Ace Combat Infinity Image
Metascore
54

Mixed or average reviews - based on 14 Critics What's this?

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5.8

Mixed or average reviews- based on 65 Ratings

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  • Summary: The infinite blue of the open skies awaits not only veteran but also budding flying aces in Ace Combat Infinity, the first free-to-play game in the hit franchise from Namco Bandai Games. Evolving the legendary series with a brand new story and innovative multiplayer, the game turns the skyThe infinite blue of the open skies awaits not only veteran but also budding flying aces in Ace Combat Infinity, the first free-to-play game in the hit franchise from Namco Bandai Games. Evolving the legendary series with a brand new story and innovative multiplayer, the game turns the sky into an endless blue battleground, bursting with aerial drama and destruction. Ace Combat Infinity will let every player become a deadly flying ace, as they embark on a series of high velocity missions. Expand

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Ace Combat Infinity - Teaser Trailer
Score distribution:
  1. Positive: 4 out of 14
  2. Negative: 4 out of 14
  1. 85
    A sequel that does the franchise proud. Being free-to-play means no-one has a reason not to try it out. Established fans will have incentive to keep playing their PS3 during the PS4 generation, while rookies have a great platform to get their feet wet in the series.
  2. Jun 24, 2014
    75
    As a free game this is definitely worth taking for a spin, but as monetary investment this title still needs to find its wings.
  3. Playstation Official Magazine Australia
    Jul 16, 2014
    75
    Mechanically, a step up from Assault Horizon, but has barebones solo and is F2P. A nice substitute while we wait for a PS4 Ace Combat. [August 2014, p76]
  4. Jun 6, 2014
    60
    This is only a strange and not-so-good experiment made by Namco Bandai to try the free-to-play model.
  5. Jun 27, 2014
    60
    The soaring bird that has long served as the metaphor for the Ace Combat pilot becomes a vulture fighting over highway carrion, looping away incautiously when the odd car passes a little too close, before returning again for a final few scraps of flesh.
  6. Jun 4, 2014
    50
    It’s downright frustrating, then, that the title in its present state has so much potential, but asks for gamers to invest their time and money on the basis of what it could be.
  7. Games Master UK
    Jul 29, 2014
    27
    The rotting corpse floating in this flight sim's pool is its free-to-play mechanic. [Sept 2014, p.80]

See all 14 Critic Reviews

Score distribution:
  1. Positive: 15 out of 35
  2. Negative: 12 out of 35
  1. Jun 6, 2014
    10
    rememberme so much to ace combat 2 for playtation have he same atmosphere and is awesome and its free! if you wnt you dont pay you only haverememberme so much to ace combat 2 for playtation have he same atmosphere and is awesome and its free! if you wnt you dont pay you only have to be patience Expand
  2. Jun 4, 2014
    9
    I haven't played other Ace Combat titles, but this is what I've ever expected from a Dogfight game. I've played all kinds of simulators, everI haven't played other Ace Combat titles, but this is what I've ever expected from a Dogfight game. I've played all kinds of simulators, ever since Strike Commander flying in a 486-era PC, through PC Flight Simulator, Secret Weapons of the Luftwaffe, and Secret Weapons over Normandy, some Descent Freespace, and this title blows them out of orbit.

    Controls are deceptively simple. Gameplay is fast and smooth; missiles and guns, despite the fact that you can carry unrealistic amounts, reflect what you expect of their real-life counterparts. The campaign part is actually challenging to master, and the fact it is free is sweeet.

    Which brings us to the dark side: since it is free, the fuel recharge (fuel sortie) takes too damn long to recharge; after the first 3 or 4 planes it takes forever to unlock, research and buy the others. All of the downsides can be solved by throwing money at them, which feels like Bandai Namco is operating a coin-op arcade at your home. They know it, because it is their background. I was expecting just to buy the game for some sensible price, 60 bucks or whatever, so I just bought that amount in fuel and upgrades, which means now the campaign (solo part) is fuel-free to fly. Even being free, the amount of money each mission rewards is pathetic comparing to the online, blow-your-fuel part of the game and playing solo won't help research any part of the aircraft tree. The reverse is fine, which means unlocked planes can be played on the solo missions. The last one is particularly hard and even the rental plane is inadequate to beat it, requiring your utmost abilities to achieve it.

    Few stages is a mixed blessing, which means you can memorize the emergency missions on each of them, but it could get boring quickly if you like new scenery every now and then. I like it, it helps my fellow dogfighters to improve their game, and perhaps we can achieve a S rank together. The fact it has no PVP will help a lot for you to make friends, since everybody has a common goal all the time.

    Excellent game overall, but you should throw some money at it to at least unlock the fuel for the campaign forever and get some practice.
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  3. Jun 16, 2014
    9
    It's free, for the most part. You can get really far without paying a dime if you want. But a quick tip, buy the Unlimited Campaign PlayIt's free, for the most part. You can get really far without paying a dime if you want. But a quick tip, buy the Unlimited Campaign Play ($19.99) so you don't have to pay in-game credits to play the single player online campaign. Then play through Mission 5 and you'll be rewarded with 20 free units of fuel. Do the challenges as well, great source for free fuel.

    Positives: The combat is superb. It had been a while since I had played an Ace Combat game, so I wasn't sure of what to expect. The graphics are pretty good to be on a last gen console (PS3). I love the aircraft tree, really gives you a sense of accomplishment once you unlock something. You get skins, equipment and special weapons.

    Negatives: Fuel System. Pretty much anywhere you look online, the same thing is repeated, the only negative is the fuel system. You get 1 unit of fuel every 4hrs, and can only get up to 3 supplied units of fuel (after 12hrs obviously). You can purchase additional units of "stocked" fuel, but the prices aren't very encouraging. I purchased the Rookie and Elite packs, which include a good bit of stocked fuel that you can use in online co-op missions.

    I would have suggested 5 units of supplied fuel every 2hrs. And I would have suggested making the item you purchase with real money be in-game credits that you could use towards upgrading your planes or special weapons or equipment. Some argue that this is a play-2-win model, but I personally think it's a much better model to utilize in a game like this than the one they currently have.

    All in all, it's a very fun game that I've come to really love. But I'm not sure if my wallet loves it. It's really an 8.5 rating for me, but leaning more towards the 9, so I gave it a 9 instead of the 8 since Metacritic won't let you do 8.5.
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  4. Oct 1, 2016
    7
    So I have played Ace Combat Infinity for over 2 years now and have over 9000 sorties (missions). I buy the 50 fuel packs + 10 free (for 60)So I have played Ace Combat Infinity for over 2 years now and have over 9000 sorties (missions). I buy the 50 fuel packs + 10 free (for 60) when on sale for $35.99. I probably spend about $150/month on fuel and contracts.

    That said, I am mostly a pure Fighter gamer. about 60% fighter, 25% multirole, and %15% attacker.

    What I have noticed is that the game is biased toward the Attacker. What I mean by that is that it is a lot easier to get to 100,000 points in some missions using an attacker instead of a fighter. I have played against friends where I use a Level 20, 42 slot special fighter maxed out with Cst of 2400 - 2600+. The "ground pounder" can still beat me (and most others) with a plane 5-10 levels lower.

    I think the main reason is plain and simple - ground targets DON'T EVADE 4AGMs, SFFS, SODs or regular missiles like Fighters so, etc. It takes a lot of skill and practice (and knowing the map and patterns) to chase RED planes and waste a lot of ammo (MISS, MISS, MISS), while maybe picking off a few 500 - 800 point ground targets with A-A missiles as I pass by.

    Meanwhile, the attacker can "fire and forget" with most ground targets and go after the RED targets, knowing they are almost guaranteed a sure kill. In addition, in a lot of missions, there are large clumps of medium and high value targets where one SOD or SFFS run can result in thousands of points. I may have to chase an F22 or F35, etc. for 15-30 sec to get the 2500+ points it offers, wasting a lot of time. And while the ground pounders are using their "special weapon" for ground to get sure kills, they can work on taking out some plane with their A-A. The utilization of ground weapons has to be near 90%, yet for the various A-A I would say that number is around 35-50%. Simply put, fighters have to waste time chasing targets, attackers don't. Thus the imbalance.

    I have only been able to get my MR up to 2100 - 2150 playing strickly AIR (and either 4 players or Hard missions) while the ground pounders are working on 2300, 2400, up to 2700+ I've seen. The reason they can raise their MR so high is that they mostly use the same high level attacker (A-10, Su-34, now FB-22 and F-14B) to crush everyone else to keep winning the match, finishing first (getting MVP) and scoring more than the highest player on the other team. Whenever I drop back close to 2000 when doing TDM, I do some Avalon Dam and get my 100K+ to build my MR up fast. I could keep doing this if it was just the MR I cared about, but that is not the point. I want to fly the FIGHTERS, but I feel relegated to a ground support role to help get the "S" while the attackers almost always get the MVP (if they are good). I know I am a good fighter pilot and that ground is over weighted because I can still beat most of the high MRs in B7R. I can hold my own on the ground, it just isn't as much fun for me.

    Now, as some friends have said to me, "A high MR doesn't get you anything". That is true, but it is an indication now of what type of player they are. It isn't necessarily bad, but when I've played in high MR rooms, they usually swoop around going for the high value targets, leaving the low and in some cases, when the small targets don't get mopped up, you can't get the "S" rank for the mission, That is frustrating.

    I know it is too late now, but NAMCO needs to either lower the amount of points for the ground targets and/or lessen the power of the weapons to adjust this imbalance. A good level fighter with level 20 loaded special planes should be able to get about the same amount of points as a loaded level 20 attacker. Their Air-to-air should be weaker or less accurate. However, all have the same, so they are even, that is why the attacker weapons should be weakened more. I play in 1500 rooms where attackers can still get over 100K but fighters struggle to get 50-75K. I can only get 100K when not fighting for air targets because the others go ground.

    I use this MR "break" to know which rooms are GPs. MRs of 2200-2250 + are almost always ground. I join their rooms if there is a decent amount of AIR on the mission(such as Moscow, Pipeline, Weapon Base) because most other people also try to do ground and the points are divided among more players than the air targets. By doing this, I can still get the occassional MVP using my SU-35, F-14-Chopper, or F-22 Reaper. When you see an A-10 take out the Aigaion with a few bombs, hard to compete.

    Now, when doing these repetitive challenges, I make my own rooms and have no choice but to kick high MRs when I have to do ground because I know an experienced GP will crush me.

    I hope that Namco takes this into consideration when they work on Ace Combat 7. I know that I will not spend the kind of money that I spend on ACI knowing that as a FIGHTER gamer in a series called "ACE COMBAT" that ground guys get all the glory. I thought the Fighter jocks were called "Aces" not the attackers and bombers
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  5. Feb 26, 2015
    5
    Time = money... no matter how you look at it! Either pay up front to get the obviously important fuel... or become a slave to the clockTime = money... no matter how you look at it! Either pay up front to get the obviously important fuel... or become a slave to the clock (allowing for as much as three units of fuel), only to be held hostage in the co-op lobby for an infinite amount of time for the other pilots to align with your own desire to actually play the mission. Ultimately, the free to play concept has completely evaded the developers at NamcoBandai, as there just cant be a good excuse for the ratio of time/money vs. actual play time. Not to mention how discouraging it is to be newly introduced to the previously great Ace Combat franchise only to be outgunned by other players so much so that the fun is sucked right out of it by the black hole called time or the emptiness of one's wallet. Either way, this game is a waste of time from the moment you begin the download. Free to play? Yeah, I gotta call B.S. on that one!!!! A reluctant score of 6... mostly out of misplaced loyalty to previous titles in the franchise, but history and fond memories should count for something, even after running out of fuel, time, and money! Expand
  6. Jun 14, 2014
    3
    I gave this game a 3 out of 10 for several reasons.

    1) I won't lie I'm a little bias. Having played the Ace Combat since the very
    I gave this game a 3 out of 10 for several reasons.

    1) I won't lie I'm a little bias. Having played the Ace Combat since the very beginning, I was very upset when it switched to Bandai, and they utterly destroyed the series. This was a big step in the right direction, bringing it back to the PlayStation, and with old school play style, or partially anyway. However, the free to play and limited play time is a huge backward step, and the fact they could have easily made this a legit full scale Ace Combat, but copped out to a half assed version.

    2) Co-op is a huge head ache if you want to play with friends. There is no pre lobby to make a group with friends, and trying to get into a room, invite a friend, and hoping they get in before it fills can be a nightmare. Often times when they do get in, the game lobby will close.

    3) They did alot of good idea's in the game, working up a tech tree which revolves around the story was great, again making me actually down vote the game, due to the fact they placed it in a Free to play version of the game where you're limited on play time.

    4) Campaign which you're limited on play time unless you buy it for $19.99, I'd be ok with this, if it wasn't for the fact that the campaign is literally only 8 short missions....
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  7. Aug 9, 2016
    1
    Pay2Win версия некогда великой серии аркадных леталок. Скудная и короткая кампания ниочем, где для открытия новых миссий (всего их 8) нужноPay2Win версия некогда великой серии аркадных леталок. Скудная и короткая кампания ниочем, где для открытия новых миссий (всего их 8) нужно раскошелится на суму с 5-ю нулями за каждую. Не хочешь тратить 600к кредитов на новый огрызок сюжета и 10 минут геймплея? Заплати косарь реальных денег.
    Всего бы ничего но на вылет нужен бензин (изначально у тебя 6 баков = 6 вылетов без разницы в кампании или в мультиплеере). После чего жди три часа на наполнение. Не хочешь ждать? Заплати косарь. Но не это самое печальное.
    Самое печальное, в игре напрочь отсутствует баланс. Деньги и бензин можно нафармить за выполнение боевых заданий в PvP и coop-PvE миссиях. Но когда вас бросает в лобби к пилотам >9000 уровня (а вас бросит к ним всегда) с лазерным оружием и ядерными ракетами, и после тотального отсоса вы смотрите на статистику после боя и вам не дают ровным счетом ничего, играть дальше желание отпадает. А не хочешь отсасивать? Заплати косарь.
    Нет, конечно в игре есть всякие бонусы типа за ежедневное посещение, и вы спустя месяц откроете все сюжетные миссии и может вам улыбнется удача и вам дадут сбить один вражеский самолет в PvE... Но какой смысл? Игра никак не развивается и единственные что вы добьетесь, это возможность нагибать и унижать новичков которые чисто случайно установили и зашли в это говно.
    Итого:
    Бесполезная трата времени. Особенно сейчас, спустя джва года, так как в полумертвые лобби заглядывают только самые отмороженные задроты.
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See all 35 User Reviews