Summary: For the first time, Sims are living in the city where reputation (rep) is everything. Players will custom-create these new Sims, called Urbz, by customizing their unique style and building their status to become the biggest "player" in the city. Players will take their Urbz to work and be challenged by bosses at locations like the Sushi Bar, Chop Shop, or Bootleg Fireworks, Inc. Success brings the player well-earned promotions and gets them access to power socials to help them influence other Urbz. The fast-paced lifestyles in The URBZ is evident in gameplay including job challenges based on a direct-control mechanic for job objects, skill-building objects, and power social interactions. The URBZ is built on an all-new graphics engine that recreates the essence of living in a vibrant city with distinct districts inhabited by Urbz with unique lifestyles. The game's style captures the pulse of the action-packed downtown, ritzy shopping districts, Bohemian artist workshops, and a gritty subway station. Players create their Urbz using a new character customization engine to show off attitude and unique style, as well as signature "bling" such as tattoos and nose rings. Players build relationships to increase their rep, influence other Urbz, and gain access to city districts, jobs, and lifestyles. Gaining access to all districts in the city, being able to live in any district, live any lifestyle, and become the biggest "player" in the city is the ultimate goal. The URBZ will support the Sony EyeToy. Players will download their image into the game with the Sony EyeToy and as their rep grows; their image or their Urbz image will begin to be reflected in the game.[Electronic Arts]
|Genre(s):||Miscellaneous, Virtual Life|
|Number of Players:||1-2 Players|
|ESRB Descriptors:||Crude Humor Mature Sexual Themes Sexual Themes Violence|
|Sebastian G. Hyde||Modeler|
|Morgan Roarty||Lead Producer|
|Michael McCormick||Lead Designer|
|Will Kerslake||Designer / Object Engineer|
|Morgan Godat||Lead Artist|
|Alex Hutchinson||Lead Designer|
|Tom Smurdon||Sound Designer|
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
#98 Most Discussed PS2 Game of 2004
#33 Most Shared PS2 Game of 2004