This is my favorite fighter on the PS2, right up there with KOF XI. I have many fond memories of this game, and as it was my intro to the DOA series, it has a lot a value to me. The characters are all excellent and fun to play as, the multi tiered environments and detail in the stages is something to this day that is still extremely impressive, and the combat always feels deep, all while maintaining a flashy, aesthetically pleasing battle experience. There are quite a few modes in addition to learning the ins and outs of different characters by taking them to training mode and seeing how they move, what they can combo, and so on. Great experience, and even to this day, it feels more impressive than the offerings we get in the fighting genre on PS4 and Xbox One.
Stands proudly as a solid game for enthusiasts and casual players alike. It has a fair amount of kooky characters, wonderfully fast-paced gameplay, a fair amount of extras, and great presentation to round it all out.
A spectacular fighting game that looks absolutely beautiful for being made in 2000. Great mechanics, lovable characters with great designs. This is only a 9 because DOA 2 Ultimate exists. A game that will go down in history as one of the best fighting games to ever exist.
DOA 1 was nothing special...
DOA2 was better but still lacking...
DOA2HC is really good and is what the game should have been...
Part 3 was good but the xbox controller blows for fighting games...
4 was terrible as they made counters harder to pull off and that was the whole reason why you played this fighting game over tekken/streetfighter/soul calibur etc etc... It's like if they took knocking people off the map in smash brothers. They essentially killed the best/most unique part of the game by making the counters too hard to use rendering them mostly useless. Attack/block/grab is in every fighting game but the counter system was bad ass. Shame the series drew away from it... Doa2 online had the same prob.
Then we got part 5 which also **** in the same way part 4 does.
So in short... This is the best DOA game as far as controls go and fun times.
I can't understand the rating at the time - in the end, it's just a rip-off of Virtual Fighter that's been polished up to a technical showcase without any unique features worth mentioning, as long as you exclude the creepy sexism and the questionable, stereotype-oriented portrayal of Zack.
It's not for nothing that the game has never played a significant role in e-sports, but rather seems to represent a sort of digital rubber doll for middle-aged virgins.
The former will be mainly related to the poorly implemented gameplay, which robs the matches any dynamics due to the counter mechanism. The game rewards a restrained fighting style, with the often underworldly collision detection doing its part and ensuring that the input of attacks remains ineffective. This is especially noticeable in the unevenness of the various stages.
I find it almost ridiculous to stylize the game into a myth and therefore advise the successful Soul Calibur, Virtual Fighter or Tekken representatives.
SummaryThis third version of Tecmo's acclaimed fighter "Dead or Alive 2," ported to the Dreamcast ealier in the year, is a visual feast for PS2 gamers with the addition of new costumes, levels, hidden characters, amped-up graphics.