Dragon Ball Z: Battle of Z Image
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54

Mixed or average reviews - based on 32 Critics What's this?

User Score
5.4

Mixed or average reviews- based on 107 Ratings

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  • Summary: Developed by Tokyo based game developer ARTDINK; Dragon Ball Z Battle of Z will feature a large cast of playable characters including Goku, Piccolo, Vegeta, and a variety of melee and famous attacks including the Kamehameha, Special Beam Cannon, and Spirit Bomb. The epic battles in DragonDeveloped by Tokyo based game developer ARTDINK; Dragon Ball Z Battle of Z will feature a large cast of playable characters including Goku, Piccolo, Vegeta, and a variety of melee and famous attacks including the Kamehameha, Special Beam Cannon, and Spirit Bomb. The epic battles in Dragon Ball Z Battle of Z derive their style from the original anime series and will take place in rich environments on both land and in the air. Dragon Ball Z Battle of Z will let players form teams with up to four characters to participate in group melee action, take on massive boss battles, or challenge other players around the world for brawls featuring up to eight characters on screen at the same time. Expand
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Dragon Ball Z: Battle of Z - TGS 2013 Trailer
Score distribution:
  1. Positive: 2 out of 32
  2. Negative: 8 out of 32
  1. 80
    Dragon Ball Z: Battle of Z packs quite the punch, offering an interesting take on the franchise lore with an extensive character line-up and a great co-op campaign.
  2. Jan 26, 2014
    71
    Dragon Ball Z Battle of Z is a game made only for die hard fans of the series looking for online multiplayer fights. Keep in mind that the very short missions make the game extremely well suited for PS Vita.
  3. Feb 5, 2014
    66
    If you can’t resist taking the fight to others, I recommend playing Score Battle, which places characters’ power levels into tiers and makes matches a much more balanced affair.
  4. Apr 13, 2014
    55
    Some good ideas are not enough to revive Dragon Ball Z. The combat system is far too simplistic and the mechanics show a lot of problems that make this game mediocre.
  5. Feb 17, 2014
    50
    With repetitive combat, an item system that doesn’t accommodate the player’s intelligence, A.I. that can be as dumb as a bag of hammers, and small design decisions that feel like they exist to make bullet-points on the back of a box, Dragon Ball Z: Battle of Z is a mechanically tame game that expects little from the player, and respects them just as much.
  6. Games Master UK
    Mar 10, 2014
    49
    Dragon Ball Z deserves more than this. [Apr 2014, p.78]
  7. 20
    This is by far the worst anime/ manga game I've ever played, and a real tragedy, because it manages to look appealing from start to finish, and could well have been a definitive Dragon Ball experience.

See all 32 Critic Reviews

Score distribution:
  1. Positive: 8 out of 28
  2. Negative: 11 out of 28
  1. Jan 30, 2014
    10
    love the game for the first time 8 characters can be on the same screen and it feel more like the actual show . the boss battle in the gamelove the game for the first time 8 characters can be on the same screen and it feel more like the actual show . the boss battle in the game are amazing and they really capture the feel of the anime series. Also they brought cool customization options like being able to change you characters color, and even tho this is a small thing it feels pretty awesome. I also like to add that co-op works fantastic. If you a fan of the dragon ball series give this game a try. Expand
  2. Feb 18, 2014
    9
    As a huge Dragon Ball Z fan, I can admit I may be biased in my views of this game.But I thought this game was awesome. Probably the bestAs a huge Dragon Ball Z fan, I can admit I may be biased in my views of this game.But I thought this game was awesome. Probably the best Dragon Ball Z fighter since Budokai 3. The use of multiple fighters on screen made it feel a lot more like the tv show. And the Character selection is incredible as well. Admittedly, it's missing something to make this game truly amazing, but I'm having so much fun with it, I wouldn't be able to tell you what that thing is. Expand
  3. Jan 30, 2014
    8
    Massive Budokai 3 fan, but refreshing to play something that isn't just trying to be an upgrade from that. Its in a league of its on for DBZMassive Budokai 3 fan, but refreshing to play something that isn't just trying to be an upgrade from that. Its in a league of its on for DBZ games and the 4 vs 4 or 4 vs Giant options are fun which is all I wanted from this game!
    Graphics are not the greatest but that doesn't matter. Love the World Energy Spirit bomb idea and the Goku collectors edition is beautiful.
    For a game that I was expecting extremely little from, It has surprised me and is more enjoyable than first though. Before bashing it and not bothering give it a chance and don't try to compare to what we have grown accustom to over the years. Online mode is an exciting step forward and just from being able to run around and fly freely during battles makes me more excited for what they could do if they went MMO!
    Looking forward to something for my PS4 DBZ lets go chop chop :D
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  4. Feb 6, 2014
    5
    PROS:
    -The fight. Although the fighting mechanics aren't that great for SINGLE player experience, 1 v 1 and such, the mechanics are suited
    PROS:
    -The fight. Although the fighting mechanics aren't that great for SINGLE player experience, 1 v 1 and such, the mechanics are suited more for co-operative type of gameplay. Every character gets one melee combo, one chase combo, two types of ki blasts (weak and strong), two unique moves depending on their class, and a special move usually a large beam or ball of energy. Because fighters don't have much to do it's up to when and to who you do it as most fights go against team of enemies giving some tactical elements to the fight. Also it looks flashy as HFEL (see what I did there?).
    -Co-op. As mentioned the fights usually take between two teams so the inclusion of Co-op Mode makes sense and is sort of fun. The "Meteor Chains" and "Synchronized Rushes" are also evidence of the focus on co-op as they combine each players' efforts into a single devastating attack.
    -Class based characters. Each character is given a type: melee type for heavy hitters up close, ki blast type for sniping others across the map doing chip damage, interference type to mess with the enemy players and support type to heal and resurrect your fallen team members. It gives a type of role to the characters giving the game an MMORPG-esque feel.

    MIXED:
    -The lack of "story". Almost everyone who bought this game can notice that the story gives us only glimpses of the canon of the DBZ universe. I can see why they did it (because later on the game you get to build your own "dream team" of characters) but those who were looking for good story mode will be disappointed.
    -Customization. Nothing deep, just put all the best cards on your card slots and you're good to go. I was really disappointed that only HALF of the obtainable cards can be equipped to the A.I. partners taking the "building of a dream team" feeling out of the game.
    -MMORPG feel. You will end up farming points for the best upgrades in the shop if you want the highest scores and trophies. But because the game has a finite end (mission wise and collectibles wise) the game becomes boring until new content patch to come... oh wait that's not actually going to happen, is it? There are even boss fights from which 4/5 are meh.
    -No in-game transformations. I can see the point of not including transformations in game but to many this might be a disappointment. If you look at Cell's different forms you get the point: most stages of transformation have different types and card slots in them.

    CONS:
    -The A.I. Oh God the A.I. If you want your A.I. partners to be any use for you, you need to grind experience for them by doing the same missions over and over again. And worse than that even when their level is maxed up their behavior isn't on par what you'd expect: them standing in air doing nothing even though ordered to attack on full force, support characters not supporting in any way, not resurrecting you in a pinch even when standing right next to you. I don't know why but the A.I. in Battle Mode feels and plays much smarter than the mission counterpart. I ended up playing 90% of the time as a supporting character because the A.I. just can't support themselves.
    -The maps: you can destroy only few selected points on the map. How's that a bad thing? When your Meteor Chain is being interrupted by something so tiny as rock it breaks the immersion and the flow of the gameplay quite significantly. This is best demonstrated in the "Destroyed City" map where it's almost impossible to do Meteor Chains successfully because of all the indestructable debris on the ground.
    -Unbalanced roster and Battle Mode. Powerful characters are fine in the mission scenarios but break the game who want to enjoy the battles with other players. The Demo's Battle Mode was fun because it was fairly balanced with 4 characters (more with other means). But when the roster is boosted up by almost 20 times, the problems in balancing the game become much clearer. The teams are consisted of only high-end unlocked characters because of their ridiculous power. And when you combine the power with a skilled player (skill of picking right cards and spamming right attacks) you get the most unfair PvP scenario I have seen in a long time. The modes aren't anything to look at either since only good mode is the Score mode (kill enemies and receive score, highest score team wins). As these overpowered characters start to pollute the rooms, Dragon Ball grab (CTF with a dragon balls) and Normal mode (Score mode with finite stocks) become few minute jerk fests. And whose idea was to include Battle Royale mode (free-for-all score mode) when the focus of the gameplay is clearly on the co-op? I could rack up ridiculous amount kills with LSSJ Broly without breaking a sweat in any mode because of how stupidly overpowered he is. And when the rest of the players figure out that themselves and pollute the rooms, the game becomes broken.

    In conclusion DBZ:BoZ is a flashy co-op based fighter with some weird design decisions. For die-hard fans only.
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  5. Jul 21, 2019
    3
    It would be good If it was a PS1 early era title!

    It feels like Dragon Ball Legends for the PS1 and Saturn but in 3D, there's really not
    It would be good If it was a PS1 early era title!

    It feels like Dragon Ball Legends for the PS1 and Saturn but in 3D, there's really not much to it, no combos to speak of, not much strategy is necessary either as I went until the Cell Saga before I quit without much trouble and playing solely offline.
    The combat system feels extremely basic and generic, almost like it was made for mobile, on top of that no local multiplayer at all.
    Graphics do their job and environments look nice, character models are ok, story mode is nothing special.
    It's quite possibly one of the worst DBZ games in a long time.
    Expand
  6. Mar 7, 2014
    3
    i bought this game two days ago, i was really excited and it turned out like crap, i don't like the story line and i hated the idea of playingi bought this game two days ago, i was really excited and it turned out like crap, i don't like the story line and i hated the idea of playing with people online, THIS IS AN IMPORTANT KEY, i was under the impression when i bought this game it was going to be like the others, the ability to fight two player and fight computer. WRONG... you can't fight computer, only if it's story mode, NO CUSTOM BATTLES, you can't fight any friends unless they are on their own system and it's under an online match. oh yeah i returned it the next night and got my money back, i think whoever buys this should do the same Expand
  7. Feb 18, 2014
    0
    This game was really not worth the money spent. We - my siblings and I - barely had it for a couple hours before we were done with it. MyThis game was really not worth the money spent. We - my siblings and I - barely had it for a couple hours before we were done with it. My step-dad played it for less than 5 minutes before giving up because no one had any idea what was going on at first and once we figured it out it became so easy and boring just pressing triangle till everyone's dead and there was always so many characters on the screen, we all kept getting confused and frustrated while playing that we just put it in the box and put it up for when we can go to Gamestop or Play'n'Trade and get something, anything, better. Expand

See all 28 User Reviews