• Publisher: Capcom
  • Release Date: Oct 10, 2006
God Hand Image
Metascore
73

Mixed or average reviews - based on 48 Critics What's this?

User Score
9.2

Universal acclaim- based on 551 Ratings

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  • Summary: With great power comes great responsibility. Play as a drifter bestowed with supernatural-like abilities who must confront the fate and responsibilities inherent with this new found power. Hand-to-hand combat is at its best when gamers unleash the power of the God Hand to deliver righteousWith great power comes great responsibility. Play as a drifter bestowed with supernatural-like abilities who must confront the fate and responsibilities inherent with this new found power. Hand-to-hand combat is at its best when gamers unleash the power of the God Hand to deliver righteous punishment onto worthy enemies. Centuries ago, the world was in imminent doom until a man defeated Angra and sealed away his godly powers into his own arms. People feared and revered this person who would become known as "God Hand". Legend has it that anyone who acquired such hands would possess immense power that could turn them into a deity or demon. Fast forward to a small town overrun with thugs wielding super-human strength. A gruff drifter named Jean finds his way to this troubled region and defends a woman surrounded by a brutal mob. Despite his valiant efforts, Gene is overpowered by these thugs and his right arm is severed before falling into unconsciousness. He later awakens to find his limb whole again and that he is now the possessor of the legendary God Hand. The burden of being hunted by demonic legions seeking the right hand of God soon begins. [Capcom] Expand
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God Hand Gameplay Movie 3
Score distribution:
  1. Positive: 28 out of 48
  2. Negative: 1 out of 48
  1. What really pushes God Hand over the top, though, is the presentation and how fun it is. In other brawlers, you’re restricted to punching guys in the face or kicking them in the stomach. God Hand finally lets you kick that stupid demon that’s been giving you trouble right between the legs.
  2. But all those bells and whistles take a back-seat to solid fundamentals and a commitment to comedy, making God Hand only the best beat-em-up game released for the PS2.
  3. Old-school to it's core, God Hand isn't perfect, nor is it the kind of game that will please everyone, but buy into the world and the characters, dig into the combo system and enjoy the quirky humor here and you're bound to have a good time.
  4. The sound is truly what sets it apart from the rest. From the crazy background sounds you get after some Techniques, to the insanely hilarious dialogue you get in cutscenes, the sound is what kept me going until the end. [JPN Import]
  5. This completely over-the-top and utterly bizarre fighter is just what the witch doctor ordered. It's not exactly the most polished of games, but its lack of technical prowess is no match for its in-your-face style, brutal combat that makes me wince, then giggle.
  6. Like a bizarre mixture of WWE Smackdown and Benny Hill, God Hand is one of the quirkiest, silliest and funniest games to come along in some time.
  7. 30
    God Hand quickly becomes a boring, annoying and frustrating game.

See all 48 Critic Reviews

Score distribution:
  1. Positive: 46 out of 46
  2. Mixed: 0 out of 46
  3. Negative: 0 out of 46
  1. HarriLaitinen
    Aug 6, 2009
    10
    God Hand is the best brawler on the PS2. I don't understand how this game can get critised about the camera when God of War gets 100% andGod Hand is the best brawler on the PS2. I don't understand how this game can get critised about the camera when God of War gets 100% and you can't even see where you are going! Again God of War get's points for a good fighting system when in thruth it is not even customisable. You have maybe 30-50 moves in GOW where as in God Hand you have more like 100 moves that you can set into a combo of your choosing. I really don't see why people praise such a mediocore game as GOW and don't see the genious in such a awesome game as God Hand. Expand
  2. May 22, 2011
    10
    As far as brawlers go, this takes the cake, possibly forever. TOO over the top you say! It's a video game. There's no such thing as TOO overAs far as brawlers go, this takes the cake, possibly forever. TOO over the top you say! It's a video game. There's no such thing as TOO over the top. You want to kick a demon in the groin, go ahead. Maybe you would like to barrel kick a group of thugs, no one's stopping you. This game sets the bar for brawlers. I am glad some game developers realize games are supposed to be fun. Pick this gem up before it's gone forever. Expand
  3. Apr 21, 2016
    10
    [OVERVIEW=10]
    One of the greatest 3D beat-em-ups ever made. Smooth, fast, and pure.
    [PRESENTATION=9] (Visuals=7) Anime-physics-influenced
    [OVERVIEW=10]
    One of the greatest 3D beat-em-ups ever made. Smooth, fast, and pure.

    [PRESENTATION=9]
    (Visuals=7) Anime-physics-influenced with rapidfire punching and characters launching across the room. Characters look…don’t know if “good” is the right word; let’s say, interesting; “Fist of the North Star”-ish, as if they’re all trying to start fights for dressing funny, which would fit the plot. Colorful environments, wonderful fighting animations.
    (Sound=7)
    (Physics=6) Screen shakes add to the impacts, much as in “RAD:Robot Alchemic Drive.” Doors/crates/chairs shatter, but no ragdolling. One section of one level has cloth physics curtains
    (Plot=9) It has that bizarre auteur-style plot in service to the chaotic setting and gameplay rather than coherence or believability. It certainly kept my attention, and I never used its skip feature.

    [CONTROLS/MECHANICS=10]
    (100% Melee Brawler/Beat’EmUp=10)
    You have Triangle and X attacks, a 6-hit sequence by repeatedly pressing square, and 3 more strikes by holding the L-stick back when pressing buttons. Movement is “tank” style (turning instead of strafing); double-tapping L-stick forward runs (FAST), enabling rushing attacks.
    Attacks follow the convention of speed being inversely proportional to power. Slower strikes can have effects that stagger, knock back, sweep surrounding enemies, launch into the air, or break through enemy blocking.
    You can pick up and use/throw objects/weapons, but you can’t throw enemies. Circle will pummel downed/staggered enemies. There are almost no QTE’s aside from waggling the L-stick to escape grabs.
    The dodging mechanic with the R stick is superb: press forward in perfect timing to duck, allowing a free hit, backwards or sideways to dash more safely.
    Play speed is extremely fast, so managing crowds requires excellent reflexes. The “feel” is just unparalleled, and while the game can get very hard (on “Easy”!), you are always in complete control.
    Special attacks and a Rage mode let you briefly but enjoyably decimate enemies every so often.
    (Physics=7) Enemies can accidentally hit each other, i.e., with rushing attacks, and you can knock enemies into each other.
    (Camera=5) A behind-the-back view focuses on the enemies in front, but you’re vulnerable to being blindsided from behind.
    (Friendly AI=6) If you rescue (and somehow avoid beating up) friendlies, they reward you with health/upgrades.
    (Enemy AI=9) Enemies are great at ganging up on you, hitting you while you’re mid-stomping a downed enemy or running to grab thrown objects, which encourages you to watch the upper-right-corner radar and keep dodging. Enemies have great variety and occasionally do 2-person combos; bosses are particularly interesting.

    [DESIGN=9]
    (Menus=6)
    (Level Design=7) Levels are nice and constrained, but there are a few interesting additions here and there to the “beat everyone up” objective, like stomping out a bomb’s fuse while fighting off enemies. There are some environmental hazards to knock enemies into (like chairs, a collapsing veranda, fire, or kicking them off rope bridges), but nothing on the order of, say, Madworld.
    (Difficulty Curve=0) “Normal” is just unreasonably, frustratingly hard, at least on a first playthrough. “Easy” is still hard, because difficulty goes up in realtime the better you do, killing you faster than (I) can improve. Enemies and crates drop health, but strangely you get no free health between levels. Checkpoints keep things do-able, but it badly needs quicksaving/quickloading, ideally mapped to the controller.
    (Upgrade System=9) You collect and swap out moves. At first I felt it was a needlessly complicated keybinding feature, but once you unlock more, there’s a lot of fun to be had tailoring and experimenting with different movesets. I put a fast fist combo on the square-sequence and different special properties on the remainder. It’s a mark of excellent design that there’s no way to rearrange moves to “cheapen” things: fast attacks eventually get blocked, causing you to stagger; slower moves get interrupted. You have to react fast enough to break guard or dodge as appropriate.
    (Modes=Singleplayer campaign (15 hours. 50% Padding)) The campaign stays interesting the entire playthrough, but I feel it’s “padded” because the difficulty makes you replay everything at least twice as often as is ideal. There’s also optional timed challenges in the levels and an “arena” mode.

    [CONCLUSION]
    It reminds me of Wii “Madworld” but way better. A “10” engages me to the point of obsession with unique gameplay that has never been surpassed by sequels, and while God Hand meets both criteria easily, I was still hesitant because of the frustrating difficulty. But it challenges God of War, Metal Gear:Revengeance, Ninja GaidenZ:Yaiba, and X-men Origins:Wolverine for the title of best singleplayer 3d beat-em-up on any system. While its creators went on to form Platinum games, a studio known for 3D beatemups, no Platinum game ever came close in quality.
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  4. RichardA
    Aug 30, 2008
    10
    Not be it for you to take any sort of guidance off someone who thinks Chaos Legion was an amazing slash 'em up and completed Megaman X7 Not be it for you to take any sort of guidance off someone who thinks Chaos Legion was an amazing slash 'em up and completed Megaman X7 on his own volition but this game comes under my top 10 favourite games of all time. It's not because of the frustrating and constant dying which just ends up being funny after the twelfth time the same fat ninja does the spinney blade thing at you just after you've got out of one fight with three guys. It's not because of the humour that makes the game it's only little laughing stoke, drenched in liquid awesome. It's because of the places you can go after you beat it the first time. If you're anything like me then you aren't happy with the total annihilation of medium difficulty and beating Easy makes you feel like a weakling, even though you're destined to die at least once a level on easy. No, if you're anything like me you will complete easy and medium, put the controller down and then pick it up again after a few seconds because you just want to SEE if you can get through hard mode. Then you think that it'd be a good idea to try a kick-me sign run, a run through the game that stops you from using your special abilities. The game could last you months and months and could even totally destroy your social life if you wanted try a hard mode kick me sign run which can only be described as "mental". Expand
  5. Jan 15, 2013
    10
    What a fantastic game. Here's a quick run down of what's so great. 100% customizable move set. Great dodging system where you get up closeWhat a fantastic game. Here's a quick run down of what's so great. 100% customizable move set. Great dodging system where you get up close and must deal with individual attacks, then get back on the offensive. All animations can be cancelled, making the combat smooth - cancel when you miss, cancel when you hit and want to interrupt your own attack with another - and cancel when you are hit yourself, so you get back to your ready stance. Brilliant! Dynamic difficulty - the better you are, the harder the game gets, and if you are struggling, it gets a bit easier. That way, everybody is challenged by this game, it just gets harder and harder! Great variety of enemies and enemy attacks - all fair, with wind up animations and audio cues, so it's always fair. Beat the game, and unlock all moves in the shop for your game+ as well as some totally new ones for your 2nd play through. Also bonus costumes, and 50 unique challenges to beat. Great comedy and enemy design, funny dialogue, lots of game references, and really catchy music. Pretty much the best game on the PS2, and still stands up today. Get it! Expand
  6. Nov 7, 2013
    9
    It is a damn shame this game flopped (thank you ign).

    Positives 1. It's difficult while being fair. Unlike games such as I Wanna Be The
    It is a damn shame this game flopped (thank you ign).

    Positives

    1. It's difficult while being fair. Unlike games such as I Wanna Be The Guy or... other indie games, when you die in this game, it's on you, not shoddy programming.

    2. It's amazingly over-the-top. Like some weird mix of Fist of the North Star, Western movies, and Streets of Rage, the game knows how to make you say "What".

    3. It's funny in a medium where most attempts to be funny fall on their faces. It's not afraid to be politically incorrect, not afraid to sound goofy, and not afraid to offend.

    Negatives

    1. Though some would say the casino adds "color" and "flavor" to the game, I think it's just a waste of time.

    2. Uh... you can see through textures?

    I don't have much negative to say about God Hand. 9 out of 10. You should buy it as a reminder of when Capcom didn't suck.
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  7. JamesG.
    Oct 17, 2006
    8
    This is probably the most fun I've had playin a beat em up since streets of rage. It captures all the fun of the early 90's games This is probably the most fun I've had playin a beat em up since streets of rage. It captures all the fun of the early 90's games with over the top moves and other moves that will just make you laugh. There are some elements to the game that are frustrating, for example when you go through three quarters of the level only to be defeated then have to redo the whole thing. It can turn into some button bashing, but you still have to think about it the majority of the time. The game doesn't warrant 9 or 10 in my eyes, which are left to games which are near perfect rather than a tongue-in-cheek effort to re-create whats missing from so many beat-em-ups. Overall i feel its a truly rewarding game, just challenging enough, but not too hard and if you don't take your gaming too seriously this is a fun and addictive game. Expand

See all 46 User Reviews

Awards & Rankings

59
7
#7 Most Discussed PS2 Game of 2006
1
#1 Most Shared PS2 Game of 2006