- Summary: XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe. After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind. Now, five years after the events of XCOM 2,XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe. After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind. Now, five years after the events of XCOM 2, humans and aliens are working together to forge a civilization of cooperation and coexistence. Welcome to City 31, a model of peace in a post-invasion world. However, not all of Earth's inhabitants support interspecies alliance. Chimera Squad, an elite force of human and alien agents, must work together to destroy the underground threats driving the city toward chaos. Your agents are unique: each of them equipped with special tactical abilities and driven by a different motivation for joining Chimera Squad. Deploy targeted team members to investigate and combat the dangers that pervade the districts of City 31. Lead Chimera Squad through a new experience that innovates on XCOM's turn-based legacy, utilizing strategy, teamwork, and new breach-and-clear gameplay to complete your mission objectives. The future of City 31 depends on you.… Expand
Apr 24, 2020XCOM: Chimera Squad brings together a huge list of fresh new ways to play. Each change introduces a new layer of strategy, and the new turn system completely upends what you know about XCOM. This is a daring new take on this venerable series, and having just completed it, I can’t wait to run it again.
Apr 23, 2020XCOM: Chimera Squad is essentially the Agents of Shield to XCOM 2’s Avengers. It gently plays with the formula, and tells the peripheral stories of a much wider world on a much tighter budget and with much smaller stakes. In other words, it’s XCOM but chilled – and, in these desperate times, that’s just fine.
LEVEL (Czech Republic)Jul 24, 2020A small tactical game that plays well and looks good. If you like XCOM and you don´t have a problem with more stereotypical missions and sometimes a bigger role of RNG, you will probably like it. [Issue#304]
Apr 29, 2020Regardless of the difficulty level, Chimera Squad doesn't let your soldiers die. Too bad, because the game could hugely benefit from this single change. Despite that, this new, mini-XCOM is worth the time. It won't be as thrilling as XCOM 2, but it's still a bargain.
May 14, 2020To me this is an incongruent vision of the series where you have snake squadmates and meaningless banter instead of worldbuilding and replayability. It’s fine as a one-off, slightly fun but buggy (hopefully non-canon) entry, but if this signifies the future of the franchise, I am worried.
Apr 24, 2020The game is fun. It has however a completly diferent feel from the other Xcom games ,the tension from trying to go around and hunting theThe game is fun. It has however a completly diferent feel from the other Xcom games ,the tension from trying to go around and hunting the enemy is gone.
The game is more action heavy.
I expected Xcom Swat , and that is exacly what i got.… Expand
Apr 29, 2020XCOM: Chimera Squad no es XCOM 3 ni pretende serlo, si es eso lo que buscas te vas a decepcionar. Chimera es en buena medida un experimento deXCOM: Chimera Squad no es XCOM 3 ni pretende serlo, si es eso lo que buscas te vas a decepcionar. Chimera es en buena medida un experimento de cambiar algunas mecánicas principales y el estilo de juego. El resultado es que, en vez de defender el planeta de una invasión alienígena a gran escala, en Chimera XCOM ha evolucionado en una especie de unidad de SWAT y por tanto las misiones son asaltos a lugares con rehenes y cosas así. Esto cambia mucho. Primero, desaparecen las clases de personajes, ahora cada personaje está predefinido y es único, con sus propias habilidades y mejoras. Desaparecen las armas pesadas y los rifles de francotirador para dejar armas apropiadas para los nuevos entornos, que son mucho más cerrados y pequeños. Siendo interiores casitodo, las alturas a veces juegan un papel pero en mucha menor medida. Ya no hay fase de sigilo, en su lugar hay una fase de preparación antes del asalto al siguiente conjunto de habitaciones en cada misión. El manejo de la base y el mapa se han simplificado, aunque siguen siendo muy entretenidos, y lo mismo con el inventario. La escuadra que juegas en combate es más pequeña, contando como mucho con 4 de los miembros de tu XCOM en activo en cada momento en combate (frente a los 6 de XCOM 2). El sistema de turnos ha cambiado, en vez de ser jugador-enemigo-jugador ahora cada unidad tiene su iniciativa como en un juego de rol, haciendo que las acciones de cada bando no necesariamente vayan seguidas. La variedad de enemigos está muy bien, estando todos los de XCOM más o menos, más unos cuantos adicionales con nuevas mecánicas.
Gráficamente, el juego está bien pero no se puede decir que sea puntero. Pero si tiene un muy buen diseño en general. El sonido tiene un buen nivel también, tanto en voces (al menos en ingles) como en musica y efectos. Y, al menos en mi experiencia, el juego casi no tiene bugs de importancia, solo algunas cosas como retrasos en animaciones y así que no son graves... aunque a veces el sistema de dar órdenes no sea todo lo preciso que debiera.
El resultado de todo ello es que Chimera Squad sin duda es un muy buen juego, y una adición muy interesante para los fans de este género. Es un giro que cambia mucho de lo que damos por supuesto de XCOM y nos permite explorar otro tipo de tácticas, acciones y desarrollos, lo cual es muy interesante. Y está a un precio tirado desde salida (y además, cosa rarísima pero muy bienvenida, salio con un 50% de descuento!). Un 9.… Expand
Apr 29, 2020This game is not 100% perfect, but it is a lot of fun, and it doesn't deserve the review bombing it is getting. If you are an XCOM fan, andThis game is not 100% perfect, but it is a lot of fun, and it doesn't deserve the review bombing it is getting. If you are an XCOM fan, and you don't like Gears of War, this will probably hold you over for a while. It features the XCOM action we have come to love - it even adds a "breach" mechanic, where your crew can break into a level, guns blazing,
I'd like to address some of the more common issues people are supposedly having with this game:
1. The sassy dialog. The dialog is stylized, and clearly written to be consistent with the old school comic book feel of the game. I didn't find it particularly entertaining, but it didn't bother me.
2. The "woke" dialog. I didn't even notice, and when I went to what I am sure is a source of the review bombing, what I read was really pathetic. If you don't feel personally attacked by Marvel movies, I doubt you'll even know where this complaint came from. Decades after an alien occupation, there are a number of human/alien hybrids. If you find some part of that inappropriate or subversive, you are too fragile for this game, or life.
3. A lack of depth in team building. This is a fairly merited complaint, in my opinion. Your crew feels more like a group of misfit prodigies in an early 1990s action movie than an army. They can't die, and their base interactions are limited.
4. The tutorial is boring and remedial. This is not a brand new genre. What on Earth were you expecting?! If you know the game mechanics, turn the tutorial off!
This game is worth your time if you are an XCOM player. If you only heard about this game because you think there's a multinational conspiracy to breed you out of existence, you should skip this game and spend some time outside. Try to meet someone nice, and enjoy your life.… Expand
Apr 1, 2021X-Com Chimera Squad tries to inject a bit of RPG into X-COM, but it goes too far and not far enough
X-Com 2 is a great game and one of itsX-Com Chimera Squad tries to inject a bit of RPG into X-COM, but it goes too far and not far enough
X-Com 2 is a great game and one of its greatest strengths is its ability to generate emergent stories within the mind of the player. I suspect that someone at Firaxis had this idea to push the envelope on this aspect of the game, and thus X-COM Chimera Squad was born.
The place is City 31, Earth. The time: A few years after X-COM won the war against the Elders. Humans and leftover aliens have tried to build a new society together, and Chimera Squad is a fully integrated SWAT team tasked with supporting the local police. Naturally, as soon as our team of up to eight plucky special forces rides into the city, the excrement hits the ventilator, and Chimera Squad has to swing the mop.
The gameplay framework is basically the one from X-COM: There are tactical battles you have to win with a squad of four. Between battles you manage the squad itself, use the three resources you earn to improve the team’s gear and reduce the value of the doom counter, this time called “City Anarchy”, and, given the chance, level up your troops. So far so familiar for the X-COM franchise.
Unfortunately, all these familiar mechanics are but a shadow of their former selves. The battles take place in smallish, mostly interior maps against almost exclusively humanoid enemies, who are all immediately visible. No more sneaking up on clumps of opposition. There are only two classes of weapons, standard and unique, and the latter ones don’t show until the last third of the game. Class talent trees have lost a level and only offer options on two of those levels. There is no base building. There is no permadeath. No more randomized looks for your troops.
What’s new is that your troops are no longer voiceless randos wandering in from the street. Each of the eleven agents you can recruit are a fully formed character with voiced lines, a backstory and an individual look. They banter with each other, have unique reaction lines, unique talent trees… all good things.
Is that enough to make up for the complexity that was lost? Not even close, in my opinion. None of these characters have an arc. Chimera Squad as a whole doesn’t have one, either. So all these interactions are inconsequential fluff. Their individual back stories never come into play. The individual looks are way less distinct than what was possible in the past.
On top of that, the overarching plot also feels half-assed. Earlier X-COM-Titles offered far more intriguing mysteries. All Chimera Squad has to offer is the classic whodunnit. It doesn’t even offer much of a twist.
So gameplay is rather lackluster and the story is meh, but I have one more bee in my bonnet
I have to excise: Graphics. Past Firaxis X-COM games were grim affairs, but they were colorful: Crimson and emerald rays melted green and violet alien flesh, while gorgeous explosions athed the darkened landscapes in gorgeous shades of yellow and orange. So why was someone allowed to dump a metric ton of pink dust over everything. Suddenly the main color scheme is pastel! Who thought that was a good idea?
I don’t have much more to say. Chimera Squad tried to be an RPG with defined characters and a directed plot while still being X-COM, but it didn’t go far enough, and gave up way too much of it’s X-COM heritage. Skip this one.
TLDR: Not worth it. Instead of playing this dumbed-down boring derivative, go play X-COM 2 War of the Chosen.… Expand
May 13, 2020incomplete buggy game with short game play :( sadly.
Would have been nice if they could have more in depth strategy and base building andincomplete buggy game with short game play :( sadly.
Would have been nice if they could have more in depth strategy and base building and story and not have such a short half-assed game with truncated short missions .. not to mention taking control away from the players on multiple aspect of the game.
Like another guy said .. it is like a dumb-down, scaled down, simplistic, mobile game version.… Expand