat +1 damage to all of them made for some fun gaming, albeit a tad overpowered :).
The actual classes of these factions are well done, and feel distinct enough from the original classes to have a place. My rating of 7 is mostly due to these factions.
So I have mixed feelings on WOTC. There is a lot in this expansion pack but fitting it in the original core story seems overwhelming. A new player who didn't play X-Com 2 vanilla will be lost in all the new missions the expansion throws at you. The rate of main story mission to side mission is about 1 in 10 in the expansion, where the original is more 1 in 5.
Hopefully Firaxis will tone the bosses down in XCom 3, while keeping these factions. Give us a longer main story with time to better fit in all these new missions and upgrades. Bring back some of the mystery into Xcom. Let us stumble on a big bad boss by turning a dark corner and seeing it for the first time. And always make sure its a strategy first game over theatrics.… Expand
Sep 7, 2017If you haven't played X-Com 2 yet, you owe it to yourself to try the base game + this expansion. There are still quite a few bugs with crashes and camera issues for in-game cutscenes, but overall this is a solid game and a big improvement over the base game.
The dialog/story is still a bit campy/cheesy and the new posters for solider bonds (think Fire Emblem/Disgaea bonds) areIf you haven't played X-Com 2 yet, you owe it to yourself to try the base game + this expansion. There are still quite a few bugs with crashes and camera issues for in-game cutscenes, but overall this is a solid game and a big improvement over the base game.
The dialog/story is still a bit campy/cheesy and the new posters for solider bonds (think Fire Emblem/Disgaea bonds) are ridiculous. A lot of the new customization options for soldiers are funny, but don't fit the tone of the game imho. Some people will love the new options though.
The story doesn't really get much better here. They added some new story missions regarding the new resistance factions and Chosen. The story is still very silly IMHO (bordering on stupid) and imho it loses a bit of tension it had before because of the Chosen being goofy. It's hard to believe the aliens would run the world the way they do. For example, why wouldn't the aliens simply build a ton of SAM missile batteries/anti-air ships/UFOs over the past 20 years to control any resistance? As powerful as they are, it's a bit hard to buy into.
X-com 2's greatest strength is the smoothing of the campaign difficulty and progression. New players will find the game much easier to start than the base game, as the new maps are better designed with less randomization frustrating you. There are still old story missions weaved into the game, and it's a bit jarring to go back to them, for many reasons.
There's new enemies, solider classes, abilities, armor, weapons, buildings, ect. which are welcome additions that consists of the other big chunk of the expansion content. I feel like they added a lot in that regard. The new Chosen enemies are neat, but a bit out of character compared to X-Come lore, as they will taunt you constantly from your base and show up constantly. It's weird to kill something in X-Com many times and not be dead and it's weird tonally for them to talk the way they do.
Overall X-Com 2 War of the Chosen is a great game, provided you can deal with a few bugs, cheesy story, and retreading many old missions. I recommend it. Thanks for reading.
*I did not use any mods while playing the game for this review, however, X-Com has a great mod community and that can enhance you experience greatly, depending on your tastes.*… Expand
Awards & Rankings
CD-ActionNov 16, 2017War of the Chosen introduces tons of new mechanics along with various improvements. It refreshes the original game so thoroughly that the campaign is truly worth replaying and the whole package deserves to be called XCOM 2.5. [11/2017, p.36]